Frodo Posted November 3, 2002 Posted November 3, 2002 it is a beta test, i have stopped making it further, i will send it to you.
guusr5644 Posted November 3, 2002 Author Posted November 3, 2002 ok frodo btw the xbf you maked for inoc were broken so i maked a new ones (hope your not mad)
Inoculator9 Posted November 3, 2002 Posted November 3, 2002 Thank you eagle, I am going to test them as soon as possible.
Inoculator9 Posted November 3, 2002 Posted November 3, 2002 Good to hear. Maybe once I have all the icons you could post a few here to see if anyone wants to use them for their hero unit.
IxianMace Posted November 3, 2002 Posted November 3, 2002 Ok then, my unit will look like a projector with the pop-up turrets gunIts secondary fire is undescidedI hope your unit isn't too similar to mine, because I'm planning on using an Ix projector unit as well. :(
IxianMace Posted November 3, 2002 Posted November 3, 2002 Have you made your stats yet?I haven't had the time unfortunately!! Thinking about what the new unit will have and designing it takes a lot of thought (at least it does to me ;)). I will try to post it here within the next few days. :(
Dunenewt Posted November 3, 2002 Posted November 3, 2002 Will we leave in all the original units/sides if so i think we should add some general units.Quad-for all housesMissile Infantry-AtreidesAPC-Ix (I've already made)Gas Tank-OrdosPlasma Tank-HarkonnenLas-Troopers-All houses
Inoculator9 Posted November 3, 2002 Posted November 3, 2002 That's a good idea, we should give the mod some extras.
Dunenewt Posted November 3, 2002 Posted November 3, 2002 Ixian APC[iXAPC]Score = 1APC = TRUEHouse = AtreidesStormDamage=10Terrain = Rock, Sand, NBRock, RampPrimaryBuilding = IXResCentre UnitGroup = FromIXResCentreCost = 850BuildTime = 500Size = 2Speed = 15.0 //game coord per updateTurnRate = 0.05 //radians per updateArmour = HeavyHealth = 9999CanSelfRepair = 1//SoundSelected = Selected//SoundOrdered = Ordered//SoundID = 43ExplosionType = ExplosionViewRange = 4,8,InfRockDebris = DebrisMediumAiTank = TRUETechLevel = 1 Starportable = FALSE //order from starport (if atreides)ReinforcementValue = 6Crushes = FALSEChaosEffect = MediumChaosFXHawkEffect = MediumHawkFXTastyToWorms = TrueWormAttraction = 4CanMoveAnyDirection = TRUEHitSlowDownAmount = 10 // Percent (100 = complete stop)HitSlowDownDuration = 100 // ticksCanBeDeviated = FALSEAIThreat = 40RoofHeight = 45
Dunenewt Posted November 3, 2002 Posted November 3, 2002 Quad[sMQuad]StormDamage=10Score = 3House = IncidentalUnitGroup = FromFactoryTerrain = Rock, Sand, NBRock, RampCost = 1200BuildTime = 589Size = 2Speed = 6.0 TurnRate = 0.175 TurretAttach = ORAPCBaseArmour = LightHealth = 1000//SoundSelected = Selected//SoundOrdered = OrderedExplosionType = ExplosionViewRange = 4,14,InfRockDebris = DebrisMediumAiTank = TRUETechLevel = 5Starportable = TRUE //order from starport (if hk)ReinforcementValue = 7TastyToWorms = TRUEDamageEffect = MediumDamageFXChaosEffect = MediumChaosFXHawkEffect = MediumHawkFXWormAttraction = 6AIThreat = 60// LEVEL 1 ----------------------------------VeterancyLevel = 6 ExtraDamage = 50 // LEVEL 2 ----------------------------------VeterancyLevel = 14ExtraArmour = 50 // LEVEL 3 ----------------------------------VeterancyLevel = 28CanSelfRepair = 1
Dunenewt Posted November 3, 2002 Posted November 3, 2002 Imperial Tank[iMTank]Score = 4House = ImperialStormDamage=10//PrimaryBuilding = HKFactory, ATFactory, ORFactory//SecondaryBuilding = IMBarracksUnitGroup = FromFactoryTerrain = Rock, Sand, NBRock, RampCost = 750BuildTime = 492Size = 2Speed = 6.0
Inoculator9 Posted November 3, 2002 Posted November 3, 2002 Good units. Are these the original units or did you make many edits.
