Inoculator9 Posted March 30, 2004 Share Posted March 30, 2004 Yeah, everyone ignores me everywhere eles ;D Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted March 30, 2004 Author Share Posted March 30, 2004 I'm thinking about doing light factories andhight tech factories like in Dune 2 and these will be the sides:Noble houses (replaces US):Houses (Generals):AtreidesEcazIxEvil Houses (replaces China):Harkonnen MoritaniRicheseImperial Houses (replaces GLA):CorrinoHagalTleilax Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted March 31, 2004 Share Posted March 31, 2004 is there any download/site/screeny of this mod on Generals working? I am quite interested. Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted March 31, 2004 Author Share Posted March 31, 2004 Umm there will be soon. Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted March 31, 2004 Share Posted March 31, 2004 cool. If possible, lemme know ;) Else, i'll see it on the Dune Editing site i assume? Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted April 2, 2004 Author Share Posted April 2, 2004 Here's a turret I've made which needs to be skinned: Quote Link to comment Share on other sites More sharing options...
Cyborg Posted April 2, 2004 Share Posted April 2, 2004 Reduce the polygon level.It has too many polygons.I'm ill now, so I can't model :(I'm almost done with modelling a quad, though :) Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted April 2, 2004 Author Share Posted April 2, 2004 That was my first ever model lol. Quote Link to comment Share on other sites More sharing options...
Cyborg Posted April 2, 2004 Share Posted April 2, 2004 Hehe, I can see that.Good start, though. Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted April 2, 2004 Author Share Posted April 2, 2004 I have no idea how to get moving parts or anything like that.Here are a few more: Quote Link to comment Share on other sites More sharing options...
Cyborg Posted April 3, 2004 Share Posted April 3, 2004 You should put names on them so we could see what they represent :) Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted April 3, 2004 Author Share Posted April 3, 2004 The first one is a war factory, the second a palace, and the third a Command Center Quote Link to comment Share on other sites More sharing options...
grandtheftuk Posted April 4, 2004 Share Posted April 4, 2004 hi,um chris I think you need to up the polys in some areas of the buildings and lower them in others. You might also want to try making different shapes, the pentagonal prisms for pilars, instead of the boring cuboids. With some of the rings you've got there you can lower the polys by only giving it about 8 or 10 sides, remember you'll never see them that close, also you can get rid of polys that are underneath, as you only ever see the buildings and units from the top. Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted April 4, 2004 Author Share Posted April 4, 2004 Ok, well these are my first ever models so hopefully things will get better. All I can do at the moment is use the existing shapes they have on there which are the basic ones. Quote Link to comment Share on other sites More sharing options...
grandtheftuk Posted April 4, 2004 Share Posted April 4, 2004 hi,don't worry Chris, I was like that when I first started modeling. This Laguna (supposedly) was the first model I made. Now after about 6 months I can make a lot better mid poly models like the rocket buggy, and I'm a modeler for Second Wave (Im not advertising, honest Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted April 4, 2004 Author Share Posted April 4, 2004 They're still both amazing!You know who to give any unused models to...;)What do you think of the unit in my signiture? Quote Link to comment Share on other sites More sharing options...
grandtheftuk Posted April 4, 2004 Share Posted April 4, 2004 hi,thanks Chris. The tank looks pretty good, you could add a few more details in though, and the skin could use a bit of work (as could the mapping). Sorry, I haven't read the whole topic (I'm too lazy) what type of ideas are you looking for?I haven't got any unused models atm, and I don't intend on doing any more models untill after the GCSEs. Afterwards I may be able to do some things for you. Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted April 4, 2004 Author Share Posted April 4, 2004 This is a Dune mod, I dunno if you have played Emperor: Battle for Dune but anything along those lines will do. Basically its a sci-fi mod but no aliens. Any high tech things will do. Quote Link to comment Share on other sites More sharing options...
grandtheftuk Posted April 4, 2004 Share Posted April 4, 2004 hi,no I haven't played e:bfd before. *ducks all things thrown at him*How about.... a giant worm ;). Seriously though, as I've never played it before some of these may already be in the game in one shape or form or may just not be possible. 1) A hovertrain system between allied bases, getting money each time it stops at a station, kind of like that seen in Star Wars: Galactic Battlegrounds (and I think Age of Empires). Thank Bussy for that idea.2)A tank that can 'light up' an area for some kind of attack (Boris style).3)A mobile shield generator, protecting the units in its area. That's all I can think of for now. Please tell me what you think (and if they're alredy in game etc.). Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted April 4, 2004 Author Share Posted April 4, 2004 Hehe, the giant worm...i guess you know somethings about e:bfd then. Yeah Buzzy explained that idea to me as well and we were trying to think about ways to get it to work.Idea 2) is possible I think, I'll do some research over at deezire.net and Idea 3) is possible using a modified version of a speaker tower.We aren't remaking E:bfd as we are going to be adding sides which weren't in it and im not sure there is code for some the units in emp. Quote Link to comment Share on other sites More sharing options...
grandtheftuk Posted April 4, 2004 Share Posted April 4, 2004 hi,wow, some of my ideas could work then... Yeah I know about the giant worms, who doesn't? Deezire.net, been a while since I went there. Going there now... In the mean time I'll try and think of some other ideas. Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted April 4, 2004 Author Share Posted April 4, 2004 Ok, I hope to bring in quite a few amphibious and air units to make it a lot more interesting. Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted April 4, 2004 Author Share Posted April 4, 2004 Ok with a lot of help from grandtheftuk and Cyborg, here is my first tank.[attachment archived by Gobalopper] Quote Link to comment Share on other sites More sharing options...
grandtheftuk Posted April 4, 2004 Share Posted April 4, 2004 hi,that's quite a nice looking tank, but it doesn't look like it needs 546 polys. The bottom can be gotten rid of and the barrel needs a LOT less polys, I'll have a go at getting the poly count down for you. Quote Link to comment Share on other sites More sharing options...
Dunenewt Posted April 4, 2004 Author Share Posted April 4, 2004 Cheers, hopefully once we get the first one sorted out progress will be a lot faster. Quote Link to comment Share on other sites More sharing options...
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