firefly Posted April 27, 2002 Share Posted April 27, 2002 After reading through Emprworm's description of Thoxen's favorite strategem, I found myself wondering if it could be adapted to the normally-offensive-minded House Ordos... after all, they do possess units that could do the job. So, having experimented in a few skirmish matches, I think it is indeed doable...Basically, the groups would consist of Kobras, APCs, AA and chemical troopers, and both types of Sardaukar, supplemted by Fremen. Note the laser tanks in the screenshot - these are using the position as a rally point to recover in between sallies. Quote Link to comment Share on other sites More sharing options...
Black_Emperor Posted April 29, 2002 Share Posted April 29, 2002 dont you think thats a little expensive Quote Link to comment Share on other sites More sharing options...
Timenn Posted April 29, 2002 Share Posted April 29, 2002 Expensive?2 Laser Tanks, 1 APC, 1 Kobra, 1 Dust Scout, 8 AA Troopers, 2 Chemical Infantery and 4 Sardaukar. Looks like very cheap... Quote Link to comment Share on other sites More sharing options...
ken124578 Posted April 29, 2002 Share Posted April 29, 2002 ordos = cheap (money)the ordos 100% rushing, while some of my allies (ordos) want to turtle, why don't they choose atreides for that? Quote Link to comment Share on other sites More sharing options...
Timenn Posted April 29, 2002 Share Posted April 29, 2002 Well like you saw the image. Ordos can wall up their defenses as well. And they have the advantage their defense is more manouvarable... Quote Link to comment Share on other sites More sharing options...
ken124578 Posted April 30, 2002 Share Posted April 30, 2002 "walls" do have their weaknesses, for example thoxen's atreides brick wal has an weakness, MONEY.ordos brick wal also has an weakness HOLO'S or else, a combination of catapults/warriors/missiletanks/flametank and adp'swith atreides: kindjal/warriors/mino's Quote Link to comment Share on other sites More sharing options...
Timenn Posted April 30, 2002 Share Posted April 30, 2002 Yes outranging would be the best. Cause the Ordos have the most lack at range. And projections can be easily dealt with by placing scouts around that wall Quote Link to comment Share on other sites More sharing options...
sneezer3 Posted April 30, 2002 Share Posted April 30, 2002 "walls" do have their weaknesses, for example thoxen's atreides brick wal has an weakness, MONEY.ordos brick wal also has an weakness HOLO'S or else, a combination of catapults/warriors/missiletanks/flametank and adp'swith atreides: kindjal/warriors/mino'sYes there are even more weaknessus in a wall, such as worms holos or Guild/apc rush ;D Quote Link to comment Share on other sites More sharing options...
ken124578 Posted May 1, 2002 Share Posted May 1, 2002 worms: you gotta be kiddin a worm eating guys on infantry cover???guild? wtf do you think those kindjal and sard. r for?apc rush... the sardaukar or else fremen/scouts.sorry if i've been rude. Quote Link to comment Share on other sites More sharing options...
Primal Posted June 7, 2002 Share Posted June 7, 2002 I also believe the Ordos wall is doable. AA mines for air, Kobras for main attack, laz tanks in back. Place a few pop-up turrets behind the front lines (so that nothing sneaks into your base) and it's done. That's not much more expensive then the atriedes (Mino,mongoose,repair vehicle,sniper) Might even be cheaper. and all the ordos units self-repair. I find that to be extremely useful as Atriedes repair vehicles get killed very quickly. Kobras can also take a lot more punishment then a Mino. Though their range isn't as good. (Inkvines and Minos make for a big problem as they are put of the Kobras' range). But that's what Laz tanks are for or high ground. One can also move the Kobras to in range. (Perhaps using a laz tank as a decoy to buy time). Self-repairing is great for turtling though. Quote Link to comment Share on other sites More sharing options...
Timenn Posted June 8, 2002 Share Posted June 8, 2002 But it can be easily outranged by Inkvines and Mino's. Maybe las-tanks will help against the Inkvine. But when it are too many... Quote Link to comment Share on other sites More sharing options...
firefly Posted June 15, 2002 Author Share Posted June 15, 2002 But it can be easily outranged by Inkvines and Mino's. Maybe las-tanks will help against the Inkvine. But when it are too many...Quite right; the laser tanks aren't part of the 'wall' per se; they use it as someplace to run to. There are scouts all over the place, so when catapults/Minotauri/Kobras show up, I know in advance so the tanks can sally forth and deal with them... other than that, I range them over the map, harassing harvesters and targets of opportunity. Quote Link to comment Share on other sites More sharing options...
