grandtheftuk Posted April 4, 2004 Share Posted April 4, 2004 hi,OK here is a really quick modifiction that is no where near perfect: poly count only 320.[attachment archived by Gobalopper] Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted April 4, 2004 Author Share Posted April 4, 2004 Woah how did you get it to appear like that? Quote Link to comment Share on other sites More sharing options...
grandtheftuk Posted April 4, 2004 Share Posted April 4, 2004 hi,a lot of practice Chris a lot of practice. But there are a few polys missing where I did it very quick. I took away all of the polys that you wont see (under the body and turret) and completely redid the barrel with only 10 sides (rather than 18) and 1 segment (rather than 4). So thats 16 less polys in the remaining segment (2polys make a rectanle), and 3 lots less of 36 polys (from other segments). (36x3)+16= 124 less polys in just the barrel (if my calculations are correct). These less polys allowed me to make the turret less box like(cheated a bit and missed some polys). Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted April 4, 2004 Author Share Posted April 4, 2004 What programme did you open it in to make it appear all grey with a black background? Quote Link to comment Share on other sites More sharing options...
grandtheftuk Posted April 4, 2004 Share Posted April 4, 2004 hi,that is an extremely quick (and rubbish) render done in 3ds Max 6. Unfortunately unless you've got richs that I don't know about you're not going to be able to afford it (about Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted April 4, 2004 Author Share Posted April 4, 2004 Ok, I'll download Chilliskinner or whatever it is called and have go at skinning it tomorrow. Quote Link to comment Share on other sites More sharing options...
grandtheftuk Posted April 4, 2004 Share Posted April 4, 2004 hi,look forward to see the results. If you need any help with the skinning you know where to find me. Quote Link to comment Share on other sites More sharing options...
Terror Posted April 4, 2004 Share Posted April 4, 2004 Well, those models look awesome. But how much can you mod... structures and units, ok. But can you mod the landscape too? And i guess worms will not be possibleI hope though you can make a good mod out of it, with some cool units representing the factions. But are you trying to stay close to the book, or close to the games? Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted April 5, 2004 Author Share Posted April 5, 2004 We're going to be in between the books and the games. The games have never before featured Ecaz, Moritani, Hagal, or Richese (unless you downloaded my mods), so we will be looking to the books for inspiration for them but a lot of the other sides units will come from previous games. Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted April 5, 2004 Author Share Posted April 5, 2004 Else, i'll see it on the Dune Editing site i assume?I'm not sure as the download will be above 10mgs... Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted April 5, 2004 Author Share Posted April 5, 2004 Ok I have the polycount down to 220 but please note I have no idea about firing animations or moving parts. Quote Link to comment Share on other sites More sharing options...
JulesG Posted April 5, 2004 Share Posted April 5, 2004 So have you chosen Battle for Dune as your mod title, or is that just a working title for now? Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted April 5, 2004 Author Share Posted April 5, 2004 Working title Quote Link to comment Share on other sites More sharing options...
Cyborg Posted April 5, 2004 Share Posted April 5, 2004 Generals will take care of the animation itself.You must just call the different parts of the tank for specific names.You find the bone names in the INI file.Also, please use more than 320 polygons on a tank.Add more detail so that it's about 400. Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted April 5, 2004 Author Share Posted April 5, 2004 Ok hopefully I'll have my first tank designed totally by me this week. Quote Link to comment Share on other sites More sharing options...
DukeLeto Posted April 5, 2004 Share Posted April 5, 2004 Looks sweet.Unfortunately, I don't know the first thing about Gnerals modding, so I'm afraid I can't help much. Maybe I can do a model or two, but someone else'll have to animate and skin them. :- Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted April 5, 2004 Author Share Posted April 5, 2004 That's ok. Ideas are always welcome as well. Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted April 5, 2004 Author Share Posted April 5, 2004 I'm going to have a look on CR for some ideas for Corrino if you don't mind ;) Quote Link to comment Share on other sites More sharing options...
paul_of_arrakis Posted April 7, 2004 Share Posted April 7, 2004 Hi, long time no post, i'm a good m8 of dunenewt and have a great little generals multiplayer map i created, which can be used in the mod.please dl and test - see if u like it.its only in beta stages and i still need 2 add a few textures.it flows xcellently and gameplay is great! the only thing, i can't figure the ai attack waypoints. any help wud be greatly appreciated.its attatched, "Mike's beta 1.zip" Place the unziped file into the maps file in ur generals data of my docs.i need feedback asap![attachment archived by Gobalopper] Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted April 8, 2004 Author Share Posted April 8, 2004 He's errr back...Does anyone know already if there is code in Generals that would support the Deviator?I'm thinking maybe of the Hijacker's code inserted into a weapon maybe. Quote Link to comment Share on other sites More sharing options...
Cyborg Posted April 8, 2004 Share Posted April 8, 2004 That would be too powerful...Because hijacking of a vehicle is permanent.To use a ranged hijacker would be too good. Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted April 8, 2004 Author Share Posted April 8, 2004 Hmm...I'm not sure whether we should use Ordos or Tleilaxu. Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted May 13, 2004 Author Share Posted May 13, 2004 Anybody got any suggestions? I wont be able to do any work on this until July due to important exams but when I start again it would be good to have some ideas. Quote Link to comment Share on other sites More sharing options...
Major_Gilbear Posted May 27, 2004 Share Posted May 27, 2004 Well, you could use a new weapon based on the Propaganda Speaker's...? Basically, it would slow down the speed and ROF of enemy troops. Not the same as controlling them yourself (as the EBFD Deviator) but it still incapacitates the enemy somewhat. Quote Link to comment Share on other sites More sharing options...
Cyborg Posted May 27, 2004 Share Posted May 27, 2004 I should be able to create more units for you soon. Quote Link to comment Share on other sites More sharing options...
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