Scy Posted April 15, 2003 Share Posted April 15, 2003 So you mean light infantry and sandbikes are good for rushing :)yeah, if u just put a few engineers! Quote Link to comment Share on other sites More sharing options...
Apollyon Posted April 15, 2003 Share Posted April 15, 2003 Theyre fine for rushing... IMO anyway... Quote Link to comment Share on other sites More sharing options...
Mihail Posted April 15, 2003 Share Posted April 15, 2003 Unless it is Vilgent who claimed(And I second him,because I was against him)that he had 35 Minos by the end of our 10 minute match ;D Quote Link to comment Share on other sites More sharing options...
Apollyon Posted April 15, 2003 Share Posted April 15, 2003 That's not really *that* hard. Quote Link to comment Share on other sites More sharing options...
GhostHunter Posted April 15, 2003 Share Posted April 15, 2003 Ken I would like to show you a person who taught Darkruler, Apoll (At some key things, he was alrdy really good and still is :)), Doomp0w3r, Zamot009 and many more rush with Atreides.Your biggest death is your doubt. Quote Link to comment Share on other sites More sharing options...
Navaros Posted April 15, 2003 Share Posted April 15, 2003 i'm an elite Atreides player so take it from me when i say:best way to defend against a rush is to Quit. Westwood made an Under 3 Rules which states that the game does not count and is invalid if either party quits before the 3 minute mark is reached. So if you quit under 3, you don't lose.if you wanna stick around, i wouldn't recommend light Inf. i hardly ever build them, they're worthless (esp. vs. Hark). they are a waste of money and resources. yes you need mad bikes at the start, but keep your Mino nearby. if you lose your starting mino (on Real Setts, that is), you're done vs. a rusher. so protect that at all costs and bring out the other Minos as soon as you can. (after building mad bikes for a few minutes) Quote Link to comment Share on other sites More sharing options...
Apollyon Posted April 15, 2003 Share Posted April 15, 2003 Well I build infantry anyway cos theyre there and they can make a difference. Sard elites complement an atreides rush/defence from a rush remarkably well so I always make sure I've got plenty of those.EDIT: oh and thanks, V :) Quote Link to comment Share on other sites More sharing options...
ken124578 Posted April 16, 2003 Share Posted April 16, 2003 Ken I would like to show you a person who taught Darkruler, Apoll (At some key things, he was alrdy really good and still is :)), Doomp0w3r, Zamot009 and many more rush with Atreides.Your biggest death is your doubt.Sure, if you can kill me with sandbikes and light infantry units then i'll believe you ;)Check out the "on which times are you on," thread in the other board. Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted April 18, 2003 Share Posted April 18, 2003 "if you wanna stick around, i wouldn't recommend light Inf. i hardly ever build them, they're worthless (esp. vs. Hark)."Ever heard of out number? Also, Atreidies light are stronger than hark one's so you have an advantage. But either way I rarely build light infantry too.If you need to hold on in rushes, I suggest this(assume start only with a MCV and 30k):2 sniper for each entrance(add more if its a big entrance), have 3-4 Kindjals as a group in each corner of entrance(add more if its a big entrance, if you put kindjals in the middle of the entrance have sandbike in front of them so that they won't be squashed so easily), only have sandbikes as cover for kindjals, build a few mongoose as air defence but don't build too much, go to mino as soon as you can and have atleast 1 in each entrance.If you want to protect harvester then build some sandbikes and mongooses, that should be a very strong force for the beginning be enough to protect the harvester. Quote Link to comment Share on other sites More sharing options...
Navaros Posted April 18, 2003 Share Posted April 18, 2003 Sure, if you can kill me with sandbikes and light infantry units then i'll believe you if anyone can beat Ordos or Hark with that, then the Ordos or Hark player surely sux real bad. LOL Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted April 19, 2003 Share Posted April 19, 2003 Finish someone in the beginning with light infantries and sandbkes? Thats theoratically impossible, especially when against Harkonnen because of its flamethrower infantry and buzzsaw Quote Link to comment Share on other sites More sharing options...
lowzeewee Posted April 19, 2003 Share Posted April 19, 2003 More of the buzzs than the flamers,deva.The buzzs will be able to crush the troops alive and as it is stronger than the sandbike,the bike will be like a pebble obstructing a bulldozer :) Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted April 19, 2003 Share Posted April 19, 2003 mmm... in fact the buzzsaw is not that much stronger than the bikes.... Quote Link to comment Share on other sites More sharing options...
lowzeewee Posted April 19, 2003 Share Posted April 19, 2003 I thought it is ??? Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted April 19, 2003 Share Posted April 19, 2003 Well its not. Buzzsaw does have 2 guns, but it rarely uses both more than once, so in terms of overall firepower, they're both very similar. In terms of armor, Buzzsaw is heavier, but not by much, the difference is about the health of a scout. Quote Link to comment Share on other sites More sharing options...
