Terror Posted February 25, 2002 Share Posted February 25, 2002 yeah...... it's kinda hard for harkonnen units to level up cuz they don't repair until level 2.... especially missile tanks benefits from this making them the ultimate minotaur killer Quote Link to comment Share on other sites More sharing options...
House_Corrino Posted February 25, 2002 Share Posted February 25, 2002 Assault tanks, devs, and gunships also make good counters. Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted February 25, 2002 Share Posted February 25, 2002 Gunships areuseful for singling out units coming towards your base. Like when your defences are weakened and heavy units are on the way to attack. Quote Link to comment Share on other sites More sharing options...
House_Corrino Posted February 25, 2002 Share Posted February 25, 2002 Assault tanks are great all-around units. All they need is more range. Quote Link to comment Share on other sites More sharing options...
Terror Posted February 26, 2002 Share Posted February 26, 2002 yeah... but they are still very effective... i use them every time... Quote Link to comment Share on other sites More sharing options...
House_Corrino Posted February 26, 2002 Share Posted February 26, 2002 Their biggest weakness is against las tanks. With missile tank and flame tank support, they're hard to stop. Quote Link to comment Share on other sites More sharing options...
Sardauker-Kirov Posted March 5, 2002 Share Posted March 5, 2002 They destroy the Missile tank most of the time, But In the meantime the Tanks and Launcher killed 5 Tanks. And the 5 laser tanks is more worth then a Missile tank.So poo on the Ordos. They are too Scared to ask their Own people to fight for the House. Instead they hire Mercenaries ;D Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted April 3, 2002 Share Posted April 3, 2002 Assault tanks are great all-around units. Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted April 3, 2002 Share Posted April 3, 2002 Assault tanks, devs, and gunships also make good counters.Not devoes, their too slow, they're more likely to be used in main assalts Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted April 3, 2002 Share Posted April 3, 2002 Well, you know what they say. Things that can fit you. Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted April 3, 2002 Share Posted April 3, 2002 i love that turret gun turret plus rocket turret and severeal gas turrets and you have a good base defense matrix Quote Link to comment Share on other sites More sharing options...
Black_Emperor Posted April 3, 2002 Share Posted April 3, 2002 4 posts in a row in 15 minutes...not bad Quote Link to comment Share on other sites More sharing options...
Gunseng_Harkonnen Posted April 3, 2002 Share Posted April 3, 2002 I don`t like turrets as much...they may be good defence against air units but against enemy rush I prefer missiles, they have longer range. Quote Link to comment Share on other sites More sharing options...
Black_Emperor Posted April 3, 2002 Share Posted April 3, 2002 My devestator is my turret Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted April 5, 2002 Share Posted April 5, 2002 Your right Black_Emperor, strong but slow units are the best in base defence.Defensive structure is only for minor attacks, and can't handle rushes. Quote Link to comment Share on other sites More sharing options...
Terror Posted April 5, 2002 Share Posted April 5, 2002 i feel the same way... and i find base defences to be quite expencive :-( Quote Link to comment Share on other sites More sharing options...
Gunseng_Harkonnen Posted April 6, 2002 Share Posted April 6, 2002 But if you have three or four devas and some missiles, you can destroy most attacking units without serious loses. E.g. yesterday I played with some AI players and I lost only 8 units, cos I had defece with devas, flames and missiles. Quote Link to comment Share on other sites More sharing options...
Chaos_Storm Posted April 10, 2002 Share Posted April 10, 2002 Harkonnen seem to have gone for machines than men - e.g. the ADP is more versatile than the AA mine or the Air Drone. They don't have an APC which says something about their attitude towards infantry (thinking they are worthless, I don't blame them with so many infantry genocide weapons).Instead, they have an arsenal of vehicles that need combined arms to cover for their weaknesses - meaning they'll need space and micromanagement, i.e. suited to meeting the enemy in no-man's land rather than in the base.I'd say the Harkonnen either need some way of repairing vehicles more easily (maybe make regeneration available at Lv1, or give a repair pad, or let Engineers be able to repair slowly - made more expensive though); or they need to do something for infantry. Maybe a heavily armed and armoured (yet slow) APC that infantry can take shelter in, or letting infantry be better (I must say if the Harkonnen Light Infantry had more health, it would be the ultimate versatile unit, though slow).The Atreides have the Kindjal for making quick work of vehicles (instant shooting with more range, as opposed to a Trooper locking onto the target and the rocket actually reaching the target) and the Ordos have Mortar to help against large rushes. The Harkonnen don't have any long-range infantry. Quote Link to comment Share on other sites More sharing options...
Black_Emperor Posted April 11, 2002 Share Posted April 11, 2002 you have a lot of long range, powerful vehicles in house harkonnen. So whats the point of making the infantry stronger? Quote Link to comment Share on other sites More sharing options...
Timenn Posted April 11, 2002 Share Posted April 11, 2002 No, it lies indeed in their attidude. Though infantery can be very useful. But then you can choose some subhouses. Quote Link to comment Share on other sites More sharing options...
Terror Posted April 11, 2002 Share Posted April 11, 2002 am i the only one who thinks harkonnen infantry is very very effective ??? Quote Link to comment Share on other sites More sharing options...
Gunseng_Harkonnen Posted April 12, 2002 Share Posted April 12, 2002 No, I think too. Flame infantry is best against other inantry units and troops are good anti-air defence, they can do some damage in vehicles too. Quote Link to comment Share on other sites More sharing options...
Timenn Posted April 12, 2002 Share Posted April 12, 2002 But compared to the other house, I think, they have the most ineffective units. The sniper is better against infantery then the flamer. The AA Trooper has a lighter weapon (and so it fires quicker, from stand still/walking), and don't forget the kindjal) and the gun of the engineer is just realism. Quote Link to comment Share on other sites More sharing options...
Black_Emperor Posted April 12, 2002 Share Posted April 12, 2002 hell no, the flame infantry can take sniper bullets up to 2-3 hits, and its better against infantry rushes 2 Quote Link to comment Share on other sites More sharing options...
Timenn Posted April 12, 2002 Share Posted April 12, 2002 But don't forget the snipers can't be outranged by infantery, and they are a lot faster then Flamers. But I must agree with the point that flamers are more useful against giant infantery rushes. But you don't see them so often. And most times there are more useful tanks (dust scout, mino, buzzsaw/flame tank) Quote Link to comment Share on other sites More sharing options...
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