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Posted

the point of projectors is to project missile tanks and scatter them around your base for defense. Also works well on laser tanks so you can whip up a small group and go harvy hunting

Posted

To project and duplicate any unit in the game. The projections then will be yours to use until shot and hit or come in contact with another enemy unit. Scouts pretty much can take care of these though by just walking them into the projected unit.

Almost any unit.

A few fremen wil knock out the projector, unless ts hidden in your base, in which case I find its difficult to get your projected units into the enemies area to cause a nuisance. Becuase its so fast, I tend to move it close to enemy, say out of the way where heis unlikely too look. But then his fremen tend to sort that out.

IX bombs can be very useful if you can spare the cash.

Posted

man i am telling you the bomb is usless if the base gates are closed and most of the players wont let any of ure bombs in there base i tryed it befor.olso i remind that scatering dublicats of ure units will not protect ure base becaue 1  scout can  make them all disapeer. well in case of projecting  laser tanks u need to be ordos to use that future

Posted

the problem with ix, or let me say the advantage of fremen and sards is, that i can use ix only a short time. if my oponent has closed his entrances in case of infiltrators, they r useless. i can surprise him with ix, but than i cant use that house well enough. frems and sards are usefull in early AND in later games.

KALONY

Posted

It's like saying which is better...an apple or an orange. It comes down to personal preferences. Any house or subhouse can be lethal in the right hands. You need to find your own playing style and pick what houses fit you. If you do that you will be that much better.

Posted

man i am telling you the bomb is usless if the base gates are closed and most of the players wont let any of ure bombs in there base i tryed it befor.olso i remind that scatering dublicats of ure units will not protect ure base becaue 1  scout can  make them all disapeer. well in case of projecting  laser tanks u need to be ordos to use that future

Wow you are wrong. You dont need to be ordos to duplicate any ord units, you just need to be able to click on a ord unit you want to duplicate.

Also, most players tend to leave their base open pretty much, an I used it sucessfully for a while, before realising that I could use frems and sards better for the reason Kalnoob explains 2 post back.

Posted

well what i mean realy is that u  need to be an ordos player to use lazer tanks in a good way

actuly i dont playe ordos and i dont know what to do with 50 lazer duplecat tanks. by the time

i click 50 times on the moving  hover craft i can make a lot of real units with good spice

...........................................................

beating players with ix bombes?? then they are nobs and u could beat them any other eazy way

  an avrege player will not leave his base open when he see u choose the ix sub house at start

  he knows u will be making bombs man i told you,,, i tryed it i dint even smugle in 1 single bomb

Posted

well spicy, if u use ix bombs, use the surprise....especially in the beginning where every unit counts, u have often chances top bring in some bombs. only in later games we use light inf for massive base covering...

Posted

If any subhouse deserves the title of the best that would be the Fremen. No other subhouse has that many uses for its units.

I'll take sards anyday over fremen.

Posted

While ordos and hark have to spare units to defend base entrances early agaist IX, it's quiet simple for atreides to pop up 2-5 (depends on what rock you get) machinegun turrets and a few scouts. 

Posted

Tell me how they shine more?  Calling a worm?  A sufficient force can take out multiple worms. Elite sards have the anti-air capabilities and fremen don't...  Fremen are not hard to control either if you know what your doing.

Posted

But controlling fremen or any other house isn't that simple.

using almost sub units not need much control. niab, fremen, leech r easy to handle.

Just using IX need delicate control. (hallucination, ix bomb) Thats what I doesnt like to try Ix. ::)

Posted

I once tried to run an Imperial Sardaukar (non-elite) into an area where I knew a Fedaykin was hiding, and let him stay there on guard mode. Sure enough, the Fedaykin showed himself, and obliterated the Imperial Sardaukar with one nice blast from his Weirding Modules. That should tell you something.

Personally, I use (I ALWAYS use) Fremen with Ix. It has worked best for me. I use Ix for the infiltrators mainly, though Ix has always been pivotal in my beating of the Gunseng/Copec mission. Once using infiltrators with a Harkonnen mob to hasten Palace destruction, the other by duplicating tons of missile tanks and sending them to blast the Palace.

