Thexorb Posted May 14, 2003 Share Posted May 14, 2003 This has probably already been said, but I'll share my favourite way to kill the Emperor Worm in double-quick time. It works with any house, although Harkonnen is probably the easiest.Here's your building order:Windtrap.Factory. Upgrade it if you like, but there's little point.Hangar. Upgrade it. Churn out Advanced Carryalls. You need a minimum of 3, about 5 is better.Pick up your most powerful starting units and line them up at the large base entrance ramp.Force move them, directly to the Worm. Don't bother trying to manouevre round the air defenses, because Living Turrets are way too slow turning to cause much damage to you, and there's little else that can attack your air units.Deploy your units.Kill it.(Yes, you will probably lose 1 or at most 2 of the advanced carryalls, but the Guild and Tleilaxu NEVER send anything to actually DEFEND the worm once your remaining forces land)In this way, you can finish the mission very, very quickly. Quote Link to comment Share on other sites More sharing options...
Scy Posted May 15, 2003 Share Posted May 15, 2003 i think it's too boring to kill the emperor worm three times with the same trick?? why u all make this level tooo boring, and miss all the action and the skills may u know in this level....let's to try to face this level as they built for! Quote Link to comment Share on other sites More sharing options...
Navaros Posted May 15, 2003 Share Posted May 15, 2003 thexorb i haven't played that mission in years but from what i remember i don't think your strat here will workyour ADVs are gonna get nailed by the turrets which are everywhere and anything you happen to get thru is gonna get nailed by the Guild Cannon shortly after you deploy. Quote Link to comment Share on other sites More sharing options...
IxianMace Posted May 15, 2003 Share Posted May 15, 2003 The Guild Mega cannon is pathetic against heavily armoured vehicles. However, I agree that if you moved directly towards the Emperor worm, your advanced carryalls would never make it, since it would overfly an entire base, full of AA units and turrets (Gun turrets). Quote Link to comment Share on other sites More sharing options...
Thexorb Posted May 15, 2003 Author Share Posted May 15, 2003 I can assure you, I've done this several times with all houses, and the most Adv Carryalls I've ever lost in one rush is 2.And the Guild Mega Cannon won't such much as scratch a Kobra, Devastator or even an elite Sonic Tank. Quote Link to comment Share on other sites More sharing options...
Navaros Posted May 15, 2003 Share Posted May 15, 2003 reason i didn't know about the Guild cannon being so weak is 'cause it was always destroyed before I killed the Emperor Worm but I've read on websites that it was really strong so I guess they gave me a false impression. Darn stupid websites! Tho I'm sure if I played that Mission today I'd own the Emperor Worm a lot easier than before.still don't know how you get ADVs past the turrets that are everywhere w/o killing them first, unless there is some obscure, very specific path to avoid their line of fire... i never really bothered to look into that Quote Link to comment Share on other sites More sharing options...
Thexorb Posted May 15, 2003 Author Share Posted May 15, 2003 Yes, the Living Turrets are everywhere. No, you don't need to find an obscure way to get around them.Why? 2 reasons.1: Living Turrets turn slowly. Chances are, the majority of them won't even be able to shoot before the Carryalls have already passed over.2: Living Turrets aren't very powerful. Even something as weak as an Advanced Carryall can withstand their fire.And you don't actually pass over any Gun Turrets. The only real threat to your Carryalls is the odd Mongoose or Missile Tank that may be roaming about near the multiple Con yards. Quote Link to comment Share on other sites More sharing options...
IxianMace Posted May 16, 2003 Share Posted May 16, 2003 still don't know how you get ADVs past the turrets that are everywhere w/o killing them first, unless there is some obscure, very specific path to avoid their line of fire...There is a weak point you can exploit. You only have to overfly several Tleilaxu living turrets, which won't be able to shoot down all your Advanced Carryalls.Fly down the left side of the map (avoiding the base there, if you haven't already taken care of it), and fly straight down the left side of the map down to the back of the Emperor worm. From there, you can access the head of the Emperor worm with no problem, set down, and destroy it quickly. Just make sure you stay as close to the left side of the map as possible. Quote Link to comment Share on other sites More sharing options...
Seal89999 Posted May 16, 2003 Share Posted May 16, 2003 What about the NIAP flyers? Dont those offer a threat....... Well to me they dident but I could see that they could. Let me dig up my old pic of when I did it and show what I did. Really its simple....Devestator Drop.Picked up like 10 devs sent them in and dropped and just fired at the worm. Ah theres that pic.[attachment archived by Gobalopper] Quote Link to comment Share on other sites More sharing options...
