evilbaronatreides Posted March 13, 2002 Share Posted March 13, 2002 The Hark Can-o-FunStrap a slave to a barrel full of inkvine and napalm and a miniture nuclear reactor, and all problems are solved in a nanosecond. It would have the range of a devastator explosion. Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted March 13, 2002 Share Posted March 13, 2002 Worlds smallest Nuke Launcher, like on MDK. Quote Link to comment Share on other sites More sharing options...
Ligic_Tha_Master Posted March 14, 2002 Share Posted March 14, 2002 Harkonnen Blast-O'-John!It is a tank only capable of attacking when deployed. When it is deployed, it starts to rotate its "head" wich starts to shoot non-stop (missile tank) missiles at the range of an inkvine tank!!!A bit too overpowered... Quote Link to comment Share on other sites More sharing options...
firefly Posted March 15, 2002 Share Posted March 15, 2002 Krait (Ordos)cost: 1000requires: upgaded factoryThe Atreides were not the only ones who recognized the difficulty faced by their artillery in keeping up with the mobile forces it is intended to support. House Ordos' solution was to mount a smaller version of the Kobra howitzer on a modified laser tank chassis. The result, dubbed the Krait, is similar in functionality to the Kobra, but trades raw power for rate of fire and the ability to keep up with the tank/APC groupings.Hijacker (?)cost: 500requires: upgraded barracks; starportAnother Tiberian Sun import, the hijacker has a single purpose: to take control of enemy vehicles. While a hijacked vehicle can be immediately put to use, many commanders opt to have such brought back for reverse-engineering.If a hijacked vehicle is destroyed, the hijacker is ejected (with some damage), and can flee (like scouts, they are stealthy) or try for another vehicle.reverse-engineeringReturn a deviated or hijacked vehicle to your factory, and it will become available for production after the passage of 'research time' (this is equal to 110-120% of its build time). If the vehicle was hijacked, as opposed to being deviated, the hijacker reappears immediately next to the factory. Quote Link to comment Share on other sites More sharing options...
alphabeta4000 Posted March 17, 2002 Share Posted March 17, 2002 i created the hijacker it was rather successful alhtough vehicles moving escaped. gunner your questions are more or less all yes haven't you used makers? Quote Link to comment Share on other sites More sharing options...
Sardauker-Kirov Posted March 21, 2002 Share Posted March 21, 2002 Sand Spider (Ordos)cost:1000Needed Building: Factory and Starport.The Sandspider is capable of firing Tow Cable's to Mech's of the Atreides, Causing them to instant die or get shut down for a while .(Cheap) If he Spots an Tank he will fire a AP Shell that performs the Damage of a Las tank. Quote Link to comment Share on other sites More sharing options...
firefly Posted March 21, 2002 Share Posted March 21, 2002 Yes, one of these days I will rerelease in collated and neatened form all the units I've come up with... in the meantime, here's another Tiberian Sun import...mobile EMP array (?)cost: 1000requires: starport, upgraded factoryOmnidirectional EMP array mounted on a simple tracked chassis; when 'deployed' it looses a shock wave out to just under the firing range of an inkvine catapult that affects movement and fire rates of all ground vehicles in its path, specifics dependent on the health of the target:-green: slowed by 33%-yellow: slowed by 50%-red: immobilizedIn all cases, regeneration is entirely frozen. The shockwave's effect lasts for roughly ten seconds, but can be countered by an engineer or repair vehicle. Interestingly, mobile EMP generators are themselves immune to the effect.Projections caught in an EMP wave are dispelled.It is also conceivable, on a general note, that some of these units could instead be classified as 'mercenary' units, available to any player with a starport. Prices vary, of course... Quote Link to comment Share on other sites More sharing options...
burseg_candor Posted March 21, 2002 Share Posted March 21, 2002 Atreides CarrierLooks like a Harkonnen ADP but launches mini-ornithopters Quote Link to comment Share on other sites More sharing options...
Timenn Posted March 22, 2002 Share Posted March 22, 2002 You mean like the carrier in RA2, but that one sucks... Quote Link to comment Share on other sites More sharing options...
Ligic_Tha_Master Posted March 22, 2002 Share Posted March 22, 2002 Sucks?! That's one of the best units in the game!! Quote Link to comment Share on other sites More sharing options...
Sardauker-Kirov Posted March 22, 2002 Share Posted March 22, 2002 Indeed. If you play multiplayer. a few of those ships can take out the enemy's base. If it is near water. RA2 = Cheap weapon game. Quote Link to comment Share on other sites More sharing options...
alphabeta4000 Posted March 23, 2002 Share Posted March 23, 2002 now calm down Quote Link to comment Share on other sites More sharing options...
Timenn Posted March 23, 2002 Share Posted March 23, 2002 I probably looked from the perspective of Dune, and that maked the carrier so bad, for RA2 it's a good one ;D Quote Link to comment Share on other sites More sharing options...
Ligic_Tha_Master Posted March 23, 2002 Share Posted March 23, 2002 Needless to say. Quote Link to comment Share on other sites More sharing options...
alphabeta4000 Posted April 2, 2002 Share Posted April 2, 2002 it doesn't have to be realistic does it. Gob says stealth is working on something for xbf files. When hes done that he may be able to make an editor!!!!!!!!! Quote Link to comment Share on other sites More sharing options...
Calaban_emperor Posted April 2, 2002 Share Posted April 2, 2002 Name:GrounderThis unit can burrow into the sand and also through rock.it can make sinkholes that swallow groups of infantry.Can self-destruct,and if eaten by worm,it will automaticlly self-destruct,ridding you of thos pesky worms.House:AtreidesArmor:Simaler to the worms,which is very strong.Speed:About the same speed as a mint. Quote Link to comment Share on other sites More sharing options...
Annaracl Posted April 3, 2002 Share Posted April 3, 2002 How about when people die there body stays liying dead.For this Tleilaxu get the corps collector tank.The corps collector carrys about 5 courps and dumps them in the flesh vat for more solaris. ;D Quote Link to comment Share on other sites More sharing options...
The_Cheat_Lord Posted April 4, 2002 Share Posted April 4, 2002 Hypnotist (Ordos)Cost:500Armor:LightWeapon:HypnotizeThe answer to controlling Infantry! Quote Link to comment Share on other sites More sharing options...
Calaban_emperor Posted April 4, 2002 Share Posted April 4, 2002 Name:K-TrooperWeapon:Loads of bombsSpeed:slowDefense:N/ACost:100Description:Something like a Sabotuer exept much stronger.House:Atreides Quote Link to comment Share on other sites More sharing options...
shihaliud Posted April 28, 2002 Share Posted April 28, 2002 Name:BorgHouse:(New sub house)BorgCost:1000Requiers:Borg CubeDiscription:A half mechcanical half organic being witch can adapt to enemy attacks.Wepon:Extreamly powerful gunArmor:Like a devastatorsSpeed:Like a Dust Scouts Quote Link to comment Share on other sites More sharing options...
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