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Posted

IMO the mod need some more textures for the units.. coz for kulchatah (my favorite :D) they have no new textures for units :( also texture fix shud be, the fix wud be with the brown mino kobra and spider. they dont have house color.. and for the quad also. and a bug iv noticed is that i builded radar and energy lab next to each other and i was kulchatah i builded the mech laz unit and it came out in the middle of the radar and the lab ??? well remember that all my oponion :)

(a patch wud be cool ;D)

Posted

yes but a patch would be large.

Also the laz-mech thing is unavoidable simply as the laz mech is unable to come out of the im barracks any other way as its too fat. The textures for the kulchatah seemed unnecessary but ill see.

and yes plz, Frodo a switch program would be great =).

Posted

Would the switch program allow to play online without getting the "out of sync" message when playing the original dune? What does the program do exactly?

it would mean you could turn the mod on and off basically.

Alternatively you could just play the mod online =) its really fun.

Posted

That would be great if you also could switch it off and play online without having the "out of sync" message. ;D

Can not wait again untill the switch program is made...

Posted

Would the switch program allow to play online without getting the "out of sync" message when playing the original dune? What does the program do exactly?

it would mean you could turn the mod on and off basically.

Alternatively you could just play the mod online =) its really fun.

it will be done today.

Posted

ixian mace will rock at it ;D (personal info) and apollyon u gonna realise a patch dont u i sugest to realise it before the great tournement :) (which ill be in it ::))

Posted

Don't forget to fix the strings for the Tempest Overlord. The overall lack of air defences in the game is also somewhat irritating, although it does make the game more challenging. The strings on the Aspedonian Transport craft (or something in the tech tree) needs to be fixed because I can build an 'Aspedonian Transport craft' from the Tempest hanger. ;D ;) Additionally, there is a small spelling error in the Kulchatah Processing Plant strings.

Posted

hmm probably about 5 meg I suppose.

this is gonna be 1 big mod in total ;D

ok I made more changes and the Kulchatah now have a new ifantry unit named the Kulchatah Flak Pod trooper which fires a homing pod which explodes on impact releasing a swirling cloud of flak, good against infantry and air units but can hurt friendly units considerably.

fixed the strings probs

overlords health reduced

vipers speed decreased

vipers shieldhealth decreased

gunships health decreased

Posted

does anyone else have a unit suggestion for The Tempest when combined with Energy subhouse?

I also dramatically increased the build time of the Cancer Device.

Posted

ok I think I've completed the patch,

The following is the complete changes list:

-All strings errors fixed.

-Tempest Overlord Health decreased.

-Aspedonian Viper health decreased.

-Kulchatah Gunship health decreaased.

-Kulchatah Flak Pod Trooper added.

-Kulchatah APC given machine gun.

-Kulchatah APC speed increased.

-Kulchatah APC health decreased.

-Kulchatah cost and buildtime increased.

-Tempest Cancer Device build time increased.

-Kulchatah logo replaced.

-Kulchatah infantry retextured.

-Kulchatah APC, Shotgun Walker and parts of the battle tank retextured.

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