ken124578 Posted September 12, 2002 Author Share Posted September 12, 2002 And without power, how on Arrakis could you reach any of your targets?you clearely don't understand emperor battle for dune, what has great power also has slow speed, less power more speed (dustscout), and if you have an trooper and assault tank i'll have an chemical trooper and lasertank, guess who's gonna win ;) Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted September 12, 2002 Share Posted September 12, 2002 The Hark's will still win, it'll just need to make some panmeat out of your unfortunate foolish chemical rooper and then i'll deal with your laser. Quote Link to comment Share on other sites More sharing options...
ken124578 Posted September 12, 2002 Author Share Posted September 12, 2002 wrong, you can't destroy my chemical trooper because i will be attacking on the side of the trooper, you can't run it over because you'll have to go around my chemical trooper, you can't kill it, your ass tank and trooper are both anti tank and you can't kill my laser either because your assault and dead trooper cannot fire on it.devastater_mech/i love anne/anne lover you are probebly some newbie with an lot of talks and bad strategy's that has just been made up and have not been used by you in multiplayer.unless you show me that you can prove to me that youre not an newbie i will think you are. Quote Link to comment Share on other sites More sharing options...
sardcore Posted September 12, 2002 Share Posted September 12, 2002 What happens if the other player is Harkonnen, and he starts rushing you with Troopers, Light Infantry, Buzzsaws and Assault Tanks? The time it takes you to build your rush means that he'll be building his as well. He might even be building up a force of Gunships if the game started with lots of money.the answer: first line: dustscouts and lasertanks second line: kobra's and morter infantry'shighly effective against any hark. ground rush.and as for the gunships: rush him before he gets an hangarwhat ordos brings mortors and kobra to a rush, if its a tru rush it gonna be str8 gas dust and a few las to take out any minos taht pop up (hope u killed all his support) and turrets.o and by the way, for all u atr talkin bout rush is noob tactic... only a stupid ordos and hark is gonna let a atr make minos and give em good support, when i play atr i fully expect ordos and hark to rush me. O and the term rush is misleading. it's not rushing it's recognising when my army can beat ur army and acting decisively, sometimes that recognition just comes real early thats all. my 2 cents Quote Link to comment Share on other sites More sharing options...
ken124578 Posted September 12, 2002 Author Share Posted September 12, 2002 erm, what does that have to do with the quotes? Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted September 13, 2002 Share Posted September 13, 2002 wrong, you can't destroy my chemical trooper because i will be attacking on the side of the trooper, you can't run it over because you'll have to go around my chemical trooper, you can't kill it, your ass tank and trooper are both anti tank and you can't kill my laser either because your assault and dead trooper cannot fire on it.devastater_mech/i love anne/anne lover you are probebly some newbie with an lot of talks and bad strategy's that has just been made up and have not been used by you in multiplayer.unless you show me that you can prove to me that youre not an newbie i will think you are.My strategy works, because i know, thats it.I'll first squash the cheimcal trooper with my assault, meanwhile, my trooper should be shooting the laser if its close to it, once the chemical trooper is gone, its the assaults turn to turn the laser in pieces. Quote Link to comment Share on other sites More sharing options...
IxianMace Posted September 13, 2002 Share Posted September 13, 2002 The Chemical trooper is pretty agile compared to the Assault Tank, and it might get past. It'll then gas the hell out of your troopers, and then the Laser Tank can dance with the Assault Tank until the Assault Tank falls to pieces. ;D Quote Link to comment Share on other sites More sharing options...
ken124578 Posted September 13, 2002 Author Share Posted September 13, 2002 think of this: A T <=Ca = assault tankt = trooperc = chemical trooperhow in the world can you kill my chemical trooper before i can kill your trooper? YOU CAN'T, the assault tank DOES NOT have enough time to go AROUND the trooper in ordos to squish my chemicall trooper in time to prevent your trooper from dying.and you have not proven to me that your not an newbie. Quote Link to comment Share on other sites More sharing options...
