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Posted

It would take you a shorter time to simply download

http://www.gameavenue.com/strategy/risk_II.htm

Than for me to type out the 10 pages or so of the same time risk rules.

(also includes graphics)

It's about 2.4 mb, so 1/2 hour to download on a 56k modem.

And Bashar did the previous battle generator to decide battles. But if you can do this new one that would be fine. It seems to involve a lot of variables, especially if we allow multiple countries to attack on another country at once. (like in same time risk).

Posted

*drools*

Although the gamemaster will have a lot of work on his/her hands when they get all of the commands from players at once (although should take only a day to do the battles and update the map, compared to the week or so to just get through one turn).

But this should make it a lot faster than before. :)

And Funner! ;D

EDIT - Maybe when you are doing the calculator, there could be an option to have the results displayed so that they can be copied and pasted into whatever (so the gamemaster doesn't have to type out the results of each battle).

As what each player did/wanted to do will be revealed (text format) once the gamemaster updates the map/turn.

Posted

It seems to be working.

Although I doubt the gamemaster will be posting all the dices and such. The gamemaster will probably just post the outcome of the battles.

heres a 10 vs 10 border clash:

Player ordos rolled a
Posted

If everything is fine, I guess we can start?

Nope, should fix up the rules and stuff, so that the players know exactly what they are allowed to do and not to do. :)

Posted

I suppose you 're doing these things?  ::)

Why yes, when I find the time.

If anyone has suggestions on how to improve it they are free to do so.

But I won't be on much until next week, as I wont be home.

Posted

It would be fun with a browser game based on PHP and MySQL.

Really quick and easy to make. Just need a database :P

Posted

Hi new Here, funny you should mention this idea of a Riskbased dune game.. becouse me and my palls made on about 5 years ago, for armies we used models from the old GW game "Epic 40000" works nice when you paint them in different schemes.. We modified the rules for this game too, so that i wouldnt be to much like risk.. becouse the armies of Atreides, Harkonnen, "ordos" Sardukar, and fremen etc. etc are so different we made up our own rules. we are all veterans of warhammer games... also becouse the whole idea of the game would be the control of the spice, we also made up a political, diplomatic system that would make it even more fun to play, like having other houses of the landsraad help you by sending reinforcements, and having the sardukar shifting sides.. well what i want to have said is that i can try to get our "old" stuff sent to whom ever wants them.. you might even wnt to change some of it to work even better.. // Brian

  • 3 weeks later...
Posted

(a bit too late but...)

I think you can make a script so that you can play dune risk online without anyone administrating... with php & mysql i think, perhaps some javascript too.

Posted

What i was thinking:

For example you have a map, just any dune map.

This, you split into squares with each square a region. There'll be  colored DOT on the square.

For example, there are 9 squares, and 6 colors, there'll be 6 colors for region 1, 6 for 2, etc.

You can use javascript to toggle them, and the # of units located there with css i think.

Calculations you can do with PHP. Save the data using MySQL.

---

SO: You login (through IE, mozilla or whatever browser)

If it's your turn you are redirected to the MAP.

On the MAP are shown everyone's territories and how many units they have there. Clicking on a region will ATTACK it.

*calculate, calculate etc etc, rpeat till either side's units are smaller than or equal to 0. ('if' functions in php)

And after that the data is saved into the MySQL database.

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