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Sardaukar2k/New Dune Game


Inoculator9

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News ;D

I've discovered how to render multiple graphic files at once.

This takes me one step closer to the mapeditor :)

It takes a great amount of time to study this myself. I have no books and no tutorials to follow. Everything I learn is from blind testing.

I should now be able to create that mapeditor, but it will take some time. The Unreal Tournament modding contest starts soon, but I will program on this anyway.

I haven't worked on this since i had my exams about 20 days ago, so It will be fun to start again.

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By the way, I would need some help doing the terrain tiles.

This is a great amount of work, and it is needed to be done fast.

With the tiles done, the engine should be ready for a test maybe today, or if problems are encountered, three to four days.

This is only my anticipation, though.

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If you are needing help with any Dune aspects of the game that can be related to the novels/minis/movie; (weapons, vehicles, politics etc) Make a thread in Duniverse and I'm sure we could name some or explain some. (ask what you are needing info on)

What time period is this game taking place? pre Muad'dib or post?

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im working on them now, but they are like 60% done. could you work on something for the laser tank? mine is not looking too good, but the sonic tank is looking better, should be done fairly soon with that.

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It takes place after Dune2000, it isn't really set in the books.

Ahh I see, so i take it no House took over in dune2000,(unless that would give plot away ;) )

Well if need any info from books/mini/movie you know where to go 8)

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Info about tilesets:

Filetype: BMP

Width: 32 pixels

Height: 32 pixels

Depth: 24 bit

The easiest method is if you send me all tiles in their own file(not like whole tilesets in one bmpfile).

This is because I will use a tileprogram I've made to compile the tiles into one bmp file and make a config file.

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I am sorry for those who wanted to see the map editor this week.

It takes longer time than expected to write controls such as buttons, listboxes, textboxes and such.

I also need to implement them in the ini engine, so the ini commands are loaded when the editor starts.

I hope to deliver an early version of the map editor soon.

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Here is an area tiled with Nema's sand tile:

tiles.jpg

It's very good, but it's looking quite repetitive because of the sand dune in the top left corner.

*ADDED*

Here's a picture of Frodo's sand tile:

tiles2.jpg

And a sand tile I created to test the previous map editor(no, it's not mustard):

tiles3.jpg

As you can see, it's hard to create good tilesets.

And you may understand why I need some help :)

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