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About JulesG

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  • Birthday 01/01/1

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    Reading, UK

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  1. 502 downloads

    Conflict of the Landsraad.
  2. 176 downloads

    Imperial Cival War by JulesG & Inoculator9.
  3. It is possible to change the flame tank and the flame trooper multi-fire aspect but you have to manually edit the xbf so that the fire sequence is reduced to the number and frequency required, I did this during development of my EBFD mods. You can also disable the graphic sfx of firing which is needed for models like the ATR DUke Atreides unit which flashes four times but only fires twice (before the cycle repeats). This was also how I removed the flame effects from flame trooper, gas trooper and flame turret. It takes trial and error and unfortunately I have forgotten how I did it, but if you
  4. Medic cant be done, but the repair vehicle can repair infantry if the rules file is adjusted. Unfortunately no one around here anymore mods Emperor and even I have forgotten how to do it (12 months since I edited the rules files) but I think you have to set CanRepair = FALSE to CanRepair = True for each infantry that you want able to be healed by the repair vehicle. Cant remember whether I did this for House Corrino in my Conflict of the Landsraad final mod or not (I tried it out, cant remember whether I then junked the idea).
  5. Shouldnt the title of this subject be renamed as ...its almost ready...if its 2010!
  6. JulesG

    Kane's Wrath

    :O Watch out - according to all the C&C forums Kanes Wrath uses more memory in-game than the C&C3 specs of 512K, more like 640k. I have found the game to load slower (I have 2Gb RAM) and I had to drop the GFX to medium/high rather than high using my GeForce 7900GS. Dont play online just repeating campaign on HARD.
  7. Thats OK, it is just that some of us here have years of experience modding EBFD/Dune 2K and just havent bothered to attempt what you are doing with C&C3 - I know a lot of C&C 3 modders cut their teeth on Generals/ZH and LOTR/LOTRII and so have been able to pick up C&C 3 coding quickly. That means if you dont know (or are unsure) how EBFD does something just ask us. You could keep the Deviator as a "Chaos Tank" to match the Superweapon while the "real" deviator units are low cost - perhaps short range infantry with a green chemical deviator gas spray like DuneNewt suggested. I have
  8. ::) So actually you havent got it working - sorry ccgx you flamed us that we dont know how TW works because we dont know the lower order detail that the C&C 3 coders did not use that you have found out while modding it, we only know what may be capable from the game itself and from what other modders have so far come up with and released to the C&C community. However you obviously dont know how EBFD works either otherwise your colleague above wouldnt have to correct your previous comment concerning deviator code "as you understand it implemented and working". What you have at the mo
  9. Deviator gas = You have coded the ability to change multiple units (hit one after another by deviator missiles or by splash damage explosion) to Ordos side for a set time span? - If so well done. The units that EBFD fans will want are: Harkonnen Flamer If Harkonnen do not have an APC then need armed engineer, though many EBFD mods included a Hark APC unit Sardaukar - heavy machine gunner Sardaukar Elite dual weapon unit(laser and sword) Ordos Chem unit Ordos Mortar (high arc anti-infantry inaccurate high splash damage weapon) Atreides Kindjal (lower flight arc than mortar and much more accurat
  10. quote author=Dunenewt link=topic=20393.msg323449#msg323449 date=1203358789] I posted a topic on the thundermods forums. It would be nice to see Fremen as part of Atreides rather than a separate faction, and bring in Richese as a subhouse. A proper House Corrino would be nice as well For unit ideas: Harkonnen Inkvine Trooper - A unit armed with a pistol, and when it deploys, a Inkvine mortar. Ordos Deviator Infantry - Slow moving unit armed with very short range Deviator gas sprayer. Atreides Hawk Infantry - Infantry armed with the small sonic rifles. DuneNewt you need to understand that C&am
  11. I could never get any extra mp3 files to work, if I added extra to the auido.bag it stopped me running EBFD, or the voices went out of synch. I would have liked to have had extra "voices" to have used in Conflict of the Landsraad, say from Dune2K but anyway no-one is modding Emperor now - everyone has moved on (to say C&C 3 etc). I come back occasionally - I did start an infantry only mod but there are not enough different infantry units in Emp to make it fun. I also got bored with the three sides I chose (Corrino, Guild and Tleilaxu). Now C&C 3 has lots of infantry models to use...but
  12. The game was balanced on all missions EXCLUDING the Emperor Worm one. I just made certain that it played (some other mods crashed on that mission). Anyway Landsraad may have been easier, however you try Corrino or Ix!
  13. Could someone sticky this topic as it will be useful for any person with non-english Emperor wanting to use any mod which has modified the strings folder (Conflict of the Landsraad, Imperial Civil War, Shai-hulud, Collapse of a Dynasty etc. Thanks JulesG
  14. My Mod includes: /data/sfx/ E_output_extra_text_pickups.txt --> rename this G_output_extra_text_pickups.txt E_output_pickup.txt ---> rename this G_output_pickup.txt E_output_text_pickup.txt --> rename this G_output_text_pickup.txt after that if there are any other errors tell me as it will be other files that the german version has appended G_ on the front of (the above one the E_ stands for english).
  15. Check whether you have duplicate SFX entries. All of my mod are UK-English ones and your text error is due to you having botha german one and my english one, so other differences will be SFX (and possibly edits made to correct Superweapons which is in another of the folders to do with speech).
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