NetWerx1 Posted April 11, 2003 Share Posted April 11, 2003 My strat against:5 mino7 mongoose30 infantry3 repair veh15 kindjalYour house and subhouses: Harkonnen, Fremen OR Ix, Guild1. Step in with fremen or ix bombs to kill off ALL the kindjal, and some infantry, if you wish.2. Use 3 guild niab tanks to kill off at least 5 mongoose. Teleport them if any of them are weak.3. Use the DEVA DROP to kill any remaining troops, 3 Devas would be nice :D Quote Link to comment Share on other sites More sharing options...
XCH Posted April 12, 2003 Author Share Posted April 12, 2003 My strat against:5 mino7 mongoose30 infantry3 repair veh15 kindjalYour house and subhouses: Harkonnen, Fremen OR Ix, Guild1. Step in with fremen or ix bombs to kill off ALL the kindjal, and some infantry, if you wish.2. Use 3 guild niab tanks to kill off at least 5 mongoose. Teleport them if any of them are weak.3. Use the DEVA DROP to kill any remaining troops, 3 Devas would be nice :DThis is another good solution.I would like to note that:Ix would not work too wellScouts could be substituted for FremenOrdos would also work for this, only you would have to use a different method for destroying the Minos (which can be found on emprworm's site)You should probably kill off the repair vechiles with the scouts or fremen before use the Guild TanksThe more guild tanks the better Quote Link to comment Share on other sites More sharing options...
NetWerx1 Posted April 12, 2003 Share Posted April 12, 2003 Ordos would be too costly ::)Scouts don't attract minos ::)More than 3 guild tanks would clump each other up :-1 deva would do after defenses weakened ;D Quote Link to comment Share on other sites More sharing options...
lowzeewee Posted April 13, 2003 Share Posted April 13, 2003 @XCH:You said 'Kill off the repair vechicles with the scouts and fremens',wait....kill off the repair vechicles with the scouts? :O Quote Link to comment Share on other sites More sharing options...
XCH Posted April 13, 2003 Author Share Posted April 13, 2003 Ordos would be too costly ::)Scouts don't attract minos ::)More than 3 guild tanks would clump each other up :-1 deva would do after defenses weakened ;D Why would Ordos be too costly?Scouts do attract minos.What do you mean by "clump each other up"?The defense would be weakened--there would only be minos and maybe repair. There would be no AA, and the deva could be airdropped. Still, the more devas the better.@XCH:You said 'Kill off the repair vechicles with the scouts and fremens',wait....kill off the repair vechicles with the scouts? :OScout slowly creeps up to repair. It gets next to repair. It is seen. The minos fire, killing the scout!--and the repair vehicle. Quote Link to comment Share on other sites More sharing options...
lowzeewee Posted April 14, 2003 Share Posted April 14, 2003 Scout attract minos when they are moving :)Ordos is too costly,what do u mean? ???I think what he means by "clump up" is blockade themselves and slow the units behind the 'lagging' unit down.Devastators are not $1750 for nothing >:( Quote Link to comment Share on other sites More sharing options...
Scy Posted April 14, 2003 Share Posted April 14, 2003 usually i kill 3minos with 3feds and 1 sanbike, first i will send the sand bike(just runing with long distance) then feds will do it(CHaAAAAAAAAAAAAAArgeEEEEEEEEEEE :O) ;D Quote Link to comment Share on other sites More sharing options...
lowzeewee Posted April 14, 2003 Share Posted April 14, 2003 You should use a scout to distract the minos and cause them to launch their splash weapons out while you use feds to tear them apart :) Quote Link to comment Share on other sites More sharing options...
XCH Posted April 14, 2003 Author Share Posted April 14, 2003 Scout attract minos when they are moving :)Ordos is too costly,what do u mean? ???I think what he means by "clump up" is blockade themselves and slow the units behind the 'lagging' unit down.Devastators are not $1750 for nothing >:(Scout attract minos when they are movingNot if you move them slowly (i would use fremen instead of scouts)Ordos is too costly,what do u mean????Ordos is not too costly. I wanted to know why NetWerx1 thought it would be too costlyI think what he means by "clump up" is blockade themselves and slow the units behind the 'lagging' unit down.If this is what he meant, all you have to do is hold "j" while moving units.Devastators are not $1750 for nothing >:(What do you mean? Quote Link to comment Share on other sites More sharing options...
