Inoculator9 Posted April 26, 2003 Author Share Posted April 26, 2003 Wish I knew ;)Anders, perhaps you could email me the current version of the tile engine. Quote Link to comment Share on other sites More sharing options...
Cyborg Posted April 26, 2003 Share Posted April 26, 2003 i still have 3ds max, that might make it alot easier to texture them. should i texture the .max file, or the image file?You can do whatever suits you best, Frodo, though a .max file is preferred.Do you know how to texture single polygons or polygon groups(like texture only the front part of a gun e.t.c)? If not, I'll show you.Wish I knew ;)Anders, perhaps you could email me the current version of the tile engine. I will do that right away. I am finished with the "smoothing" feature of tiles now. The tile texturing system support infinite numbers of terrain. I have to create a texturepack creator.Features like cliffs and such will also be added soon. Quote Link to comment Share on other sites More sharing options...
nemafakei Posted April 26, 2003 Share Posted April 26, 2003 Name changes suggested: Light Harvester to SandcrawlerElite to LevenrechWill there be air support?It would be a pity if not; air power is such an integral part of desert power. Quote Link to comment Share on other sites More sharing options...
Vanguard3000 Posted April 26, 2003 Share Posted April 26, 2003 I would change "Elite" to "Colonel Bashar", or perhaps even "Burseg". The Levenbrech is a fairly low rank, at least with relativity to what an elite soldier would be (IIRC, it's roughly like a lieutenant?). Quote Link to comment Share on other sites More sharing options...
nemafakei Posted April 26, 2003 Share Posted April 26, 2003 Depends how powerful he is; remember that in an RTS, you might be building, say, a few dozen of them; rarely would you see that many much above levenbrech on a battle. Quote Link to comment Share on other sites More sharing options...
Cyborg Posted April 26, 2003 Share Posted April 26, 2003 I am sure Inoculator will take your suggestions into consideration.The names are very interesting as they are "new" :)If there will be airpower or not, depends in Inoculator. Then engine should support it perfectly(when it's completed ;D). Quote Link to comment Share on other sites More sharing options...
Inoculator9 Posted April 26, 2003 Author Share Posted April 26, 2003 I was worried the engine wouldn't, but if it can, here are my ideas:-Imperial Bomber - ornithopter similar in appearance and affect to the original Atreides Ornithopters from Dune2k.-Imperial Assault Thopter - ornithopter with a smaller chassis compared to the Imperial Bomber, armed with a pair of heavy machine guns.And Nema, is there any chance you could sticky this thread? Quote Link to comment Share on other sites More sharing options...
Inoculator9 Posted April 27, 2003 Author Share Posted April 27, 2003 Ok, a several updates:-some stuff will be presented to Gob in a week or so to help convince him that webspace for us would be a good idea.-the tile engine is almost done, although new tiles will need to be designed.-a couple building models will be available soon.-those air units listed above, will be included in the game. Quote Link to comment Share on other sites More sharing options...
Apollyon Posted April 27, 2003 Share Posted April 27, 2003 Then engine should support it perfectly(when it's completed ;D).Heheh the word Anders and completion, heheheh ;) Quote Link to comment Share on other sites More sharing options...
Frodo Posted April 28, 2003 Share Posted April 28, 2003 anders, if you have any work for me just send the .max file to be textured to my aol email address and i will get right on it. Quote Link to comment Share on other sites More sharing options...
Cyborg Posted April 28, 2003 Share Posted April 28, 2003 Then engine should support it perfectly(when it's completed ;D).Heheh the word Anders and completion, heheheh ;)You sarcastic git ;DYes, all my previous projects have been stopped.This one, however, seem to go very well...To Frodo:Sure. I'll send you a lasertank and a sonictank if that's not too much. Quote Link to comment Share on other sites More sharing options...
Inoculator9 Posted April 28, 2003 Author Share Posted April 28, 2003 I believe you should also send me the sonic tank :) I am a horrible task master, but underneath that is a soft gooey flab that you would probably enjoy. Quote Link to comment Share on other sites More sharing options...
Cyborg Posted April 29, 2003 Share Posted April 29, 2003 I'll sure do. Quote Link to comment Share on other sites More sharing options...
Khan Posted April 29, 2003 Share Posted April 29, 2003 SO have you guys got any screenies or is it still early days? Quote Link to comment Share on other sites More sharing options...
Apollyon Posted April 29, 2003 Share Posted April 29, 2003 I believe you should also send me the sonic tank :) I am a horrible task master, but underneath that is a soft gooey flab that you would probably enjoy.Why, are you the staypuff marshmallow man? I like marshmallow.... Quote Link to comment Share on other sites More sharing options...
Cyborg Posted April 29, 2003 Share Posted April 29, 2003 We are still in the development of a mapeditor.However, the mapeditor's basic features should be just around the corner.A program for making texturepacks is finished tomorrow, but it will take a few more days to implement items like cliffs and maybe dynamic tiles if that's necessary. But dynamic tiles are something I do not plan on creating as it might be too much work yielding too little results. Quote Link to comment Share on other sites More sharing options...
Inoculator9 Posted April 29, 2003 Author Share Posted April 29, 2003 Yes, I am the staypuff marshmallow man. I was hoping to keep it a secret, but I can't keep my gooey goodness from the public any longer!Khan:Yes, it is still in the way, way, way alpha stage. If you like, we could consider you for the map design team, since it is probably the first job we'll need done by someone else. I would be hopeless at that :P Quote Link to comment Share on other sites More sharing options...
Cyborg Posted April 30, 2003 Share Posted April 30, 2003 The mapeditor should be very easy to handle, so anyone who want can make maps. Quote Link to comment Share on other sites More sharing options...
Frodo Posted April 30, 2003 Share Posted April 30, 2003 i haven't recieved the .max files, just wondering if you sent them. progress is sounding very very good Cyborg... Quote Link to comment Share on other sites More sharing options...
Inoculator9 Posted April 30, 2003 Author Share Posted April 30, 2003 Thank you Frodo. And I forgot to mention. The Corrino tanks need to be gold with some purple. Quote Link to comment Share on other sites More sharing options...
Frodo Posted April 30, 2003 Share Posted April 30, 2003 ok, i will work on some textures when i get home from school today. Quote Link to comment Share on other sites More sharing options...
Cyborg Posted April 30, 2003 Share Posted April 30, 2003 Sorry, I have been a bit busy lately, so I forgot to send you the files.They'll appear in your emailbox in a few minutes.Happy texturin' ;) Quote Link to comment Share on other sites More sharing options...
Inoculator9 Posted April 30, 2003 Author Share Posted April 30, 2003 Thx Cyborg :) And I appreciate your assistance Frodo :) Quote Link to comment Share on other sites More sharing options...
Inoculator9 Posted May 2, 2003 Author Share Posted May 2, 2003 As soon as Cyborg sends me the files :P I will be testing the map engine. Things are progressing well otherwise. Quote Link to comment Share on other sites More sharing options...
Cyborg Posted May 2, 2003 Share Posted May 2, 2003 I am now more or less done with the program to add texturepacks(rock, spice e.t.c). Only one bug I know of, but it has happened only once during a test in earlier stages, and I'm unable to make it happen again. The engine support unlimited terraintypes already ;DI'll just have to make some tiles.I've made some tile we maybe could use for sand.Spice, however, is under development.Boy it's hard to create cool, or even ok, tile textures :PI haven't got much time to send you files, Inoculator, because I don't want to send you not yet tested programs.Now, however, I will just see if I can fix some spice and then send you something. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.