Timenn Posted June 16, 2002 Share Posted June 16, 2002 Yes, avoiding Kobra bullets with laser tanks is hard but you can do it. But placing many Kobra's is a good wall. And... to prevent further discussion about it. The Kobra and the Mino have the SAME range. They have the same bullet range is attached to the bullet) Quote Link to comment Share on other sites More sharing options...
IxianMace Posted June 26, 2002 Share Posted June 26, 2002 Kobras can also take a lot more punishment then a Mino. ??? Kobras can take a lot more punishment than a Mino? I thought that Minos could take more. Isn't it true: 1 Mino vs 1 Kobra=Mino wins.It would also depend on whether or not the Kobra/Mino has a chevron or two, and how many units are attacking the Kobra(s) Mino(s) at a time. I have noticed however, that a Kobra with 0 chevrons can survive a full Missile Tank (with no chevrons) salvo when a Mino with 0 chevrons gets killed, so maybe you're right. Quote Link to comment Share on other sites More sharing options...
Timenn Posted June 28, 2002 Share Posted June 28, 2002 Hmmm, the rules.txt says: Minotaurus health = 2500Kobra health = 3000And I've seen many single Mino's losing from single Kobra's Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted July 21, 2002 Share Posted July 21, 2002 What happen if the Kobra is deploying? About 500PH would be taken out already with one burst from the Minotaurus, which is a huge advantage. Quote Link to comment Share on other sites More sharing options...
Desert_Eagle25 Posted July 21, 2002 Share Posted July 21, 2002 doesn't the kobra have a longer range tho? Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted July 21, 2002 Share Posted July 21, 2002 Only when deployed Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted July 21, 2002 Share Posted July 21, 2002 Hmmm, the rules.txt says: Minotaurus health = 2500Kobra health = 3000And I've seen many single Mino's losing from single Kobra'sBullshit!! Quote Link to comment Share on other sites More sharing options...
Desert_Eagle25 Posted July 21, 2002 Share Posted July 21, 2002 http://www.kaoswurx.cjb.net/It's nice lookin so far. Just got it up today...more to be done to it Quote Link to comment Share on other sites More sharing options...
Edric O Posted July 22, 2002 Share Posted July 22, 2002 Sorry Dev_mech, but the Rules.txt doesn't lie. Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted July 22, 2002 Share Posted July 22, 2002 I mean bullshit for a Minotaurus will lose againtst a Kobra in 1 vs 1. Quote Link to comment Share on other sites More sharing options...
Edric O Posted August 1, 2002 Share Posted August 1, 2002 WRONG, Mech.A single Kobra WILL kill a single Mino, if the Kobra is well looked after (the Ordos player must make sure the Kobra fires on the Mino, because Kobras sometimes won't fire on units that are at the limit of their range).If you don't believe me, why don't we meet online to test these things? Have certain units fight each other in 1 vs 1 and see what happens. Quote Link to comment Share on other sites More sharing options...
Timenn Posted August 1, 2002 Share Posted August 1, 2002 Even when the Kobra needs to deploy the Mino hasn't enough time to win.Kobra Health = 3000Mino Health = 2500Kobra reload time = 30Mino reload time = 120 (but after 120 'frames' they both did the same damage, odd rule of WW)Both do 600 damage (didn't included warheads, for they have the same armor)Kobra deploys in about 50 framesIf you let them shoot to the death, the Kobra will win. Because the Mino can fire the first time, then the Kobra can fire 2 times, before the Mino starts again. So goes on and on. But with the last round. The Kobra fires, and destroys the Mino, just, before the Mino can fire the first shot of the new round Quote Link to comment Share on other sites More sharing options...
Timenn Posted August 2, 2002 Share Posted August 2, 2002 Oh, I forgot also that the Kobra does selfheal... Quote Link to comment Share on other sites More sharing options...
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