Guest Shai-Hulud Posted July 8, 2001 Share Posted July 8, 2001 Hey guys, I've played the game for a while, and I beat the Atreides campaign, and am quite far into the Ordos, but I have a problem. I have never found a mission that even had to do with the guild, and they sound like it would be fun to Ally with them! If it helps, I am currently allied with the Ix, Imperial Sardukar, and Fremen. Thanks to all who reply! Quote Link to comment Share on other sites More sharing options...
exatreide Posted July 8, 2001 Share Posted July 8, 2001 you cant allie with them in single player there the bad guys in the last mission. you can in skrimish. Quote Link to comment Share on other sites More sharing options...
kris Posted July 9, 2001 Share Posted July 9, 2001 You can ally with the Guild, sort of. If you can take the Guild Palace with an engineer you can use both of the guilds units in the last mission.Note: The other enemy units will not like this and they will start an almost none stop assault against the palace. So, guard it well. Quote Link to comment Share on other sites More sharing options...
House_Corrino Posted August 7, 2001 Share Posted August 7, 2001 In one mission with the Atreides, I was searching the map and I found the guild mega cannon waiting to be captured. It's not really allying with them, but it was kind of cool. Quote Link to comment Share on other sites More sharing options...
netnifty Posted August 8, 2001 Share Posted August 8, 2001 i tried enabling the guild mega cannon, but 4 sum reason when u put it down it just sits there. it dont even raise upwards 2 fire or turn around :( Quote Link to comment Share on other sites More sharing options...
Ice_Man Posted August 23, 2001 Share Posted August 23, 2001 The only good thing about the guild mega cannon is selling it,because it takes too much power & it hardly does any damage--and it takes way too much time to fire also. Quote Link to comment Share on other sites More sharing options...
netnifty Posted August 24, 2001 Share Posted August 24, 2001 it worx now and it rox, it mite take loadsa power, but u can take out newhere on the map with it, even enemy buildings. ;D they also dont take up ne power if u set powerusage = 0. :P Quote Link to comment Share on other sites More sharing options...
House_Corrino Posted August 24, 2001 Share Posted August 24, 2001 The mega cannon is only good against massed groups of stationary infantry from extreme range. I will kill massed groups in a single hit. However, the best thing about the guild is the NIAB tank. Makers are almost an afterthought. Quote Link to comment Share on other sites More sharing options...
daniel Posted August 24, 2001 Share Posted August 24, 2001 MAKERS are okay.......stop crtizing them...maybe theres a good use for them...but we haft found one yet....which would be pretty sad lol Quote Link to comment Share on other sites More sharing options...
House_Corrino Posted August 25, 2001 Share Posted August 25, 2001 They're good against massed infantry, but that's about it. Quote Link to comment Share on other sites More sharing options...
House_Corrino Posted August 25, 2001 Share Posted August 25, 2001 I'm not saying Makers suck, I'm just saying that I almost never use them; wheras I use the NIAB tanks every time I can. Quote Link to comment Share on other sites More sharing options...
daniel Posted August 26, 2001 Share Posted August 26, 2001 ooooohhhhhhhh.........kkkkkk Quote Link to comment Share on other sites More sharing options...
bob_fox Posted August 26, 2001 Share Posted August 26, 2001 Makers are too weak and slow. While being affective against infantry, Makers hardly ever survive just getting to the infantry. Quote Link to comment Share on other sites More sharing options...
cyclonus Posted August 26, 2001 Share Posted August 26, 2001 Plain and simple... Makers suck, they are the dumbest unit ever invented in an RTS game. NIAB tanks however rule. Quote Link to comment Share on other sites More sharing options...
daniel Posted August 26, 2001 Share Posted August 26, 2001 sooo it evens out..somehow Quote Link to comment Share on other sites More sharing options...
nemafakei Posted September 22, 2001 Share Posted September 22, 2001 Even NIABs, though, can be defended against- especially if you notice if your enemy's allied with GU, and has a GU palace... Quote Link to comment Share on other sites More sharing options...
thomas Posted October 7, 2001 Share Posted October 7, 2001 the mega cannon suxs Quote Link to comment Share on other sites More sharing options...
nemafakei Posted October 8, 2001 Share Posted October 8, 2001 That's why it's only ever on campaign missions. Besides, it's the range that's the killer, not the damage. Quote Link to comment Share on other sites More sharing options...
Guest Oliver Schantz Posted December 15, 2001 Share Posted December 15, 2001 The only thing good about the makers is that they can use infantry rock Quote Link to comment Share on other sites More sharing options...
Phyrex Posted December 17, 2001 Share Posted December 17, 2001 Uhm...Actually they can't. ;DMakers are totally crap.It costs 1000! God damn, just build 3 trikes and I'll bet the 3 trikes will be more effective in infantry killin'.The NIAB tank is kewl but I almost never have seen one yet in multiplayer... Everyone seems to choose Fremen & House IX :-/So much for diversity... Quote Link to comment Share on other sites More sharing options...
Phyrex Posted December 19, 2001 Share Posted December 19, 2001 Btw,The only "good" use for a Maker is to put one in your spice field and let it do nothing, since a Guild maker will keep worms away. (So it won't attack your harvesters...)Perhaps that's why they are so expensive. ??? Quote Link to comment Share on other sites More sharing options...
nemafakei Posted December 19, 2001 Share Posted December 19, 2001 I've got it!If a maker can get close to a building, its large spread will do lots of damage, coupled with the fact that it uses the Howitzer warhead which is good vs infantry and buildings. Quote Link to comment Share on other sites More sharing options...
Ligic_Tha_Master Posted January 2, 2002 Share Posted January 2, 2002 Makers (I heard) can make worms go away. Quote Link to comment Share on other sites More sharing options...
nemafakei Posted January 4, 2002 Share Posted January 4, 2002 Their worm attraction is negative 20. Quote Link to comment Share on other sites More sharing options...
ordos45 Posted January 4, 2002 Share Posted January 4, 2002 NIABs have their own weaknesses. They are poiwered down directly after teleporting for a few seconds, during which time they can be easily destroyed...if spotted. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.