Timenn Posted September 13, 2002 Share Posted September 13, 2002 Dev_Mech stop all that whining about hit 'n run. Everyone except you knows it. How to use it. But you never read any reason or strategy about hit 'n run. You just put in your mind that it is bad, and you won't change. You don't go argue! Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted September 14, 2002 Share Posted September 14, 2002 Hit & run attack might as well be as effective as other if used skillfully, but the problem is, one tiny mistake, and your whole plan would be ****ed up immediately. Quote Link to comment Share on other sites More sharing options...
ken124578 Posted September 14, 2002 Author Share Posted September 14, 2002 no, 1 tiny mistake does not matter, if i made an mistake then your assault would only hit my laser once, causing its shield to go down.but that is all.if i made an big mistake i would go close to your assault tank letting it fire multiple times.there's an clear difference devastater_mech/i love anne/anne lover Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted September 14, 2002 Share Posted September 14, 2002 I mean when in groups, if in group, you make one mistake, and enemy units with splash damage will virtually take out your entire hit&run force, because those kind of units are usually quite fragile. Quote Link to comment Share on other sites More sharing options...
ken124578 Posted September 14, 2002 Author Share Posted September 14, 2002 that is what i consider an big mistake :) Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted September 14, 2002 Share Posted September 14, 2002 Then what is considered as a little mistake? Quote Link to comment Share on other sites More sharing options...
ken124578 Posted September 14, 2002 Author Share Posted September 14, 2002 i consider an small mistake: letting your assault tank get an hit from the shield.letting an minotaur damage an lasertank so that it loses its shield.whenever an unit loses its shield and slows down i consider an big mistake. Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted September 14, 2002 Share Posted September 14, 2002 When in group that means there would be multiple attacks. If the 1st could hit it, then second one could as well, in other words, one mistake of your would mean the death of ATLEAST one unit. Quote Link to comment Share on other sites More sharing options...
ken124578 Posted September 14, 2002 Author Share Posted September 14, 2002 when i make an big mistake with an group of lasers 1 will die and slow the SOME lasertanks down for AN FEW seconds (1/2) Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted September 15, 2002 Share Posted September 15, 2002 Before it die, i has slowed others down already, and that will act like a chain reaction. Quote Link to comment Share on other sites More sharing options...
IxianMace Posted September 15, 2002 Share Posted September 15, 2002 It won't act like a chain reaction unless the Laser Tank group is moving in formation. You can just tell the Laser Tanks to move again and they will find their way around the slow damaged Laser Tanks. Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted September 15, 2002 Share Posted September 15, 2002 Well look at it this way, hit & run attacks will be more effective against units like Assaults, but if its against units like Mongoose, you can hit, but you can't run far. Quote Link to comment Share on other sites More sharing options...
ken124578 Posted September 15, 2002 Author Share Posted September 15, 2002 yes you can run far.practise it in multiplayer with someone :Pi did that many times against mongooses and haven't lost a lot of lasers either. Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted September 16, 2002 Share Posted September 16, 2002 For mongoose only, then that might be the case, but when their's mongoose and mino in a group, laser's pilot's leg would be shaking, thinking if should he do as his commander told him to...... Quote Link to comment Share on other sites More sharing options...
ken124578 Posted September 17, 2002 Author Share Posted September 17, 2002 how about some worms :P Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted September 17, 2002 Share Posted September 17, 2002 Besides over-numbering it by many times, there's no other way you could kill it Quote Link to comment Share on other sites More sharing options...
IxianMace Posted September 17, 2002 Share Posted September 17, 2002 Besides over-numbering it by many times, there's no other way you could kill itThink!! 3 Fedaykin will kill a Mino with 1 shot. The Fedaykin and the Minos have no chevrons. The Fedaykin will then own the Mongoose as well, or you could dismember the Mongoose with the Laser after the Mino is gone. It works the same way round. If there is 1 Mongoose and 1 Mino, kill the Mongoose while the Mino and Mongoose are walking. Fedaykin easily own Mongoose units. Now you can just dance around the Mino with the Laser Tank until the Mino falls to pieces. ;D Quote Link to comment Share on other sites More sharing options...
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