IxianMace Posted May 16, 2003 Share Posted May 16, 2003 Contrary to popular belief, Guild NIAP flyers do not fire anything. They are simply for display. Quote Link to comment Share on other sites More sharing options...
Seal89999 Posted May 16, 2003 Share Posted May 16, 2003 Really??!!?? ??? So they are just not coded to attack?Eh wow! I played a mod once where they shot like the NIAB. Guess that was part of the mod... DUH! Quote Link to comment Share on other sites More sharing options...
Thexorb Posted May 16, 2003 Author Share Posted May 16, 2003 Yeah, they're probably just for observation or something. The first time I played the worm mission I thought they were shooting at the Fremen, then I realised it was the Mega cannon.You don't need 10 devastators by the way. The 3 Elite devs you start with are more than enough, but you will need more than 3 carryalls..... so you may as well take a coupla assault tanks with you.Here's a thought.... take the Projector with you on the air raid. But i guess the mega cannon would instantly remove the projections....Did you know projected units can get chevrons? :O Quote Link to comment Share on other sites More sharing options...
Seal89999 Posted May 16, 2003 Share Posted May 16, 2003 I think i would know what I need thanx lol I dident literally take 10 i took like 4. Quote Link to comment Share on other sites More sharing options...
Scy Posted May 16, 2003 Share Posted May 16, 2003 Contrary to popular belief, Guild NIAP flyers do not fire anything. They are simply for display.May that ur openion, but they are usefull against duplicated units! ;) Quote Link to comment Share on other sites More sharing options...
AWACS Posted May 16, 2003 Share Posted May 16, 2003 i kept thinking it was the NIAPs that fired but it was the guild cannon Quote Link to comment Share on other sites More sharing options...
IxianMace Posted May 16, 2003 Share Posted May 16, 2003 May that ur openion, but they are usefull against duplicated units! ;)Guild NIAP flyers are useful against projections? How? ??? Quote Link to comment Share on other sites More sharing options...
Thexorb Posted May 17, 2003 Author Share Posted May 17, 2003 I think he means that a projection would disappear if a flying unit moves close to it. Doesn't sound very likely though...I'll test this theory. Quote Link to comment Share on other sites More sharing options...
Thexorb Posted May 17, 2003 Author Share Posted May 17, 2003 No, flying units don't make projections disappear. Quote Link to comment Share on other sites More sharing options...
Thexorb Posted May 17, 2003 Author Share Posted May 17, 2003 For all my doubters....I did this again, using 4 adv carryalls. Didn't lose any of them. Quote Link to comment Share on other sites More sharing options...
Dante Posted May 19, 2003 Share Posted May 19, 2003 Airpower is definately the way to beat the worm. One of them at least. Personally I always prefered Gunships. Quote Link to comment Share on other sites More sharing options...
Warlord Posted May 19, 2003 Share Posted May 19, 2003 In my personal opinion, i believe that ONLY ordos can kill the emperor worm in westwoods proper way of beating the level (Meaning build a base and kill everything before going for the worm.) Ordos have fast and powerful vehicles that have the ability to do this. They also have the quickest build speed for light vehicles.House Harkonnen have slow units and take a while to build a suitable defensive and offensive force. This is where time is against you. After a while, the countdown will start. The most you will need as defense is the duplicator making copies to defend the back end of your base while your devestators and adp guard the front entrance. Doubtful that you will be able to wipe out everything on the map before time runs out. House Atredies either have fast weak units or slow strong ones. You almost always have to rely on Minos, mongeese, snipers, kunjals, and the ix duplicator. If your lucky, you MIGHT be able to kill the worm in time. Quote Link to comment Share on other sites More sharing options...
Dante Posted May 20, 2003 Share Posted May 20, 2003 I always knocked out as many of the turrets as I could and then sent in a massive force of (captured) Harkonnen airpower to blast the worm. My treasured Ordos units just couldn't do it. Quote Link to comment Share on other sites More sharing options...
Warlord Posted June 13, 2003 Share Posted June 13, 2003 dunno, ordos seem to be pretty effective against the worm. just need a hellava lot of lazer tanks. Quote Link to comment Share on other sites More sharing options...
lowzeewee Posted June 14, 2003 Share Posted June 14, 2003 Use the Ixian projector tank to make any laser tanks on the RIGHT of the worm. Quote Link to comment Share on other sites More sharing options...
Ice_Cube Posted June 16, 2003 Share Posted June 16, 2003 I just replicated about 50 freman and took about 10-15 non-replicated and then marched towards the worm. It worked well. Quote Link to comment Share on other sites More sharing options...
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