Edric O Posted December 27, 2002 Share Posted December 27, 2002 As you might or might not know, KH3 has now been officially announced! So far we have decided to include these features:- new AI behaviours, so that the computer knows how to use the new units properly- certain subhouse combos (having a certain combination of subhouses) will give you a new unit- there will be 3 secret units that you'll need to find for yourself :)- some units will have new and improved textures (and perhaps even new models)- we will create a new map tileset by changing the old Caladan one.Now we need more suggestions! Tell us what you'd like to see in KH3! But please don't post any ideas for new units, except maybe some ideas for a subhouse combo unit (you can't give us suggestions for the secret units, because they have to be, well... secret ;) ) Quote Link to comment Share on other sites More sharing options...
DukeLeto Posted December 27, 2002 Share Posted December 27, 2002 Edit: Sorry. I misunderstood. (Or, rather, it was not very clear.) And I think it was alphabeta's idea, BTW. Quote Link to comment Share on other sites More sharing options...
Anathema Posted December 27, 2002 Share Posted December 27, 2002 Subhouse combos? What do you mean?I think it would be sweet if you had for each side a crossover unit for one of the Sub houses.For example, if you're Ordos and ally with Ix you can build stealth dust scouts. Quote Link to comment Share on other sites More sharing options...
Apollyon Posted December 27, 2002 Share Posted December 27, 2002 thats what I did in ITDG. Quote Link to comment Share on other sites More sharing options...
Edric O Posted December 27, 2002 Author Share Posted December 27, 2002 I know that. And I was thinking of something completely different. Let me explain:Duke and Apollyon's idea: If you are house X, subhouse Z gives you unit A. If you are house Y, subhouse Z gives you unit B.My idea: No matter what house you are, if you are allied with BOTH subhouse Z and subhouse W, you will get an extra unit, unit C.Now do you understand?Edit: And by the way Duke, lots of people came up with that idea long before you. It's by no means yours. ::) Quote Link to comment Share on other sites More sharing options...
Anathema Posted December 27, 2002 Share Posted December 27, 2002 Sounds okay. But how are you going to edit the AI behaviour? Quote Link to comment Share on other sites More sharing options...
Edric O Posted December 27, 2002 Author Share Posted December 27, 2002 He he, that's Ghosty's area. ;) Quote Link to comment Share on other sites More sharing options...
Apollyon Posted December 27, 2002 Share Posted December 27, 2002 I know that. And I was thinking of something completely different. Let me explain:Duke and Apollyon's idea: If you are house X, subhouse Z gives you unit A. If you are house Y, subhouse Z gives you unit B.My idea: No matter what house you are, if you are allied with BOTH subhouse Z and subhouse W, you will get an extra unit, unit C.Now do you understand?Edit: And by the way Duke, lots of people came up with that idea long before you. It's by no means yours. ::)I know, I was replying to Earthnuker, not you.The idea belongs to Kingpin I believe. Quote Link to comment Share on other sites More sharing options...
nemafakei Posted December 27, 2002 Share Posted December 27, 2002 Actually, Duke, I was the first who actually posted that idea as it is above, long ago..,.AI is certainly feasible. I've been playing with it. Just look at the AI rfhrfd. Quote Link to comment Share on other sites More sharing options...
stefanhendriks Posted December 27, 2002 Share Posted December 27, 2002 i find these 'i was first with the idea yyy' childish. Get on topic plz.Could someone send me the emperor AI (INI) file? Only if its not to big, and plz send it to s.hendriks2@chello.nl . I might dig up ideas for my own game here. Which should be 100% modable (through ini files that is). Quote Link to comment Share on other sites More sharing options...
Ghosty_Square Posted December 27, 2002 Share Posted December 27, 2002 There isn't only one AI file. Quote Link to comment Share on other sites More sharing options...
Apollyon Posted December 27, 2002 Share Posted December 27, 2002 Actually, Duke, I was the first who actually posted that idea as it is above, long ago..,.AI is certainly feasible. I've been playing with it. Just look at the AI rfhrfd.really? I thought it was kingpin, not that it matters. Did you ever read his ideas for unit evolution, very interesting except the way he presented it made it impossible except that ive found a way around it now. Quote Link to comment Share on other sites More sharing options...
Ghosty_Square Posted December 27, 2002 Share Posted December 27, 2002 Why was it impossible? Quote Link to comment Share on other sites More sharing options...
