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Posted

I want Harkonnen units to look raw and just out the factory and I will give them metallic silver textures so they look like they haven't been painted.

I'm working on the other styles.

Posted

I think the the model files support built in UVW mapping coordinates. I can just give you the textures along with the model. Then I think everything will work.

I'm not sure, though...

I will have to remodel that rocket tank, because I noticed that the model files do not like extruded box modeling. I must make the tank piece by piece... Anyway, that is not a problem.

I'll make you a combat tank tomorrow  :P

Posted

Well here's a Corrino Artillery.

I think the sides should originally be Corrino, Atreides and Harkonnen because the there is no code to implement the Deviator.[attachment archived by Gobalopper]

Posted

I'm now working on a Harkonnen Combat Tank...

It's almost finished, and I just need to look at another ingame model to see how many turret bones, smoke and fire bones etc. it needs.

Posted

Sounds great.  Maybe instead of Generals we can have side eg:

Noble houses (replaces US):

Houses (Generals):

Atreides

Ecaz

Ix

Evil Houses (replaces China):

Harkonnen

Moritani

Richese

Imperial Houses (replaces GLA):

Corrino

Hagal

Tleilax

Posted

Ok, here's the model fully working in the game...

The textures were cheaply done in Paint, but I kept them silverish, and for the crudeness, I made slacky jointed metal plates as if it was made of trash...

index.php?action=dlattach;topic=8616.0;id=310[attachment archived by Gobalopper]

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