gunner154 Posted January 5, 2002 Share Posted January 5, 2002 Makers are good in Sole Survivor (too bad if u missed the topic on that). they win almost every one on one batttle. they are slow and weakly armoured, but they are able to perform a one-hit kill. like the missile tank.but missile tanks reload for ages, which is bad.so dont even look down on makers! Quote Link to comment Share on other sites More sharing options...
House_Corrino Posted January 14, 2002 Share Posted January 14, 2002 They can be okay; assuming you can get them close enough (that's the problem!). They're just too slow, expensive, short-ranged, and weakly armored for any on my use. Stick with NIABS for best effect. Quote Link to comment Share on other sites More sharing options...
nemafakei Posted January 16, 2002 Share Posted January 16, 2002 Is it me or would the guild never send a 3rd stage navigator into battle, outside of his tank, without any armour? Quote Link to comment Share on other sites More sharing options...
House_Corrino Posted February 16, 2002 Share Posted February 16, 2002 I don't know. Maybe they were short on money or something. They're only good at keeping worms away from harvesters. Quote Link to comment Share on other sites More sharing options...
Sardauker-Kirov Posted February 17, 2002 Share Posted February 17, 2002 Do u even realize the power of a NIAB,That thing can destroy armies of Verhicles including Infantry, Just like a Laser tank. Moving around very fast and nothing can hit him. If they get hurt too much it will regenerate. Maybe alot of people doesnt choose it because it costs too much and its too cheap. Quote Link to comment Share on other sites More sharing options...
House_Corrino Posted February 17, 2002 Share Posted February 17, 2002 NIABS rock. Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted February 17, 2002 Share Posted February 17, 2002 I think Niab's are only good against vehicles. They destroy most vehicles in a couple of hits but take a long time to kill infantry. Quote Link to comment Share on other sites More sharing options...
House_Corrino Posted February 17, 2002 Share Posted February 17, 2002 They're good against all ground vehicals, and okay against infantry. Quote Link to comment Share on other sites More sharing options...
nemafakei Posted February 18, 2002 Share Posted February 18, 2002 They use the Howitzer damage warhead. This means they're best against infantry and structures, but not bad against vehicles. Quote Link to comment Share on other sites More sharing options...
Sardauker-Kirov Posted February 18, 2002 Share Posted February 18, 2002 Im not sure about that Nema, A mortar infantry unit needs 5 - 7 hits of a NIAB to die. Against trooper's however they rock. Quote Link to comment Share on other sites More sharing options...
House_Corrino Posted February 18, 2002 Share Posted February 18, 2002 NIABS rock against all vehicals, and okay against vehicals. Quote Link to comment Share on other sites More sharing options...
Timenn Posted February 19, 2002 Share Posted February 19, 2002 ??? They are not good against vehicles Quote Link to comment Share on other sites More sharing options...
nemafakei Posted February 19, 2002 Share Posted February 19, 2002 Oh, hang on - no, it's the makers who use the Howitzer warhead. Sorry. Quote Link to comment Share on other sites More sharing options...
House_Corrino Posted February 19, 2002 Share Posted February 19, 2002 That I can agree with that. Quote Link to comment Share on other sites More sharing options...
Alexander_Ordos Posted March 3, 2002 Share Posted March 3, 2002 Don't you people give a damn about makers!!!Makers rule they just need some support.1. Makers work perfectly together with las tanks2. Makers protect your whole army on sand against worms3. You won't believe me but makers can detect stealth units.4. Nothing is better than a maker on front line base defence.Well I see only good things about makers... Quote Link to comment Share on other sites More sharing options...
House_Corrino Posted March 3, 2002 Share Posted March 3, 2002 All I see them good for is protecting an army from worms. They can fry many infantry at close range, but aren't very useful in battle, especially against vehicals. Quote Link to comment Share on other sites More sharing options...
Sardauker-Kirov Posted March 3, 2002 Share Posted March 3, 2002 Depends if it is a Light Verhicle. Multiple Maker's are good. But i think they needed to add the Regeneration to the Maker's inf too :-/ Quote Link to comment Share on other sites More sharing options...
Gunseng_Harkonnen Posted March 10, 2002 Share Posted March 10, 2002 Makers are better against infantry than NIABS. But it was quite annoying when I had them against me and they attacked my fremen. This was a larga number of Fremen and suddenly it was`t large number. Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted March 10, 2002 Share Posted March 10, 2002 The makers can hurt your own units by accident can't they. And why are they called makers. Makers are sandworms. Quote Link to comment Share on other sites More sharing options...
The_Cheat_Lord Posted March 12, 2002 Share Posted March 12, 2002 Why do you think it says "Guild Maker"? Its a maker that belongs to the Guild. Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted March 12, 2002 Share Posted March 12, 2002 But makers are what make spice, what do guild makers make. Quote Link to comment Share on other sites More sharing options...
Gunseng_Harkonnen Posted March 13, 2002 Share Posted March 13, 2002 This is only name. Maybe elecricity ??? Quote Link to comment Share on other sites More sharing options...
Dezertfish Posted April 15, 2002 Share Posted April 15, 2002 At least they dont have any cysknife infantry.;DShield do not get depleted, they just stop fast projectiles and become an A-bomb against lasers.Sandstorms kill people in a second or two by ripping the skin off their bones and then shredding their bones. They also bring down shields and cut through metal in a few minutes.Spice blows are enormous explosions of spice underground that can destroy a harvester.Shields attract sandworms and send them into a frenzy.Sandworms can go over 60 kilometers per hourOrdos?:-/I don't think Herbert ever envisioned a computer game partially based on his books.at least all WW did was copy the basic storyline and use it to modify RA2 Quote Link to comment Share on other sites More sharing options...
Chaos_Storm Posted April 15, 2002 Share Posted April 15, 2002 The makers can hurt your own units by accident can't they. And why are they called makers. Makers are sandworms.Guild Makers just might be the one of the most micromanagement demanding unit. Their shooting animation is WRONG as that electricity does not represent the area of attack. It's better if you vision a Maker shooting a shell that instantly arrives at its target and has HUGE splash damage. That's why Maker groups must never fire on targets too close to them. It might be better to force fire often with large Maker groups, just so that you know where they are shooting.Makers are excellent at taking down small buildings - i.e. Windtraps and walls. Other structures fall quickly too if packed together. Just try force firing near the a tight group of buildings instead of actually attacking a single target.Be sure to have repair vehicles near Makers and keep an eye on them. They can be useful against the AI, don't know how good they'd be online though. Quote Link to comment Share on other sites More sharing options...
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