SurlyPIG Posted June 24, 2003 Share Posted June 24, 2003 Ok I just played a game vs tonelucky, and when victory was imperative he quit. His name is still in red though, signifying a loss, so it looks like yellow means the player disconnected perhaps? The other values appear to check out quite well. In the post game Custom / Skirmish Results summary, I had 162 kills to his 46. The ladder recorded that I had 158 and tone 46. That's 4 less on the ladder, but that can't be an error, it's probably just how the game counts up kills. Come to think of it, I killed exactly four buildings in that game before he quit. Ah yes it says so on the ladder report too. The economy count up at the end game screen is identical to the spice count in the ladder, so no problems there. So far the stats look perfecto.The Side ID just appears to record the teams based on who entered the game first. So the host's Side ID is always one, even if his ally was the fourth person to enter the game. This holds true for all the game's recorded on the ladder thus far.One thing I noticed...Whenever somebody gets disconnected (yellow) or quits the game (some of the reds), under the 'left' column, every stat appears as a zero. This is the same as westwood's ladder was so no surprises there. It was useful in determining if someone was lying about the outcome of a game. Anyway, if someone fights until their last armed unit is destroyed, they'll almost always have something in the 'left' column. Remember that an 'armed' unit is anything that can cause damage or capture buildings (with some exceptions; air drone for one, I think AA mines and ADPs too). So unless the victorious player stops to kill every harvester, carryall, windtrap, and every abandoned scout left in the corners of the map (which is rare, a waste of time, and extremely lame), there'll always be something listed in the 'left' column.BTW this ladder is substantially faster that WOL's :) The game appeared before I even reached the summary screen!Oh and the houses appear to be in perfect order this time. Quote Link to comment Share on other sites More sharing options...
Gobalopper Posted June 24, 2003 Author Share Posted June 24, 2003 Actually I fixed the yellow marking in two player games. Basically what gets returned to me is 3 numbers 512, 256, or 2. I think 2 only happens when someone quits and then in that case the winner is assigned 256, normally the winner gets 512.In the four player games its still a little weird but I don't need to really worry about that since the ladder for now at least will just be doing 2 player games. Quote Link to comment Share on other sites More sharing options...
Harkdawg Posted June 24, 2003 Share Posted June 24, 2003 Hey Gob, my games dont show on the Fed2k ladder. They show on that other ladder !!!! Quote Link to comment Share on other sites More sharing options...
Gobalopper Posted June 24, 2003 Author Share Posted June 24, 2003 Yep I know get the new proxy to fix that, I posted it in the other thread. Quote Link to comment Share on other sites More sharing options...
zamboe Posted June 24, 2003 Share Posted June 24, 2003 Gob, you keep records of IP and serial numbers in case we need to avoid multinickers ? Quote Link to comment Share on other sites More sharing options...
Harkdawg Posted June 24, 2003 Share Posted June 24, 2003 Gob, l8er on u should add a link in the menu bar to fed2k ladder.For example like: Profile |Logout| Fed2k Ladder | or sumthing like that. Quote Link to comment Share on other sites More sharing options...
Harkdawg Posted June 24, 2003 Share Posted June 24, 2003 Oh and Gob, about the fed2k ladder, WHERES THE LADDER ???lolIts just showing bunch of game details,. Quote Link to comment Share on other sites More sharing options...
Gobalopper Posted June 24, 2003 Author Share Posted June 24, 2003 I'm hoping to have it recordig points tonight don't worry. :) Quote Link to comment Share on other sites More sharing options...
Gobalopper Posted June 24, 2003 Author Share Posted June 24, 2003 Is this game right Harkdawg?http://www.dune2k.com/ladder/?idno=109973724To me it seems like you should have won it. Quote Link to comment Share on other sites More sharing options...
SurlyPIG Posted June 24, 2003 Share Posted June 24, 2003 Now that looks really wack...He still has all his units though so it couldn't have been a disconnection. And even if it were a disconnection, it was reported by dawg so it should have appeared that sarb disconnected. Hmm. That is really bizzare. He still has all his units so he didn't quit. It has to be an error. Sarb had 2 units left and they were probably harvs and scouts. Quote Link to comment Share on other sites More sharing options...
bryorama Posted June 24, 2003 Share Posted June 24, 2003 Yes thats what should happen. It should stay open during the game and when the game is over two lines of text should appear in that box saying the report has been received and then that it has sent the report.Ok thnk I GET IT NOW Quote Link to comment Share on other sites More sharing options...
Harkdawg Posted June 24, 2003 Share Posted June 24, 2003 Is this game right Harkdawg?http://www.dune2k.com/ladder/?idno=109973724To me it seems like you should have won it.Gob i won that one also. I take it that Red means a loss then yes, its false. Quote Link to comment Share on other sites More sharing options...