I like Sardaukars too, but I can only have 2 subhouses at most. And yes, Sardaukar's do not need much skill to play. They are the "Beginner's Subhouse". But note that Sardaukar do cost more than Fremen (a Fedaykin costs less than a non-elite Imperial Sardaukar). Surely that should tell you something.

Posted

Yes. Essentially, Sardaukar are a lot easier to use than Fremen. It's just raw power. All other subhouses need a great deal of micro-managing, particularly the Ix.

Posted

Are we talking about campaing or online ? Campaing play, whatever. If its online, then you need to come online and try that with average players and see how well you manage to micro and how well you manage to sneak into their base and take out buildings, or cause whatever havok you meant.

Fremen have their uses. But there is a very good reason people go for sards first...

Posted

this is units what i think great deal of micro-management

atr- sandbike, airdrone, sonictank

hark- ass tank, missile tank(you know why ;)

ordos- dusty, laser

in subhouses- ix(infiltrator, projector)fedaykin(i think its just when ride a worm n purpose kill units near inf rock)

other subhouse units cant compare with dusty laser drone handle. thats my opinion.

have u ever experianced lasertank  micro management? maybe all guys try it alive. that is what i mean why niab micro easy. handle niab compare with laser.(look niab real power....health like a kobra, teleport, self repair)

leech...yea it has weak armor so die easily if u not alert it, but leech has a good merit, really fast speed.

well fremen...my eng not good so cant explain well. I will be happy someone tell me about fremen. :)

Posted

As ever with Emperor it totally depends on what your talking about, online play or campaign games.

IX vs the computer devestational. IX vs experienced human opponent takes loads of micro time to be effective which can cost you the match, They are easy to counter.

It's the same for telex.

Sards and Feds are the 2 most used Subs in online play but in my experience players will nearly always go Sards 1st.

Guild are devestational even in online play in the hands of an elite player and usually make it a rush game.

Try completing the copec/gunseng missions using Infantry only with minimal vehicles to defend your base !

and you will soon decide that Sards are better that Feds. ;)

Posted

They can call a worm.

Not hard to kill a worm.

They can inflitrate base.

Scouts and turrets nullify that.

They own mortars.

Who keeps mortors by themselves?

I 've seen what worms can do in the hands of a master...and I saw none of you using one effectively.

Never seen me with one and whoever you saw using worms was probly up against someone who doesn't know how to stop them.

I once tried to run an Imperial Sardaukar (non-elite) into an area where I knew a Fedaykin was hiding, and let him stay there on guard mode. Sure enough, the Fedaykin showed himself, and obliterated the Imperial Sardaukar with one nice blast from his Weirding Modules. That should tell you something.

Try putting a elite sard against a fed instead of the lower imperial sard, the elite will survive the blast and turn around and slit the feds throat.

Posted

something i noticed from jeff's post above.... i see where gunner says a fed can kill a sard in one blast.. that is false... it takes two fed blasts to kill a sard.. and the sard kills the fed in one shot.

mass sards kill mass feds.

fed snipers is another issue.

I will agree that fedykin subhouse is very versatile. Has alot of diff uses.

Sard elites are probably the most versatile single unit.

Posted

A single sard wouldn't be able to kill a group of mortars even if they were alone.

Lack of experience showing again... You can run either a imperial or elite sard right by them making their on mortor fire hit them thus killing them.  Elites run so quick you can run up to one of the mortor dudes, slice him, and run away in time before the mortor falls on him.

Posted

You also forget the enemy can have fremen also.  Stick 20 fremen snipers in front of the army and with their rapid firing they can take out multiple worms in no time.  Imperial sards kill worms pretty fast to so have them back up the fremen.

Posted

when fremen over sardaukar, maybe it often does in  fog on or qm setting. when fog on, worm rider very useful.and when playing quick match, it was important killing 2tier units (mino kobra missile tank)so fedaykin used often.

but I guess at least sardaukr more useful than fremen in most ppl playing sett(expecially fog off n fisher... now

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