Jump to content

Generals Mod


Dunenewt

Recommended Posts

I think the the model files support built in UVW mapping coordinates. I can just give you the textures along with the model. Then I think everything will work.

I'm not sure, though...

I will have to remodel that rocket tank, because I noticed that the model files do not like extruded box modeling. I must make the tank piece by piece... Anyway, that is not a problem.

I'll make you a combat tank tomorrow  :P

Link to comment
Share on other sites

Sounds great.  Maybe instead of Generals we can have side eg:

Noble houses (replaces US):

Houses (Generals):

Atreides

Ecaz

Ix

Evil Houses (replaces China):

Harkonnen

Moritani

Richese

Imperial Houses (replaces GLA):

Corrino

Hagal

Tleilax

Link to comment
Share on other sites

Ok, here's the model fully working in the game...

The textures were cheaply done in Paint, but I kept them silverish, and for the crudeness, I made slacky jointed metal plates as if it was made of trash...

index.php?action=dlattach;topic=8616.0;id=310[attachment archived by Gobalopper]

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...