Apollyon Posted April 19, 2003 Share Posted April 19, 2003 and buzz is more expensive and takes longer to buildand you can beat either hark or atr with that tactic but you cant rush their bae, you have to sit outside killing spice with geese. Quote Link to comment Share on other sites More sharing options...
Navaros Posted April 20, 2003 Share Posted April 20, 2003 Dev Mech as usual you have no clue what you are talking about. I advise everyone who is looking for good strats to disregard everything Dev Mech has ever said because if you take Dev Mech's "strat advice" your Emperor opponent is gonna love you and send you flowers.Saws will always own Bikes unless the Hark is on the pipe. Quote Link to comment Share on other sites More sharing options...
Apollyon Posted April 20, 2003 Share Posted April 20, 2003 Saws will always own Bikes unless the Hark is on the pipe.That's true... not that I have any experience or anything *ahem*. Quote Link to comment Share on other sites More sharing options...
lowzeewee Posted April 20, 2003 Share Posted April 20, 2003 ''Saws will always own Bikes unless the Hark is on the pipe''If you are playing an atr n00b,its easy to own them with buzzsaws,but bikes with some other stronger units will stop yr saws ;) Quote Link to comment Share on other sites More sharing options...
Apollyon Posted April 20, 2003 Share Posted April 20, 2003 No low, they wont.If you're at all decent then buzzys own bikes inside out upside down. If the enemy has "stronger units" then so will you or even better just even more buzzys.The only way you can rush a hark with atr is with clam's atr rushing tactic. Quote Link to comment Share on other sites More sharing options...
lowzeewee Posted April 20, 2003 Share Posted April 20, 2003 What is the clam atriedes tactic? Quote Link to comment Share on other sites More sharing options...
Apollyon Posted April 20, 2003 Share Posted April 20, 2003 You get *loads* of infantry (never stop building ever) and loads of bikes with 2 mongeese. You then have to get rid of the enemy defence and get rid of his spice from outside the base. Quote Link to comment Share on other sites More sharing options...
lowzeewee Posted April 20, 2003 Share Posted April 20, 2003 What the hell?!??!?!What if he rushed you first? Quote Link to comment Share on other sites More sharing options...
XCH Posted April 20, 2003 Share Posted April 20, 2003 You get *loads* of infantry (never stop building ever) and loads of bikes with 2 mongeese. You then have to get rid of the enemy defence and get rid of his spice from outside the base.It is on emprworm's site, and I really like this BO, but you have to do it against Harkonnen. A Mino wipes out all of the crap, and Ordos is too fast.It can be done on QM settings or 10k no pre-builtBO (this might be slightly off because I am doing it from memory)(Windtraps aren't included)QM settingsScouts, then infinate infFac and Upgrade Ref, always upgrade refs6 Bikes, 1 Mongoose, 6 Bikes, 1 Mongoose, etc. It never stops until the very end of the game.2nd Barracks2nd Fac2nd Ref3rd Barracks3rd Fac3rd Ref10K no pre-builtBarracksScouts, then infinate infRefFac and Upgrade Ref, always upgrade refs6 Bikes, 1 Mongoose, 6 Bikes, 1 Mongoose, etc. It never stops until the very end of the game.2nd Barracks2nd Fac2nd Ref3rd Barracks3rd Fac3rd RefSard Barracks/Fremen TentSard Barracks/Fremen TentSard Barracks/Fremen TentSard Barracks/Fremen TentSard Barracks/Fremen TentSard Barracks/Fremen TentBuild your units in the front of the base, when you get your first Mongoose rush your units to the opponent's spice (unless he is an aggressive rusher, in which case you must defend with these.When they get to the spice, keep the Mongoose in the center and use it to attack the Carryalls. The other units defend the Mongoose.When your opponent has no money, depending on his base defence, get a mino or two and use those.I, however, normally rush the crap in, as my opponent will have no turrets for defence. Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted May 10, 2003 Share Posted May 10, 2003 Dev Mech as usual you have no clue what you are talking about. I advise everyone who is looking for good strats to disregard everything Dev Mech has ever said because if you take Dev Mech's "strat advice" your Emperor opponent is gonna love you and send you flowers.Saws will always own Bikes unless the Hark is on the pipe.If you don't know what your farting out, go kiss my @$$.Would you like you point out my error please?Just to note that I never said or even mentioned that the bikes are better than the saws. Their both not too far away from each other when 1 v 1 (saws are still somewhat superior), but when in groups, as you have mentioned, the saws would own.....My strategy: You can't rush Atreidies in the beginning, so your only remaining choice is to build solid defence (remember the spice field too ;))Normally bikes vs saws, the saws would own. But remember your now only defending so you can easily quickly find other unit as cover. Have kindjals at the side of the entrance so they won't be run over as easily OR have a few bikes in front so the saws can't just go straight through them. Include some mongoose, they'll own the saws.6 Bikes, 1 Mongoose, 6 Bikes, 1 Mongoose, etc. It never stops until the very end of the game. When your economy is stable, try make it 4 Mongooses and 1 Minotaurus.... Quote Link to comment Share on other sites More sharing options...
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