Gruntlord6 Posted July 25, 2009 Share Posted July 25, 2009 yes it works.. if u put this into skirmish u wont get carryal with harvester when u build refinery LOLwonder if we can tie reinforcements to a specific area and units.edit: Maybe we can cahnge a value there to make other units delivered in 2 minute incriminates. Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted July 25, 2009 Author Share Posted July 25, 2009 but how Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted July 25, 2009 Share Posted July 25, 2009 but howim not sure, this is not the computer is use for hexing, but look at reinforcements tied to a timer, such as O6V1, maybe there is a string of hex associated. Quote Link to comment Share on other sites More sharing options...
DaxxXyrax Posted July 25, 2009 Share Posted July 25, 2009 0F60 contain that 00 00 00 00 00 00 00 001C2F does not exist but found 1C28 contain 00 00 00 3F 00 00 00 3F2D20 contain 70 17 00 00 88 13 00 0039EF does not exist but found 39E6 with 00 00 00 00 00 00 00 00i meant FROM 0F60 TO 1C2F Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted July 25, 2009 Share Posted July 25, 2009 hmmm, maybe if we can find the value for the starport and set that, then we can make it so we get it. Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted July 25, 2009 Author Share Posted July 25, 2009 i mean reinforcements via carryal. not starport Quote Link to comment Share on other sites More sharing options...
DaxxXyrax Posted July 25, 2009 Share Posted July 25, 2009 if you can send me O6V1 or V2, i cann find out the starport's value (i am not at my comupter)i mean map file Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted July 25, 2009 Author Share Posted July 25, 2009 here are map files o6v1 o6v2 . but i want to have carryal reinforcements in skirmishmaps.zip Quote Link to comment Share on other sites More sharing options...
DaxxXyrax Posted July 25, 2009 Share Posted July 25, 2009 thx. wait 5 mins... Quote Link to comment Share on other sites More sharing options...
DaxxXyrax Posted July 25, 2009 Share Posted July 25, 2009 grr... cant do it without whole dune game...but youcan do it>in shai hulud, make every squareof map with dirt, but not in paint option, but in the second, i dont remember how it is called, where you can choose rock cliffs etc. so select one dirt tile andcover the whole map with it. (you can minimize the map pixel size to save time)now copy ordos starport to this "new" map (make sure you havent got any bulding, worms, units spice sand, etc.)now,save.go to the hex editor, and you will see only two or three hex values. e.g.almost every values are 65, but the other two are different like 57 48 (this isnt anything, it comes up in my head first) that second value is the ordos starport (only in .map file, maybe not in .mis file. but maybe yes) Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted July 25, 2009 Author Share Posted July 25, 2009 i will try this.. do u have any research for carryal reinforcements?? Quote Link to comment Share on other sites More sharing options...
DaxxXyrax Posted July 25, 2009 Share Posted July 25, 2009 no...maybe it is in the AI offsets i wrote above... Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted July 25, 2009 Author Share Posted July 25, 2009 i checked these offsets. notthing happens in campagin and in skirmish. i tried edit but i got notthing satisfactory. . if i could play as sub house in skirmish then i possibly would be able use reinforcements via starport. i mean by playing mercenary house Quote Link to comment Share on other sites More sharing options...
DaxxXyrax Posted July 25, 2009 Share Posted July 25, 2009 how to play as sub-house, i have got your dune2000.cfg, but what i need to edit and replace with what? Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted July 25, 2009 Share Posted July 25, 2009 i checked these offsets. notthing happens in campagin and in skirmish. i tried edit but i got notthing satisfactory. . if i could play as sub house in skirmish then i possibly would be able use reinforcements via starport. i mean by playing mercenary housethat would not work. there is no sub houses in skirmish, only colors and main houses. Second, we have already discovered that buildings will not spawn in skirmish, meaning that we cannot use the campaign reinforcements method. Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted July 25, 2009 Author Share Posted July 25, 2009 dune2000.cfg what i put has only implemented grey color, notthing more. since sub houses are created in campagin. maybe finding mercenary offset could help a bit.we have abilities to try to change that.. maybe there is some way to have reinforcements via carryal for skirmish. i looked for ordos 3 v 2 mis file to find the reinforcements data but no effect , thing is that in that ordos mission u get infinite reinforcements i think once per 15 minutes u get 4 raiders and once per 30 minutes after first reinforcements u get 2 quads. .. Quote Link to comment Share on other sites More sharing options...
DaxxXyrax Posted July 25, 2009 Share Posted July 25, 2009 but how did you find the value for grey color? Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted July 25, 2009 Author Share Posted July 25, 2009 i just made random editing. Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted July 25, 2009 Share Posted July 25, 2009 isnt it funny how all of our research comes from random editing?anyway, I wonder if there is a value in the .cfg that controls what house you play as, because it is not in the .mis Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted July 25, 2009 Author Share Posted July 25, 2009 the stufff what we look for is in dune2000.dat also you never looked at c:westwooddune2000dataUI_DATA look at ui-data folder. there may be some useful things. i found here way to have 9 crates on map . igot also 54 units for map but unfunctional. i still get 10 :/ Quote Link to comment Share on other sites More sharing options...
DaxxXyrax Posted July 25, 2009 Share Posted July 25, 2009 if we manage to find the value that control what house you play as, we can change it to sub-houses...its my very old dream... Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted July 25, 2009 Share Posted July 25, 2009 if we manage to find the value that control what house you play as, we can change it to sub-houses...its my very old dream...exactly I guess we shall check the .dat, but i think editing that will make the game unstable. Quote Link to comment Share on other sites More sharing options...
DaxxXyrax Posted July 25, 2009 Share Posted July 25, 2009 no, if we know which sections to edit. ??? ??? ??? Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted July 25, 2009 Author Share Posted July 25, 2009 if you have backup u can do anything lol.. we can try thiswe must find orginal houses offset and subhouse offset same as for mis file map file and for dat file. when we are confirmed then we have weapon to use for Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted July 25, 2009 Share Posted July 25, 2009 if you have backup u can do anything lol.. we can try thiswe must find orginal houses offset and subhouse offset same as for mis file map file and for dat file. when we are confirmed then we have weapon to use formy point is we cant play around with it randomly anymore, we need to research more throughly.My dream may come true to play as the mercs soon..... Quote Link to comment Share on other sites More sharing options...
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