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DoMoNiC_HuNtEr

Fremen
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Everything posted by DoMoNiC_HuNtEr

  1. Back when I had it setup, I was using TibEd. I think the projectile size of the sonic weapon is tied to the unit size, so tanks have larger projectile than infantry. As far as I can remember I basically copied and pasted the sonic weapon stats over to one of the fremen guns. Of course it's not that simple with Dune 2000, there must have been logic components other than bullet and warhead I messed around with.
  2. Would the que patch theoretically work on the original Dune 2000 patched with an unmodified 1.06 patch file?
  3. Cool. I just got OpenRA and tried out it's Dune 2000. I was wrong, they still don't have all of the original campaign missions. Have you guys been able to make a transport unit? Like an Armored Personnel Carrier from C&C? It's the one thing Dune 2000 doesn't have. That, and controllable Ornithopters.
  4. What the hell happened to the build que patch for D2K? I found the link on D2K+ Build Queues Patch — D2K+ but I can't get it to work, even though I did a fresh install using this guide: I skipped the funky fresh patch, I only installed the regular 1.06 patch. Then I installed mission select menu, subhouses fix, and high resolution patch. But it's not working, game wont launch. I could have sworn the que worked on high resolutions in the past.
  5. I've been modding Dune 2000 fremen units to be distinct from each other. I want the regular fremen to have machine guns and the cloaked fremen you get from Atriedes palace I want them to have basically a miniature sonic tank gun, and it uses the weirding weapon firing sound. I've done it before in years past, but I forget how. I remember the projectile even scaled with the fremen infantry size, so instead of a large sonic ball the size of the sonic tank's mounted RADAR dish cannon, the fremen fired a smaller sonic ball about the size of their gun.
  6. Has anyone tried OpenRA? It's an open source game that recreates the original Command & Conquer, Red Alert, and Dune 2000. OpenRA - Classic strategy games rebuilt for the modern era It seemingly has all the campaign missions too. Hopefully there are cutscenes too. Since modding the original Dune 2000 is difficult as you can't add new gameplay mechanics, I figure OpenRA's D2K game/mod is the way to go. Troop transports can be made, finally. Controllable aircraft too. Multiple construction tabs and side bar queuing. Attack move features, etc. Lots of features that are fairly common in most modern Westwood RTS games can finally be utilized in Dune 2000.
  7. changelog: - Construction Yards now give power, enough such that you can build a barracks and refinery before having to buy a wind trap. - All buildings have twice as much health (except refineries) - All infantry now move more realistically. (Slower) - All Tracked Units including (Kobra, Assault Tank, Sonic Tank, A.P.C, Inkvine Catapult, SM Tank etc), excluding (Flame Tank, RepairVehicle) have decreased TurnRate : 0.075 (from 0.175) for realistic ground vehicle maneuvers. Two Legged Mech Units such as (Devastator, Minotaurus) also have turn rate of 0.05 (from 0.15) for realistic maneuvers. - refinery dock upgrades no longer provide a free Harvester and carry-all, but they are much cheaper. - Increased AA mine damage; a single AA mine should be able to destroy any air unit in one shot. - Saboteurs are now invisible. - Kobras undeployed weapon now does same damage as deployed. - Deviators can now mind control infantry - Minor adjustments to balance out every unit's attack power.
  8. HELLO TO WHOEVER IS STILL ALIVE AND AWARE! I have made a dollar store version of this mod, here is the link: https://www.mediafire.com/file/7zbjio794xkab3b/Mack's+EBfD+Mod.tib/file It's a TibEd file. Make sure you download TibEd: TibEd.net: TibEd 1 This file was made a while ago, I will post a changelog from memory soon. My mod follows the outline that this mod set out to do, slower infantry, stronger buildings, more realistic vehicle movement, the carry all harvester reduction, etc. No new units have been added though, that is beyond my scope. Now that Emperor: Battle for Dune has gotten a modern free launcher, I figure it's time to revisit this classic. Download the full game here, patched to work with modern systems:
  9. I was making a mod that had similar goals to his mod. Like Doubling the health of all buildings, reducing infantry speed by 50%, removing free carryalls and harvesters forcing you to buy them, and making most vehicles have more realistic turning speeds. The mod is on a fried hard drive though so I might have to re make it.
  10. BEAUTIFUL! THANK YOU! This reminded me of a mod I've been working on Emperor. I have to recover it from my old hard drive. Luckily it's not too complicated so if I can't recover it I can just remake it.
  11. DoMoNiC_HuNtEr

    Ordos

    I've given it all lots of thought. They're all about control, power, but almost no one knows just how much control they have, as they're very secretive. I would imagine they have operatives in every major House I think that they would have only supported the old Emperor if they could somehow benefit from doing so; they're all about benefits. They are one of the most likely Houses to have survived with their power status during the Jihad, but they could have easily been conquered instead. And somebody once said that the Ordos were mentioned in a Dune book. Apparently, some people ran into a couple Ordos members in a cave, probably on Dune. They're definitely not mentioned in the first Dune book at all.
  12. I dunno man, I really don't think I should read it, because I hate inconsistancies with the original, true canon.
  13. DoMoNiC_HuNtEr