Dunenewt Posted November 3, 2002 Posted November 3, 2002 I made a few adjustments to the IMTank but the quad is original
guusr5644 Posted November 3, 2002 Author Posted November 3, 2002 im tank im not doin (xbf used by inoculator) and another thing its only about the heroes so what is all about the extra stuff things? i will consider it... but its 60% that the answer is NO!...
ethan Posted November 4, 2002 Posted November 4, 2002 nm mine i want a photon weapon like appolyns on a las tank with armor as much as a kobra plz.and when you do that could you send me the strings and stuff so i can add it in my own mod? (i cant make new stuff :- )
guusr5644 Posted November 4, 2002 Author Posted November 4, 2002 only if apollyon agrees :- its kinda no fun when units have same weapon dont they?
Frodo Posted November 4, 2002 Posted November 4, 2002 ok frodo btw the xbf you maked for inoc were broken so i maked a new ones (hope your not mad) np, thank you for fixing it.
guusr5644 Posted November 4, 2002 Author Posted November 4, 2002 ok there is kinda delay right now it will take time to add ethan...
IxianMace Posted November 4, 2002 Posted November 4, 2002 Ok here are the stats for my unit. They haven't been finalised, this is just an indication of what the unit will be like so you have an overall idea. I have yet to post the stats for the turrets/bullets/warheads that this unit will use as well, since I ran into some problems. Will post that later.[iXMace]House = IxStormDamage=0PrimaryBuilding = IXResCentreUpgradedPrimaryRequired = TRUESecondaryBuilding = ATPalace, HKPalace, ORPalaceUnitGroup = FromIXResCentre Terrain = Rock, Sand, NBRock, RampCost = 2600BuildTime = 1500Size = 3Speed = 14.0 //game coord per updateTurnRate = 0.2 //radians per updateArmour = HeavyHealth = 2200TurretAttach = IXRFGunCanSelfRepair = 1//SoundSelected = Selected//SoundOrdered = Ordered//SoundID = 43ExplosionType = ExplosionViewRange = 4,8,InfRockDebris = DebrisSmallAiSpecial = TRUETechLevel = 5DamageEffect = MediumDamageFXChaosEffect = MediumChaosFXHawkEffect = MediumHawkFXTastyToWorms = FalseWormAttraction = 0CanMoveAnyDirection = TRUECrateGift = FALSEAIThreat = 95CantBeLeeched = TRUECanBeDeviated = FALSEUnstealthRange = 10ExplosionType = ORLightningStealthedWhenStill = TRUEDevastator = TRUEResource = DeathHandBomb// LEVEL 1 ----------------------------------VeterancyLevel = 10 // Score requiredExtraDamage = 25 // 25% more damage - applied to all weapons// LEVEL 2 ----------------------------------VeterancyLevel = 20ExtraArmour = 25 // Takes 25% less damage// LEVEL 3 ----------------------------------VeterancyLevel = 30CanSelfRepair = 2// LEVEL 4 ----------------------------------VeterancyLevel = 45Speed = 16Health = 2400// LEVEL 5 ----------------------------------VeterancyLevel = 60ExtraRange = 50 // 50% more range// LEVEL 6 ----------------------------------VeterancyLevel = 120ExtraDamage = 75 // 75% more damage - applied to all weaponsExtraArmour = 75 // Takes 75% less damageExtraRange = 75 // 75% more rangeSpeed = 20Stealthed = TRUEHealth = 3000CanSelfRepair = 3Crushes = TRUEPrefersCrush = TRUEDustScout = TRUEIf you think this unit is too powerful or you dislike somethings about it, or have any suggestions, I'm open to opinions.
guusr5644 Posted November 4, 2002 Author Posted November 4, 2002 firzt im gonaa cancel the palace thing.. in start i wanted to up the health but when i saw your 6 level... i think not.. btw i also need the art.. (the xaf) adn i need the ground type that it will dig when level 6 whitch ground ya want?
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