Frodo Posted July 12, 2002 Share Posted July 12, 2002 Two? There are more than two, I think, but I don't know. If anyone can help, in any way... I just can't seem to get any progress. i can help, just tell me what to do and i will do it. Quote Link to comment Share on other sites More sharing options...
nemafakei Posted July 13, 2002 Share Posted July 13, 2002 The icons just do not work! I get crashes! I can't seem to solve the problem. Quote Link to comment Share on other sites More sharing options...
Frodo Posted July 13, 2002 Share Posted July 13, 2002 I don't know what it could be. They are RLE Compressed right? Why don't you release KH version 2.0 without the icons that don't work and use other ones, and then make like a 2.1 patch with the new icons. Quote Link to comment Share on other sites More sharing options...
Edric O Posted July 13, 2002 Share Posted July 13, 2002 Wait a second... why don't we just ask Ghosty to do the same thing he did for the v1 icons? It only involves saving them using a certain program... Quote Link to comment Share on other sites More sharing options...
DjCiD Posted July 13, 2002 Share Posted July 13, 2002 paging Ghosty, paging a Mr. Ghosty Square... you have a phone call at the nearest courtesy phone ;D Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted July 15, 2002 Author Share Posted July 15, 2002 I haven't worked it out yet, but have you got rid of unnessacary icons like the frigate?They look nice though, and i will find the problem.heres one thing, i doubts the problem, but you never know  [HKPlasma] Icon = "iconsPlasmaman.tga" IconGrey  = "iconsGrey_Plasma.tga" Xaf  = "HK_PTroop"  SideBarType = "Infantry"  CrapShadowSize = -1.0but your icon name for the greyiconsGrey_Plasmaman.tga  so theres one problem, ill get back to you. Quote Link to comment Share on other sites More sharing options...
Ghosty_Square Posted July 15, 2002 Share Posted July 15, 2002 Yeah, this should be the problem Quote Link to comment Share on other sites More sharing options...
nemafakei Posted July 15, 2002 Share Posted July 15, 2002 Nope. Tat's not the problem - when the icons don't exist, a default (and rather dodgy) texture replaces them. There are compatibility problems with the files, I know this. Quote Link to comment Share on other sites More sharing options...
Edric O Posted July 15, 2002 Share Posted July 15, 2002 ... :(Anyway, thanks for agreeing to help, Ghosty! If you save these icons with the same program you used for the other ones, then they should work... Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted July 16, 2002 Author Share Posted July 16, 2002 heres one thing, i doubts the problem, but you never knowThey are all right with the compression etc, sure its not a faulty xbf? Quote Link to comment Share on other sites More sharing options...
nemafakei Posted July 16, 2002 Share Posted July 16, 2002 Not xbf - it works fine without these icons. TRY them, jacob. Quote Link to comment Share on other sites More sharing options...
Frodo Posted July 16, 2002 Share Posted July 16, 2002 so why don't you just release it without the icons. and then make a patch once you figure it out that has them. Quote Link to comment Share on other sites More sharing options...
nemafakei Posted July 16, 2002 Share Posted July 16, 2002 Well, I was hoping someone might try to convert the files. Besides, there are one or two other tga files playing up (eg the ordos guardian file). Quote Link to comment Share on other sites More sharing options...
Edric O Posted July 16, 2002 Share Posted July 16, 2002 Well if it works when an icon is MISSING, then why doesn't it work when the icon is in the wrong format? Shouldn't that register as "missing"?If Ghosty's program doesn't fix the problem, we use the old icons. These damn things have slowed us down enough. >:( Quote Link to comment Share on other sites More sharing options...
Edric O Posted July 17, 2002 Share Posted July 17, 2002 I looked at the ArtIni and found a few problems (not bugs, though - I still have no idea why the new icons don't work):1. Some of the icons assigned to certain units don't exist. I don't know if they are original game icons, though. In that case there is no problem. I can't remember all of them, but Grey_Ref.tga stuck in my mind. It isn't there... 2. The Corrino APC has the same icon (and grey icon) as in v1.3. The Smugglers' Center has the same icon as the Ordos Factory. Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted July 17, 2002 Author Share Posted July 17, 2002 Not xbf - it works fine without these icons. TRY them, jacob.I have, they work fine with me, just like with frodo. Quote Link to comment Share on other sites More sharing options...
Edric O Posted July 17, 2002 Share Posted July 17, 2002 What specs do you have, Jacob?Since the icons work for some people and don't work for others, I can only assume that the comp specs have something to do with it. But how?? ??? Quote Link to comment Share on other sites More sharing options...
vidiware Posted July 17, 2002 Share Posted July 17, 2002 Well if it works when an icon is MISSING, then why doesn't it work when the icon is in the wrong format? Shouldn't that register as "missing"?//If Ghosty's program doesn't fix the problem, we use the old icons. These//damn things have slowed us down enough. >:(This is wery strange... does u have a answer Quote Link to comment Share on other sites More sharing options...
nemafakei Posted July 17, 2002 Share Posted July 17, 2002 I know it isn't an artini problem, even though there are errors. Ignore Grey_ref; I'm going to change the artini around before final release.The thing is, if an icon is there, but in the wrong format, Emp tries to load it, but can't so it messes up.Jacob, did you use the new Artini I posted?If so, most of the AT structures should be gold, not whitish. Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted July 18, 2002 Author Share Posted July 18, 2002 yes, i used it, took me a while to get though, don't ask.The thing is, there is no reason why they shouldn't be working, they work for us.nema, remember when i had that wierd mishaped windtrap? The entrys were perfect, yet it drew it wrong, maybe it needs a refresh of the artini file or somehting, because when i made an exact copy of it over top, it looked normal again, try removijng those files and icons, reinstalling emp, and putting them back in. Quote Link to comment Share on other sites More sharing options...
Frodo Posted July 18, 2002 Share Posted July 18, 2002 yes, try reloading the original ArtIni from the model0001 and add those on to there. That happened to me alot. Quote Link to comment Share on other sites More sharing options...
nemafakei Posted July 18, 2002 Share Posted July 18, 2002 Reinstalling? Well... I'll try... Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted July 19, 2002 Author Share Posted July 19, 2002 This waas just based on the Corrino Windtrap, so im not sure how it will work here.But, restore the origanal artini, and make all the changes to the xbf and icons entrys again, make sure you don't leave any out, or your guardian tank will be back to normal, you kow what i mean, if this doens't work, i suggest releasing it anyway, for those it does work for great, for those it doesn't, keep working on it till it does.maybe KHv2betaor something. Quote Link to comment Share on other sites More sharing options...
Frodo Posted July 19, 2002 Share Posted July 19, 2002 yeah, that is a good idea. If that doesn't work, then I don't know what will. So try to release it anyway if it doesn't. Quote Link to comment Share on other sites More sharing options...
Edric O Posted July 19, 2002 Share Posted July 19, 2002 Still waiting for Ghosty...We should release KH anyway, with all the new icons. But we must also include in the zip file a "patch" (maybe a zip-within-a-zip) that puts back the old icons, in case you can't play with the new ones.But most of all, the old and new icons MUST have the same filenames! This is so that we won't need to change the ArtIni and games won't go out of sync (they won't, will they?)Then later on we can release a REAL patch, after we find the problem. Quote Link to comment Share on other sites More sharing options...
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