Gobalopper Posted June 24, 2003 Author Share Posted June 24, 2003 I think all two player games are recording it backwards, I'll fix that tonight. Quote Link to comment Share on other sites More sharing options...
SurlyPIG Posted June 24, 2003 Share Posted June 24, 2003 Yeah it looks that way. Me and dust scout played two and they're backwards. Also, we both used the XCL proxy to see what would happen and it recorded twice. Quote Link to comment Share on other sites More sharing options...
Gobalopper Posted June 24, 2003 Author Share Posted June 24, 2003 It should be fixed now so let me know if it reports games wrong still.It should record twice, that will be how I know to allow the game in the ladder. If there aren't two reports sent then the game won't be recorded. Quote Link to comment Share on other sites More sharing options...
Apollyon Posted June 25, 2003 Share Posted June 25, 2003 Yeah it looks that way. Me and dust scout played two and they're backwards. Also, we both used the XCL proxy to see what would happen and it recorded twice.Sure you don't mean me? ??? Quote Link to comment Share on other sites More sharing options...
SurlyPIG Posted June 25, 2003 Share Posted June 25, 2003 Whoops :-XI don't know why I said that...Did you used to have a dust scout for an avatar? Quote Link to comment Share on other sites More sharing options...
Gobalopper Posted June 26, 2003 Author Share Posted June 26, 2003 Ok guys I need you to start playing QM games. You *can* use custom games to do this but the game has to have the following properties:-> 2 players-> 6000 starting credits-> 5 starting units-> pre-built base onAnything else is up to you. Quote Link to comment Share on other sites More sharing options...
zamboe Posted June 26, 2003 Share Posted June 26, 2003 Ok guys I need you to start playing QM games. You *can* use custom games to do this but the game has to have the following properties:-> 2 players-> 6000 starting credits-> 5 starting units-> pre-built base onAnything else is up to you.Roger.At least a few today, since I am a bit tired. Quote Link to comment Share on other sites More sharing options...
Gobalopper Posted June 26, 2003 Author Share Posted June 26, 2003 Ok if I did it right these are the current standings, note only 4 games counted as ladder games at this point and that is ignoring the 2 report rule:[acelethal] => 61[harkdawg] => 32[ap01ly0n] => 26[sapperlot] => 0[sarbaukar] => 0I'm not sure if its completely accurate yet, need more data! :DHere is the function I'm using: $winner_points = (64 * (1 - 1 / (pow(10, ($points_winner - $points_loser) / 400) + 1))); $loser_points = min(64 - $winner_points, $points_loser / 10); $players[$winner] = $players[$winner] + $winner_points; $players[$loser] = $players[$loser] - $loser_points; // $players[] => holds the player name and their points // $winner_points => the number of points to add to the winner // $loser_points => the number of points to remove from the loser // $points_winner => the current number of points for the winner // $points_loser => the current number of points for the loser Quote Link to comment Share on other sites More sharing options...
SurlyPIG Posted June 26, 2003 Share Posted June 26, 2003 The points look ok to me. Is there a way to resolve the issue of a game being recorded twice when both people are using the proxy? Quote Link to comment Share on other sites More sharing options...
Gobalopper Posted June 26, 2003 Author Share Posted June 26, 2003 Well it can go either way since I check for double reports anyhow.I guess whatever is best for the ladder. Most people don't play on ladder settings unless they want to play a ladder game so it may be best to allow both games that have only one player reporting and those that have two players reporting. Quote Link to comment Share on other sites More sharing options...
Navaros Posted June 26, 2003 Share Posted June 26, 2003 just wanted to Officially note that if ever play a QM game and it gets recorded by fed2k without my consent, there's gonna be some major issues about that. Quote Link to comment Share on other sites More sharing options...
Gobalopper Posted June 26, 2003 Author Share Posted June 26, 2003 You can always ask for the game to be removed if you felt you were "tricked" into playing a ladder game. Quote Link to comment Share on other sites More sharing options...
Navaros Posted June 26, 2003 Share Posted June 26, 2003 that's a good start, but i don't find it to be sufficient. i knew QM was working and told you, Gob, about it - as a result of the fact that sometimes i could get a random match in QM just for fun even tho the WOL Ladders were deadI may want to play such matches in the future, and since I never accepted your Ladder Rules, then the responsiblity should not be on *my* shoulders to contact fed2k every time a game is recorded against my will.the fair solution is: *both* players *must* have the program running (and hence have consented to have the game recorded), otherwise the game should not be recorded. Quote Link to comment Share on other sites More sharing options...
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