    Ordos

    Yeah, that would be pretty boring. You'd definitely have to change the events told just significantly enough.
  14. I just read that part yesterday, and now I remember the Atreides are hardcore. Good quotage.
  15. DoMoNiC_HuNtEr

    Ordos

    This is exactly what I had in mind. It's why I posted those questions in my topic 'Obscure Questions Regarding Dune'.
  16. Thank you very much. This will help me in making sure my story is true to the source. I LOVE SPOILERS! I love knowing everything. Spoilers are knowledge and knowledge is power.
  17. 1. Why exactly did the Emperor want to place House Atreides in power on Arrakis? Why did he work with the Harkonnens? Because of their wealth and/or of their voilent and fuedal history with the Atreides? Did the Emperor use the Harkonnens simply as cover? 2. I want to confirm if or if not the Duke Leto Atreides had any brothers, sisiters, or cousins. Will the online Dune encyclopedia have all the info I need? 3. What was House Harkonnen's impact on Leto & Jessica's time of power over Caladan, and during Paul's early life? 4. What is the length of time filling the gap inbetween House Harkonnen's departure from and House Atreides' arrival to Arrakis? 5. How many of the Atreides people leave Caladan for Arrakis? All or some; alot, or alittle; half, or what? 6. Based on House Atreides' technology during before and after the fief on Dune, was there ever a chance of them actually developing sonic based weaponry? Or is the only reasonable way for them to aquire such weaponry is to buy them from House Ix?
  18. DoMoNiC_HuNtEr

    Ordos

    Anyone know of any official or fan fiction for Ordos? If someone rewrote Dune, changing nothing, but adding in House Ordos, I would definitely read it. ;D
  19. GREAT FU CKING MOTHER! - - - I noticed Paul of Dune at my local library. Looking at it, I thought, you know what? The last time I read my copy of Dune (the reprinted one with the black background and white strip at the top left with a top down picture of 3 people likely traversing the sands on Dune) was like 4 years ago. Now that I'm older, I knew that if I read it again, I'd appreciate science fiction's supreme masterpiece in it's totality; I knew I'd catch everything, understand and connect with everything. I started the epic story a day ago, by reading the stuff in the back first, and as of today am now at part two. It's... fascinating. Back to the library, I thought, what the hell? I'll get this book, as it's basically a prequel to Dune Messiah (please, please, PLEASE correct me if I'm wrong), or a sequel to Dune, but written by Frank's son and some other guy. So I'll get this book and read it after I read Dune; chronologically it should be read after Dune, before Dune Messiah, right? - - - I visited this site today looking for Dune 2000 downloads, such as patches, mods, editors, anything. I read some cool stuff; it seems that D2K modding is far from dead. That's great! As a side note: if anyone has a High Res patch (I read someone was working on one), please link it. As I'm browsing the rest of the forums, I come across this thread... my dash... this book sounds terrible. I don't think I'm going to read it. Seems like a waste of time. YOU DON'T F UCK WITH MUAD'DIB! You don't f uck with the ultimate human.
  20. DOES ONE EXSIST? Is it even possible to modify this game to show how the battle for Dune actually happened? You know: infantry had personal shields, used knives and swords and lasguns and really cool assasin weapons. I'm pretty sure tanks and walkers were never mentioned in Dune, though artillery was, but that was a special case scenario. And there needs to be more ornithopter variants, like troop carriers. The Ordos can stay; they're pretty cool. Sorry to get your hopes up if you thought I was releasing a mod. So does anyone know of a mod that aims to recreate E:BfD into, well, Dune?
  21. You know what would be awsome? Melee combat. You could stay true to the Dune novels and add sword fights, with personal energy shields. You'd either be in cover, shooting everything that moves, or have your shields up and charge the enemy to slice him in two. Balancing would be an issue. The Holtzmen effect, it would be commical to witness it happen in game, lol.
  22. This mod looks awsome, but I wonder: how do you get three full factions all on the same map in Renegade? GDI & Nod would be replaced by Atreides and Harkonnen, duh. Would the mutants be replaced by Ordos? How do you plan on doing this? And for multiplayer, how would the score info, detailing GDI & Nod player stats (K/D ratios, cash, etc.), be tweaked to list the Atreides, Harkonnen, AND Ordos? How would it all fit on the screen? I'm talking about Renegade ingame HUD, in the upper right screen. I guess matches would have to have more players to fill out each side. An FPS Free For All between Atreides, Harkonnen and Ordos players would be epic. Top that all off with the subhouse buildings scattered in the desert (get yer Engi's to 'em ASAP!), and roaming, deadly Sand Worms randomly eating ppl; pure win. This mod looks awsome; I'm very interested in this. Just please, host reliable, mostly lag free servers. APB's server is sooo laggy for me, although I haven't played it in a while, things might have changed. *GASP* You're including singleplayer content? A full campaign? THREE full campaigns? MULTIPLAYER PRATICE?!?! FUCKING SWEET, man! Keep up the good work! Hey, now that I think about it, putting E:BfD stuff in Renegade is just so perfect - they use the same graphic engines! Mostly. Awsome. Fuck yeah. All of my comments in this post are positive, in case there's a misunderstanding. Good job.
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