Dante Posted May 10, 2002 Share Posted May 10, 2002 Ok. Who thinks the Bene Gesserit should be a sub-house? And if so, what kind of units would they have?And for those of you who say that they could only be used inside buildings, why not go inside then? Sort of, click twice on a building and get a view of the inside like you do outside. Then try to kill whoever's in there.What do you think? Quote Link to comment Share on other sites More sharing options...
Gunseng_Harkonnen Posted May 10, 2002 Share Posted May 10, 2002 Bene Gesserit colud be good sub-house, I posted it before, I don`t remember where. They could have "voice" units. Bene Gesserit sisters against infantry and Mothers against vehicles. Quote Link to comment Share on other sites More sharing options...
XenofeX Posted May 10, 2002 Share Posted May 10, 2002 Smugglers!!The sardaukar, IX, And Teilaxu should be full houses Quote Link to comment Share on other sites More sharing options...
Dante Posted May 11, 2002 Author Share Posted May 11, 2002 Yes, but this has been discussed in another place. I'm not trying to ask what the Bene Gesserit should have to make them a house, just whether they should or not. Quote Link to comment Share on other sites More sharing options...
Dark-Sardaukar Posted May 11, 2002 Share Posted May 11, 2002 I think bene gesserit is nothing more than a bunch of sorceresse without any weapons...and due to that they need to corrupt and kill to get to thier objective...well kinda tleilaxu lol but I think that maybe with that "voice" unit they could do something good...like mind controle or like a unit become uncontrolable and destroy his master...lol could be fun... Quote Link to comment Share on other sites More sharing options...
Dante Posted May 13, 2002 Author Share Posted May 13, 2002 Ok, that's an idea, what kind of weapons would they have? Besides the voice. That's been covered before. Actually, chances are this topic's been covered before...oh well. Quote Link to comment Share on other sites More sharing options...
Frodo Posted June 4, 2002 Share Posted June 4, 2002 i'm making a mod for emperor that includes the bene gesserit. Check out the topic in the Dune Editing forums, it's House Maros Mod. It will make the bene gesserit, ginaz, smugglers, and Maros playable! ;D Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted June 6, 2002 Share Posted June 6, 2002 but will it sacrifice other subnhouses? Quote Link to comment Share on other sites More sharing options...
Timenn Posted June 6, 2002 Share Posted June 6, 2002 Yes, you can only have 5 subhouses. Unless you can enter the source code of Emperor... Quote Link to comment Share on other sites More sharing options...
Frodo Posted June 6, 2002 Share Posted June 6, 2002 no, it won't. What happens is this... Â Â You know how subhouses work in the game, once you build conyard, wintrap,barracks and/or factory, you can build the subhouse? Well it will work like that. But House Maros (who replaces Ordos) will automatically get the Bene Gesserit. So, you don't get to turn them on or off, they are just there. Same goes with Atreides, but they get Ginaz, And Harkonnen gets the Smugglers. Quote Link to comment Share on other sites More sharing options...
Timenn Posted June 7, 2002 Share Posted June 7, 2002 You mean they are just a part of the House? Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted June 7, 2002 Share Posted June 7, 2002 They are allied permanantly sub-houses. Each house has one. But I don't hink I can tell. Quote Link to comment Share on other sites More sharing options...
Dante Posted June 21, 2002 Author Share Posted June 21, 2002 no, it won't. What happens is this... Quote Link to comment Share on other sites More sharing options...
Timenn Posted June 21, 2002 Share Posted June 21, 2002 No, Ordos, just like in the KH mod no more Atreides. Well as long as it is a mod.But the Bene-Gesserit subhouse doesn't look nice to me, they aren't such fighters which let hire themselves Quote Link to comment Share on other sites More sharing options...
Dante Posted June 22, 2002 Author Share Posted June 22, 2002 True, but it might be an interesting oddity. I'd actually go for it, but if it takes away a great house I won't bother. Quote Link to comment Share on other sites More sharing options...
Dante Posted June 22, 2002 Author Share Posted June 22, 2002 Let me re-phrase that, if it takes away the ORDOS. Quote Link to comment Share on other sites More sharing options...
Dante Posted June 25, 2002 Author Share Posted June 25, 2002 -New Data-Can all mods be turned on/off, or just some of them? And if it is some of them, will this one be turn off/on-able? Excuse me if the answer is obvious, but I don't know it. :) Quote Link to comment Share on other sites More sharing options...
Timenn Posted June 25, 2002 Share Posted June 25, 2002 This sort of questions you can better ask in the Dune Editing forum Quote Link to comment Share on other sites More sharing options...
Desert_Eagle25 Posted June 25, 2002 Share Posted June 25, 2002 yeah..no weps for the Bene Gesseret..mind weps like in RA2 and Yuri Prime unit... Quote Link to comment Share on other sites More sharing options...
Caid Ivik Posted June 27, 2002 Share Posted June 27, 2002 Yuri is already Bene Gesserit in RA2 Dune mod! But why do we need new mind control unit when we have good old Deviator? Quote Link to comment Share on other sites More sharing options...
Desert_Eagle25 Posted June 27, 2002 Share Posted June 27, 2002 because they will have a range, range indicator, and RangeMask. Like the Hark ADP's. Any unit in it's range while the bene gesserit sister is deployed it is automaticly yours until u have them get out of range.... Quote Link to comment Share on other sites More sharing options...
Timenn Posted June 28, 2002 Share Posted June 28, 2002 It are only slight differences, the main purpose it that you can control an enemy unit... Quote Link to comment Share on other sites More sharing options...
Dante Posted June 30, 2002 Author Share Posted June 30, 2002 I feel silly enough asking the question here. To ask it in the editing forum where everyone talks about mods all the time would be even sillier. Can all mods be turned off, and back on? Or just some of them? And, if it is some of them, then will the Bene Gesserit one here be one of them?Pleeeeese answer! Quote Link to comment Share on other sites More sharing options...
Timenn Posted June 30, 2002 Share Posted June 30, 2002 You still can ask it in Dune Editing, it's not only about mods. And what do you mean? You can have mostly have 1 mod at the time, for you can only have 1 rules.txt for example... Quote Link to comment Share on other sites More sharing options...
Dante Posted July 7, 2002 Author Share Posted July 7, 2002 I like the idea of boosting stats... Never thought of that. Although perhaps 'spiritual manipulator' might be a better title... Quote Link to comment Share on other sites More sharing options...
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