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gunner154

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Krait (Ordos)

cost: 1000

requires: upgaded factory

The Atreides were not the only ones who recognized the difficulty faced by their artillery in keeping up with the mobile forces it is intended to support.  House Ordos' solution was to mount a smaller version of the Kobra howitzer on a modified laser tank chassis.  The result, dubbed the Krait, is similar in functionality to the Kobra, but trades raw power for rate of fire and the ability to keep up with the tank/APC groupings.

Hijacker (?)

cost: 500

requires: upgraded barracks; starport

Another Tiberian Sun import, the hijacker has a single purpose: to take control of enemy vehicles.  While a hijacked vehicle can be immediately put to use, many commanders opt to have such brought back for reverse-engineering.

If a hijacked vehicle is destroyed, the hijacker is ejected (with some damage), and can flee (like scouts, they are stealthy) or try for another vehicle.

reverse-engineering

Return a deviated or hijacked vehicle to your factory, and it will become available for production after the passage of 'research time' (this is equal to 110-120% of its build time).  If the vehicle was hijacked, as opposed to being deviated, the hijacker reappears immediately next to the factory.

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Sand Spider (Ordos)

cost:1000

Needed Building: Factory and Starport.

The Sandspider is capable of firing Tow Cable's to Mech's of the Atreides, Causing them to instant die or get shut down for a while .(Cheap) If he Spots an Tank he will fire a AP Shell that performs the Damage of a Las tank.

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Yes, one of these days I will rerelease in collated and neatened form all the units I've come up with... in the meantime, here's another Tiberian Sun import...

mobile EMP array (?)

cost: 1000

requires: starport, upgraded factory

Omnidirectional EMP array mounted on a simple tracked chassis; when 'deployed' it looses a shock wave out to just under the firing range of an inkvine catapult that affects movement and fire rates of all ground vehicles in its path, specifics dependent on the health of the target:

-green: slowed by 33%

-yellow: slowed by 50%

-red: immobilized

In all cases, regeneration is entirely frozen.  The shockwave's effect lasts for roughly ten seconds, but can be countered by an engineer or repair vehicle.  Interestingly, mobile EMP generators are themselves immune to the effect.

Projections caught in an EMP wave are dispelled.

It is also conceivable, on a general note, that some of these units could instead be classified as 'mercenary' units, available to any player with a starport.  Prices vary, of course...

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  • 2 weeks later...

Name:Grounder

This unit can burrow into the sand and also through rock.it can make sinkholes that swallow groups of infantry.Can self-destruct,and if eaten by worm,it will automaticlly self-destruct,ridding you of thos pesky worms.House:Atreides

Armor:Simaler to the worms,which is very strong.

Speed:About the same speed as a mint.

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  • 4 weeks later...

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