Inoculator9 Posted March 19, 2004 Share Posted March 19, 2004 I'm glad you guys are collaborating on this. It could really turn out well :) Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted March 19, 2004 Author Share Posted March 19, 2004 I want Harkonnen units to look raw and just out the factory and I will give them metallic silver textures so they look like they haven't been painted.I'm working on the other styles. Quote Link to comment Share on other sites More sharing options...
Cyborg Posted March 19, 2004 Share Posted March 19, 2004 I think the the model files support built in UVW mapping coordinates. I can just give you the textures along with the model. Then I think everything will work.I'm not sure, though...I will have to remodel that rocket tank, because I noticed that the model files do not like extruded box modeling. I must make the tank piece by piece... Anyway, that is not a problem.I'll make you a combat tank tomorrow :P Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted March 20, 2004 Author Share Posted March 20, 2004 Well here's a Corrino Artillery.I think the sides should originally be Corrino, Atreides and Harkonnen because the there is no code to implement the Deviator.[attachment archived by Gobalopper] Quote Link to comment Share on other sites More sharing options...
Cyborg Posted March 20, 2004 Share Posted March 20, 2004 I'm now working on a Harkonnen Combat Tank...It's almost finished, and I just need to look at another ingame model to see how many turret bones, smoke and fire bones etc. it needs. Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted March 20, 2004 Author Share Posted March 20, 2004 Sounds great. Maybe instead of Generals we can have side eg: Noble houses (replaces US):Houses (Generals):AtreidesEcazIxEvil Houses (replaces China):Harkonnen MoritaniRicheseImperial Houses (replaces GLA):CorrinoHagalTleilax Quote Link to comment Share on other sites More sharing options...
Cyborg Posted March 20, 2004 Share Posted March 20, 2004 Ok, here's the model fully working in the game...The textures were cheaply done in Paint, but I kept them silverish, and for the crudeness, I made slacky jointed metal plates as if it was made of trash...[attachment archived by Gobalopper] Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted March 21, 2004 Author Share Posted March 21, 2004 Wow that looks great. Quote Link to comment Share on other sites More sharing options...
Inoculator9 Posted March 22, 2004 Share Posted March 22, 2004 Great job Cyborg :)(On a side note, how do you like my sexy sig Dunenewt?) Quote Link to comment Share on other sites More sharing options...
thomas Posted March 22, 2004 Share Posted March 22, 2004 wow . . . :Onice very very nice keep up the good work Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted March 22, 2004 Author Share Posted March 22, 2004 Hehe don't make me jealous Ino. I'm fine with my home made one. *goes green*Its good to see this mod is actually going places. Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted March 23, 2004 Author Share Posted March 23, 2004 Hey Cyborg do you reckon you could send me the w3d and dds files so i can texture it? Quote Link to comment Share on other sites More sharing options...
Cyborg Posted March 24, 2004 Share Posted March 24, 2004 It's already textured...Suit yourself.[attachment archived by Gobalopper] Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted March 24, 2004 Author Share Posted March 24, 2004 yes but i want to put individual logos for the sides on the tanks. Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted March 24, 2004 Author Share Posted March 24, 2004 Huh?You didn't do them in .ddsI suppose thats easier though. Quote Link to comment Share on other sites More sharing options...
Cyborg Posted March 24, 2004 Share Posted March 24, 2004 I didn't do them in dds because Gmax only lets me uvw-unwrap other texture formats... Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted March 24, 2004 Author Share Posted March 24, 2004 OkDo you have the RenX plug-in? Quote Link to comment Share on other sites More sharing options...
Cyborg Posted March 24, 2004 Share Posted March 24, 2004 Of course, without that I can't save to w3d format... Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted March 24, 2004 Author Share Posted March 24, 2004 Oh, as you can tell I've never used G-max lol. Quote Link to comment Share on other sites More sharing options...
Cyborg Posted March 24, 2004 Share Posted March 24, 2004 yep, I kind of guessed that... :D Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted March 30, 2004 Author Share Posted March 30, 2004 What do you think about this?[attachment archived by Gobalopper] Quote Link to comment Share on other sites More sharing options...
Cyborg Posted March 30, 2004 Share Posted March 30, 2004 Not bad!I'm very sorry about being slow with making new models.I have a very stuffed agenda. Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted March 30, 2004 Author Share Posted March 30, 2004 Thankyou and no problem I understand. Quote Link to comment Share on other sites More sharing options...
Inoculator9 Posted March 30, 2004 Share Posted March 30, 2004 Nice job Newt ;) Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted March 30, 2004 Author Share Posted March 30, 2004 Wow credit from the big guy (in DE that is) lol.Progress will speed up once I've sorted out the units. Quote Link to comment Share on other sites More sharing options...
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