Apollyon Posted December 27, 2002 Share Posted December 27, 2002 because the way it worked... this is going to get complicated i feel, was to differentiate dramatically between the amounts of points a vehicle will give a unit when destroyed in comparison to an infantry unit. To make it clearer:vehicles= 100+ pointsinfantry = 1+ pointslevel 1 (infantry specialisation)points req= 3give machine gun or sumthing==============================level 2 (infantry specialisation)points req= 6can crush or sumthing==============================level 1a (actually level 3) - vehicle specialisationpoints req = 300cannon upgrade or sumthing==============================level 2b (actually level 4) - vehicle specialisationpoints req = 600speed increase or sumthingnow. fundamentally this will work, although a unit that is extremely advanced at killing infantry and has 6 points will immediately become the worst level of vehicle specialisation if it destroys any vehicles. Quote Link to comment Share on other sites More sharing options...
Inoculator9 Posted December 27, 2002 Share Posted December 27, 2002 Not many suggestions so far hu? I would recommend a more diverse set of buildings for the Corrinos. Quote Link to comment Share on other sites More sharing options...
Anathema Posted December 27, 2002 Share Posted December 27, 2002 Is it possible to make mobile refineries, like the slave miners in YR? Quote Link to comment Share on other sites More sharing options...
DukeLeto Posted December 27, 2002 Share Posted December 27, 2002 A few suggestions:-Find some voices for the Smuggler units. Mutes really annoy me.-Try to edit an XBF or two. For instance, Harkonnen and Ordos both have two turrets that look the same as another one. Gets slightly confusing...-Corrino needs a "house advantage" of some sort. I used all of their infantry can't be supressed, and no, I don't mind if you use that. I'm not so picky. ;)-The siege tank needs to do more damage, or have more HP, or something! It's a tad weak.-The Lion and plasma turrets shoot flame... :--The grey icons need that dark blue hue.Just a few suggestions for ya. Quote Link to comment Share on other sites More sharing options...
Apollyon Posted December 28, 2002 Share Posted December 28, 2002 Is it possible to make mobile refineries, like the slave miners in YR?yup its possible and its in ITDG 2. Quote Link to comment Share on other sites More sharing options...
Falconius Posted December 28, 2002 Share Posted December 28, 2002 My suggestion is to form a huge team to do this mod since it has alot of potential to also double as a trial run for doing a "unofficial emperor patch".Push the limit on this one, eh? Quote Link to comment Share on other sites More sharing options...
Apollyon Posted December 28, 2002 Share Posted December 28, 2002 patch? I dont think so as its still limited to rules editing. Quote Link to comment Share on other sites More sharing options...
Ghosty_Square Posted December 28, 2002 Share Posted December 28, 2002 It was originally called "the unofficial expansion pack", which is larger than a patch. Besides, patches usually fix bugs and balance problems, they do not make radical changes to the game (such as adding a new House and new units). Quote Link to comment Share on other sites More sharing options...
Falconius Posted December 28, 2002 Share Posted December 28, 2002 If i remember right Dune2k got a patch that added the grenadier and stealth raider as new units, right?The point is Westwood are never, ever in all eternaty going to release another patch for emperor that will fix bugs and adress balancing issues. And yes i know a patch should be small otherwise people won't download it. i also know the rules.txt as well as anyone that ever did Emperor mods -> you can fix some bugs and balancing problems, you don't need to make drastic changes.KH was the first 'unofficial expansion' and it was a success, wasn't it? People have spent an awfull lot of time trying new things with this game. i'd hate to think Westwood was right to abandon Emperor. Quote Link to comment Share on other sites More sharing options...
Falconius Posted December 28, 2002 Share Posted December 28, 2002 Oh, and as for my suggestion for KH3 -> maybe we could redo the infantry rock xbf to make it look more convincing? Quote Link to comment Share on other sites More sharing options...
Edric O Posted December 28, 2002 Author Share Posted December 28, 2002 Let's see about your suggestions, Duke:1. I'm working on those voices. I'm trying to find out if we can actually ADD new voices to Emperor. :)(but you should know that there are mutes even in the original Emperor - try selecting a group of Tleilaxu units)2. KH2 was made and released before we could edit XBF's. We're gonna put the new editing techniques to good use in KH3. ;)3. They already have one! The Corrino Rescue Vehicle can repair units AND heal infantry! And that's a bigger advantage than not having infantry supressed...4. Yes, it's weak, but it's dirt cheap! (it costs less than a normal tank, even) That was the point.5. They don't. That was just an annoying SFX that we couldn't get rid of. But it should be fixed in KH3.6. We'll see what we can do. ;) Quote Link to comment Share on other sites More sharing options...
DukeLeto Posted December 28, 2002 Share Posted December 28, 2002 1. Oh, Tlelexu groups aren't supposed to talk? Whew, thought I'd messed something up...4. I suppose our Corrino "styles" are a wee bit different...I have them like Harkonnen, big and powerful. (eg, Howitzer Tank.)5. They look like they shoot flame, too.6. Now, now, don't you be stealing my icons! ;D Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.