DukeLeto Posted April 16, 2003 Author Share Posted April 16, 2003 Can you make the following XBF's shoot for me?-TL_IN_Flyer-IX_ScientistThanks. :) Quote Link to comment Share on other sites More sharing options...
Frodo Posted April 16, 2003 Share Posted April 16, 2003 making things shoot is not easy. i will try though, as soon as i am done with somebody else's xbf. Quote Link to comment Share on other sites More sharing options...
Cyborg Posted April 16, 2003 Share Posted April 16, 2003 Is it possible to animate the xbf's using Adrian's viewer? Quote Link to comment Share on other sites More sharing options...
Frodo Posted April 16, 2003 Share Posted April 16, 2003 i believe so Quote Link to comment Share on other sites More sharing options...
Cyborg Posted April 16, 2003 Share Posted April 16, 2003 are there specific tools for it? Quote Link to comment Share on other sites More sharing options...
Apollyon Posted April 16, 2003 Share Posted April 16, 2003 You need Milkshape3D.Get it from www.download.com Quote Link to comment Share on other sites More sharing options...
Cyborg Posted April 16, 2003 Share Posted April 16, 2003 can you make iksetup and animation in xbf files with milkshape or are the files containing the animationdata and meshdata two different files? Quote Link to comment Share on other sites More sharing options...
DukeLeto Posted April 16, 2003 Author Share Posted April 16, 2003 OK, question: There are lots of "FIRE##.tga" na d"FLAME##.tga" file in the 3DDATA0001.RFH file, but which ones are used by the Flame Tank/Flame Turret? Does anyone know? ??? Quote Link to comment Share on other sites More sharing options...
Procyon Posted April 17, 2003 Share Posted April 17, 2003 For a tlelaxu "vehicle" you could use the TL transport/walker for an APC.another idea is that you can put bilogical units in the windtraps, like the bio-reactors of YR.Ix House advantage: The elte vehicles can go back to their factory, so you can train veteran units (like the ATR infantry). And all units get sthealh at third stage of veterancy. The IXians can upgrade ther windtraps or build a large windtrap.How about that every side build a special building that help them, like a TL axlotl vats (a cloning vat of YR), and Ix get theindustrial plant also from YR Quote Link to comment Share on other sites More sharing options...
Inoculator9 Posted April 17, 2003 Share Posted April 17, 2003 My springbreak is starting, and that is one of the mods I plan on making in my spare time. I mean, one that allows all tanks to become elite and return to the factor, etc. Quote Link to comment Share on other sites More sharing options...
DukeLeto Posted April 17, 2003 Author Share Posted April 17, 2003 For a tlelaxu "vehicle" you could use the TL transport/walker for an APC.^I've decided that since they have so many infantry, they really don't need any more vehicles.another idea is that you can put bilogical units in the windtraps, like the bio-reactors of YR.^Not possible.Ix House advantage: The elte vehicles can go back to their factory, so you can train veteran units (like the ATR infantry).^A good idea, though it may be too reminiscent of the Atreides, expecially since the IX replace the Atreides. ;)And all units get sthealh at third stage of veterancy.^A good idea, though not really so much as a "House advantage", but as a general abilty like Hark Self-repair at lvl 2 in regular Emp.The Ixians can upgrade ther windtraps or build a large windtrap.^Nah, that would be a wee bit unfair, I think.How about that every side build a special building that help them, like a TL axlotl vats (a cloning vat of YR), and Ix get theindustrial plant also from YR^Again, I don't think that's possible.So, let's vote on their house advatage. The choices:(A) Level 3 (Elite) vehicles can return to the factory to upgrade future vehicles, like the previous Atreides ability.(B) Write-in.Vote now! It's your patriotic duty! (The first person to tell me where I got that gets their vote counted twice. ;)) Quote Link to comment Share on other sites More sharing options...
Inoculator9 Posted April 17, 2003 Share Posted April 17, 2003 I vote B :) Quote Link to comment Share on other sites More sharing options...
DukeLeto Posted April 17, 2003 Author Share Posted April 17, 2003 OK, the what do you suggest? Th point of a write-in vote is that you make your own suggestion. ;) Quote Link to comment Share on other sites More sharing options...
Inoculator9 Posted April 17, 2003 Share Posted April 17, 2003 I know that. I just wanted to give it some thought. What I've come up with is the following:A) shieldB) stealth when stillC) a new weapon when the third chevron is reached, with new grahics and capabilites.C is my prefered choice, so go ahead with that one. Quote Link to comment Share on other sites More sharing options...
DukeLeto Posted April 17, 2003 Author Share Posted April 17, 2003 Hmm, that's an idea...My vote: (A) Quote Link to comment Share on other sites More sharing options...
DukeLeto Posted April 17, 2003 Author Share Posted April 17, 2003 OK, question: There are lots of "FIRE##.tga" na d"FLAME##.tga" file in the 3DDATA0001.RFH file, but which ones are used by the Flame Tank/Flame Turret? Does anyone know? ???Oh, does anyone know this? Quote Link to comment Share on other sites More sharing options...
Adrian_Messecar Posted April 17, 2003 Share Posted April 17, 2003 I've made the TL_IN_Flyer shoot, and I've attached the modified Xbf file as an attachment to this post.[attachment archived by Gobalopper] Quote Link to comment Share on other sites More sharing options...
DukeLeto Posted April 17, 2003 Author Share Posted April 17, 2003 You did? THANKYOUTHANKYOUTHANKYOUTHANKYOU!! :-* :-* :-* :D :D Quote Link to comment Share on other sites More sharing options...
DukeLeto Posted April 17, 2003 Author Share Posted April 17, 2003 Here's an early screeny for ya!I swear, I only built 2 ChemWarriors, but...Well, take a gander:God, I love those little guys. ;)[attachment archived by Gobalopper] Quote Link to comment Share on other sites More sharing options...
Apollyon Posted April 17, 2003 Share Posted April 17, 2003 OK, question: There are lots of "FIRE##.tga" na d"FLAME##.tga" file in the 3DDATA0001.RFH file, but which ones are used by the Flame Tank/Flame Turret? Does anyone know? ???!%01fire0.tga to !%01fire09.tga Quote Link to comment Share on other sites More sharing options...
DukeLeto Posted April 17, 2003 Author Share Posted April 17, 2003 Are you sure? It didn't seem to work. :-Edit: Ah, I got it! Looks good! I also changed the dying animation and the sound the units make when firing. That's all done. :) Quote Link to comment Share on other sites More sharing options...
Inoculator9 Posted April 17, 2003 Share Posted April 17, 2003 Nice screenie. Quote Link to comment Share on other sites More sharing options...
DukeLeto Posted April 18, 2003 Author Share Posted April 18, 2003 Another screeny:Talk about all Hell about to break loose! ;)[attachment archived by Gobalopper] Quote Link to comment Share on other sites More sharing options...
Inoculator9 Posted April 18, 2003 Share Posted April 18, 2003 Nice :) I like giving tanks like that the ability to rotate 360. Seeing a minotaurus doing that is kinda funny ;) Quote Link to comment Share on other sites More sharing options...
Cyborg Posted April 18, 2003 Share Posted April 18, 2003 Would it be possible to modify the xbf so that the "boxes" with the rockets in them was mounted on a platform(thus giving them something to stand on) instead of let them float in the air? Quote Link to comment Share on other sites More sharing options...
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