AMIgaBot Posted July 27, 2009 Author Share Posted July 27, 2009 what i need to type to get effect. any character?hex values needed Quote Link to comment Share on other sites More sharing options...
DaxxXyrax Posted July 27, 2009 Share Posted July 27, 2009 only rewrite 10 to 56nothing more, i repeattry it againIN ASCII MODE!!! Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted July 27, 2009 Author Share Posted July 27, 2009 but i have to go to unit count tet? how to replace infantry with tanks Quote Link to comment Share on other sites More sharing options...
DaxxXyrax Posted July 27, 2009 Share Posted July 27, 2009 go to ASCII mode, search for 10 (warning, not 100) and rewrite it to 56 or something else..and i will try to change inf to tanks as soon as i get home - tomorrow. Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted July 27, 2009 Author Share Posted July 27, 2009 errormyversionofunit i didnt find a unit ggameticks Quote Link to comment Share on other sites More sharing options...
DaxxXyrax Posted July 29, 2009 Share Posted July 29, 2009 I have no idea in which file are the skirmish units, give me some ideas, please. Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted July 29, 2009 Author Share Posted July 29, 2009 try other uil filesalso try hack vars.bin file Quote Link to comment Share on other sites More sharing options...
Maltebyte Posted July 30, 2009 Share Posted July 30, 2009 Hi im new here ive been playing Dune 2000 for a long time now, i was wonder can someone tell me how to play online and how to ally with Ai that would be great, i also have to say i donwloaded the game does that mean i cant go online? or create maps, alli wiht Ai etc? thanks Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted July 30, 2009 Author Share Posted July 30, 2009 i prefer for downloading cd image because standasd game what has 58mb size it dont work on,line. find a isom image, mount then install it , put crack in and start. .. for today there is low chance to buy dune2000 orginal cd. since is so long time game was released LOL . on ebay there is few too Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted July 31, 2009 Share Posted July 31, 2009 I have recruited a new member to the team, he will attempt to tackle the .MIS scripting and player factions. Quote Link to comment Share on other sites More sharing options...
DaxxXyrax Posted August 1, 2009 Share Posted August 1, 2009 Great!I wish him the best...P.s. - who is it? Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted August 1, 2009 Author Share Posted August 1, 2009 any idea how to change amount of units for skirmish?? i want replace infantry with tanks Quote Link to comment Share on other sites More sharing options...
DaxxXyrax Posted August 1, 2009 Share Posted August 1, 2009 No, vars.bin - useless datachecked some of the UI_DATA files, but without succes... Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted August 1, 2009 Author Share Posted August 1, 2009 what you got in vars.bin ?aloso ther may be many useful info in text.uib . o and when i play skirmish with 7 ai. there is two or three blue ordos. funny . Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted August 2, 2009 Share Posted August 2, 2009 Ill have him here soon. Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted August 3, 2009 Author Share Posted August 3, 2009 that good. we have now more secrets of dune.... maybe the westwood did use hex editor to create maps ? how then he could have be able to put skirmish units? because i think starting units are not coded in mis file and map file. its ui_data stuff possibly dune2000.dat too Quote Link to comment Share on other sites More sharing options...
mvi Posted August 3, 2009 Share Posted August 3, 2009 that good. we have now more secrets of dune.... maybe the westwood did use hex editor to create maps ? how then he could have be able to put skirmish units? because i think starting units are not coded in mis file and map file. its ui_data stuff possibly dune2000.dat tooAre we talking unit placement here or unit classes? Because if it's unit placements, then the second short (16 bit int) in each tile's data in the .map file (each tile is allocated two shorts, one for the tile set ID, one for the special properties of the tile) covers placement of starting structures and units. You can find a spec for the .map file here.Actually on rereading your message, if you're referring to multiplayer spawns then the starting units are definitely not in the .map files (having checked this myself), and I would find it unlikely for it to be in the .mis files, as I believe that is not what the .mis files are built for. I would assume that it would be held like you said in the dune2000.dat file. If I was any good at reverse engineering exes I'd be able to be a lot more productive. :( Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted August 4, 2009 Author Share Posted August 4, 2009 well this might be problemmis file is used for scripting so why i cant havee carryal reinforcements via skirmish??i replaced _o3v2.mis with _prac.mis ofcourse ai was unable to build buldings but waiited hour and no carryal was herei check website and ..... wait.. slo if i replace some values i can already start with bulding????i will try this but need guide where to inject hex code because i mean whatt offfset i need to find to test these Quote Link to comment Share on other sites More sharing options...
DaxxXyrax Posted August 4, 2009 Share Posted August 4, 2009 for some buildings see the link mvi gave you.and i can find out which building has which value (i know how, but i cant explain its quite complicated), but only on the next week because i am far away from my dune2000 files.and i know value for the ordos starport - 0x1102.maybe i put the tutorial how to find out these offsets. maybe...and what is tileatr?.bin??? Quote Link to comment Share on other sites More sharing options...
mvi Posted August 4, 2009 Share Posted August 4, 2009 for some buildings see the link mvi gave you.and i can find out which building has which value (i know how, but i cant explain its quite complicated), but only on the next week because i am far away from my dune2000 files.and i know value for the ordos starport - 0x1102.maybe i put the tutorial how to find out these offsets. maybe...and what is tileatr?.bin???I am compiling a list of more structures and units, so far I have most Atreides units and structures, some Hark and Ordos (although these seem offset from the Atreides, so you should be able to guess the indexes based on Atreides), some Corrino structures, some mercenary structures, some smuggler structures and the fremen. I am also working on a campaign map editor which will make use of these indexes.DaxxXyrax, do you have a method of finding these indexes without going through existing campaign .map files or taking reasonable guesses?Also, who is "and what is tileatr?.bin???" aimed at? Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted August 4, 2009 Author Share Posted August 4, 2009 tileatr.bin contain some tiles data but what about vars.bin ?wait wait... with these things can you make larger than 128x128 maps?? its possible to have example 1000x1000 ? Quote Link to comment Share on other sites More sharing options...
mvi Posted August 4, 2009 Share Posted August 4, 2009 tileatr.bin contain some tiles data but what about vars.bin ?wait wait... with these things can you make larger than 128x128 maps?? its possible to have example 1000x1000 ? Afraid not, too many things rely on the size being no more than 128, for example the radar on the screen. 128 is also the biggest number of combinations in one byte, presumably Westwood allocated one byte for x and one byte for y to save on memory. Indeed, if you do attempt to load in a map bigger than 128x128 you get the following error: Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted August 4, 2009 Author Share Posted August 4, 2009 that crap..... well how we can override this?? maybe its cause of map parser? lets find out the problembtw. about ordos starport.. what i must do with the hex offset when i find it?? can be put in skirmish?well i found somethingat begin of prac mission file from 0000050 to 000005800 01 02 03 04 05 06 07 00 01 FF 01 01 01 00 00 00 00 14 00 00 00 00 00 Quote Link to comment Share on other sites More sharing options...
mvi Posted August 4, 2009 Share Posted August 4, 2009 that crap..... well how we can override this?? maybe its cause of map parser? lets find out the problembtw. about ordos starport.. what i must do with the hex offset when i find it?? can be put in skirmish?It's possible that there's a limitation in the exe or dat file somewhere which can be modified, which specifies the amount of memory allocated to map sizes or the max dimensions. Quote Link to comment Share on other sites More sharing options...
DaxxXyrax Posted August 4, 2009 Share Posted August 4, 2009 i havent got any metod :-[ Quote Link to comment Share on other sites More sharing options...
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