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About akuenzi

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    Desert Warrior
  • Birthday January 1

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  1. Hi lcamyFC, If there are YouTube strategy videos out there, it would be nice to see them. Unfortunately, the original release of this game (when there would have been a lot of people willing/able to make such things) preceded the inception of YouTube by quite a bit... so maybe that's why not much is available. I haven't looked all that much myself; maybe someone will find some good ones out there. That then leaves us with some archived 'reading material' for strategy, either on this forum, or in past forums that have long been taken down. There's a collection of links here if you're i
  2. It has been SO long since I've visited this forum. Catching up on reading this thread was enjoyable. A number of people with talent appeared to have stopped by in the past couple years. I'd love to know if the idea of a new railroad tycoon game is still alive and well, though it might not be, judging from the dates on the posts. I've looked for a few games over the past couple years, trying to find one that gives a similar experience to RT2, but have come up short. There are things like Railway Empire and Railroad Corporation, and maybe some others, but none seem close to what RT2 deliver
  3. theguyintheshed -- Wow, that looks pretty cool! I'm not even going to try to count the number of mods you made -- I'm sure it would be wrong. But I'm very much looking forward to your 'modding thread' and whatever possibilities you discover. Thanks for the teaser!
  4. Aha -- I knew there must be a 'real' reason other than the one I gave. :) I'm going to have to try this in the game, but is there a way to control the size of a territory? Can you place multiple 'micro' territories next to one another if you want certain industries concentrated in a particular area but don't want to be impacted by this bug? Guess I'll have to give it a try...
  5. Happy New Year, theguyintheshed... I'm sure you'll get a better answer from those on here with way more experience than I have, but here's my humble opinion: A) If a person places these on their own, I think there can be a tendency to place too many of them on the map, or to line them up too much relative to where industries are. Then when the game is played, it becomes too easy for the human player, or too predictable, and thus 'unbalanced.' At least, this is what has happened to me when I've done it. Leaving things a bit more random helps maintain the fun factor and challenge. B) No
  6. Wow – I sure didn't intend to upset anyone by starting this thread. My apologies, too, for asking a simple question improperly. Then again, it wasn’t exactly a ‘simple’ question to my brain, so I’m grateful for the ideas shared here. But I will take a look at my posts again to see if my request can be better stated. I’m not making any promises, though – I’m not sure my English is any better than my trigger skills in RRT2. So, I'm right there with you outofmage, though your English is vastly superior to my Mandarin, which is nonexistent. :) Loco_motive, thanks for the additional ideas. I wa
  7. Okay, I think I found another way to do it that doesn't require the use of variables: One time only event. Testing each year, at START of year. Test against multiple computer players. Trigger: GameYearsElapsedSinceStart=1 AND PlayerCash=0 Effects: PlayerCash + 100,000 This seemed to accomplish what I was after. After one year of game play, it gave $100K to the first computer player in line. In my map, I set up four triggers identical to the above, each one year further out. In giving it a test, each year that went by meant that the next computer player in line would receive $100K at
  8. Thanks guys! I sure wish this was as simple as the syntax I used... according to the manual, and my understanding of what 'PlayerID' means, it really SHOULD have worked. But thanks for proposing the workarounds to still get the same thing accomplished. Jeff -- is this something that could be fixed by modding the exe file? :)
  9. Well, I can give that approach a try, though it seems like taking two steps to do it. But should my original trigger have worked?
  10. Yes, under the 'effects' section I set Player Cash to increase by $100K.
  11. I appeal to the smart people on this board to help me extend my map play-time. At some point, any given map usually has most AI players broke and out of money. I'm not very good at this, and even I can bury many of the AI players. So, what I would like to do is see if there are ways to get AI players started later in the game, so the game action can be extended. One way I thought of doing this was leaving certain AI 'dormant' at the beginning of the game. By 'dormant,' I mean they have NO cash and NO company. Essentially, they sit there doing nothing, except scratching themselves and wat
  12. Isn't there an inflation factor built into the game? Does this have anything to do with the calculation of interest? Maybe that only impacts revenues and costs... Does anyone know what the interest rate actually is, or does it fluctuate depending on the economy?
  13. Maybe this is ultimately the only way it can be done, assuming one 'misses' the opportunity to own more than 50% of them to take control and then bury their company... then again, maybe there will be opportunity to try again once they start up a new company. How about this -- is it at least possible to 'quarantine' a competitor by laying small bits of track around his entire railroad? Is it possible to lay it in such a way that he can't go across it, and thereby never expand? I'll have to give that a try. Maybe he could still cross it, but at the very least it would force him to pay me for it
  14. To the great minds that post here: What are the ways to most effectively crush one's AI competition? I know there are many statements here on just how stupid the AI is, but in the games I play, sometimes they are pretty good, and stubbornly stick around when I'd like to drive them off the map. The question is how to do that. 1. Buy them on the stock market. Okay, I've done that. Once a person has control, you can do all sorts of fun things with them. However, I've been in situations where I'm not able to purchase a majority of the stock to do this. 2. Merge their railroad in with m
  15. Amazing. And I always thought it was fun to play as a robber baron. This takes that concept to the next level! One of these days I need to learn how you merge these companies with such ease -- this is something I've never done. But I certainly see what you mean -- after discovering the 'fountain of cash,' it's hard to go back to "run an honest railroad." I'm sure it's not just my own playing style, but once I have the amount of cash I need, I never again run my own trains. I build track, and let other companies fund the trains. :) I guess that's what I like about this game; there's so
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