NetWerx1 Posted April 14, 2003 Share Posted April 14, 2003 The ORDOS strategy consisting of warriors/dust scouts/ deviators is too costly because you lose too many troops. In emprworm's demo, he lost 3350 of stuff. That's not bad, but with the warrior/niab/deva drop strategy the only thing you have to lose are the warriors. That's like 900. This time they also have mongoose, meaning that you'll probably lose more with the ordos strat. It may fail altogether because the mongoose will take out the dusties before the minos fire at them. Quote Link to comment Share on other sites More sharing options...
lowzeewee Posted April 15, 2003 Share Posted April 15, 2003 Devastators are not $1750 for nothing What do you mean?I mean that devastators are very useful,if not they wouldn't be priced ayt $1750? Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted May 22, 2003 Share Posted May 22, 2003 Well they're damn cheap with such power, and the NIAB & EITS are $2000 ??? :O Quote Link to comment Share on other sites More sharing options...
Phage Posted June 11, 2003 Share Posted June 11, 2003 1 death hand,chaos lightning or hawk strike. Cost=0.There are some things money can buy, for everything else, there's superweapons. ;) Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted June 11, 2003 Share Posted June 11, 2003 1 death hand,chaos lightning or hawk strike. Cost=0.There are some things money can buy, for everything else, there's superweapons. ;)No, they cost $1600 and takes up heaps of your time which you could of just built another warfactory or whatever for a start (thats a nice start) AND then it'll use quite some power meaning you'll need to build a few more windtraps AND you have to need to wait AGAIN for quite some time before you can actually benefit from it :'(In conclusion, there's something money can't buy, for everything else, there's Devastator_mech! ;D(The real conclusion: The superweapons doesn't only costs, heaps AND use heaps(power) but also use heaps again too (time)) Quote Link to comment Share on other sites More sharing options...
ken124578 Posted June 11, 2003 Share Posted June 11, 2003 Nope, a powerplant costs money, a palace costs money but the death hand doesn't. Can you order a superweapon? Nope, it is automatically generated. Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted June 11, 2003 Share Posted June 11, 2003 Nope, a powerplant costs money, a palace costs money but the death hand doesn't. Can you order a superweapon? Nope, it is automatically generated.Maybe you forget that the Deathand is created by the palace.no palace = no superweaponpalace cost $$$, therefore a superweapon theoratically cost $$$ too ;) (But is like a buffet, pay once and use as much as you can) Quote Link to comment Share on other sites More sharing options...
henry Posted July 2, 2003 Share Posted July 2, 2003 THere's one thing money can't buy...TIME! Quote Link to comment Share on other sites More sharing options...
ken124578 Posted July 3, 2003 Share Posted July 3, 2003 Nope, you're paying for the palace, not the death hand missile. It doesn't say something like: deathhand: $50 but palace: $800.And i could also say: no hangar, no death hand, no windtraps? No deathhand. No factory? No death hand! Quote Link to comment Share on other sites More sharing options...
slaphapy Posted July 3, 2003 Share Posted July 3, 2003 when you pay for the palace the sws come free... it's like a deal you find at a store where they say, hey if you buy this phone service for way over price every month we give you a free phone :)something nice about sw's is that they continuously build when you have no money, so once you have the palace there is no fee on the sw... but if you run out of power then it will stop untill you get power back Quote Link to comment Share on other sites More sharing options...
henry Posted July 4, 2003 Share Posted July 4, 2003 Sometimes I found SW a waste of time and it distracts my mind. Everytime I want to launch an attack I go and look at the SW building and I say to myself 'Just a few seconds, let both army and SW strike' and I lost many oppertunities of winning in that instant. Quote Link to comment Share on other sites More sharing options...
slaphapy Posted July 4, 2003 Share Posted July 4, 2003 most games don't last that long anyway :) Quote Link to comment Share on other sites More sharing options...
Warskum Posted November 29, 2003 Share Posted November 29, 2003 Make 5 inkivines and 10 saws.Hit and run with the inkivines till he has notin left, if he attack ur inkies with inf use saws other wise u can take him out with just a few inkies(make more if want to do it quik). Quote Link to comment Share on other sites More sharing options...
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