IxianMace Posted August 25, 2002 Share Posted August 25, 2002 I was thinking about veteran units and their uses, and I just came up with an idea (I haven't actually tried it). Is there some way that you can promote your units by killing your own units with them? For example getting lots of infantry and then getting a mino to force fire on them? Or is this all just rubbish? ::) ??? Quote Link to comment Share on other sites More sharing options...
Edric O Posted August 25, 2002 Share Posted August 25, 2002 No, it won't work. But if you're in a 2 vs 2 game, you can ask your ally to brake the alliance and send you cheap units for promoting your army. :) Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted August 26, 2002 Share Posted August 26, 2002 Yeah, killing your own unit will help nothing more than wasting your $. Quote Link to comment Share on other sites More sharing options...
DukeLeto Posted August 26, 2002 Share Posted August 26, 2002 Yeah, but you can hunt down and kill sandworms. With enouh troops, very easy targets, but they are worth a lot of promotion points. Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted August 27, 2002 Share Posted August 27, 2002 Although its relatively higher than other units, but its in-actual fact, it doesn't worth not as much as everyone might think...... Quote Link to comment Share on other sites More sharing options...
IxianMace Posted September 1, 2002 Author Share Posted September 1, 2002 Yeah, but you can hunt down and kill sandworms. With enouh troops, very easy targets, but they are worth a lot of promotion points. Online, you won't find many games (if at all there are any) that will have living world enabled, therefore no worms will be present. Unless you are using constant splash damage units like Chemical Troopers, and Flame Tanks (which level up beautifully when attacking worms), you'll only get perhaps 1 chevron if you're lucky. Quote Link to comment Share on other sites More sharing options...
Navaros Posted September 1, 2002 Share Posted September 1, 2002 Yeah, killing your own unit will help nothing more than wasting your $.Once again, Dev_Mech is proven wrong and trumped by the mighty Nav. ;DIt accomplishes more than just wasting your money. It also gives you free kills. Quote Link to comment Share on other sites More sharing options...
IxianMace Posted September 1, 2002 Author Share Posted September 1, 2002 Yes but what do those free kills amount to in the game? They don't help you to win do they? Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted September 1, 2002 Share Posted September 1, 2002 Exactly, i.e if you have 1000 kills and your opponent have 500 hills, but 999 of your kill is from your own unit, so what do you feel? (dumbass?) Quote Link to comment Share on other sites More sharing options...
Navaros Posted September 1, 2002 Share Posted September 1, 2002 Ah, you guys understand nothing about professionalism.True professinals in Emperor value their kill count, and take pride in maximizing their own kill count while mininmizing the kill count of the enemy.ie: If I play a fairly new player a typical kill count will be 150 kills for me, 13 kills for him. I don't normally kill my own units 'cause that's stupid. But say for example that I have mad Inf all over the map then he comes at me with millions of Inkvines. Better for me to kill my own Inf and get the kills than give them to him (killing my units would not be my first course of action obviously, but when there is no way to prevent their death, might as well) Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted September 1, 2002 Share Posted September 1, 2002 If you called someone doing that is smart, i think the Spastic Centre needs to reserve a spot for someone........Even the most useless units will do some damage to an enemy or could be a decoy, why waste it? Quote Link to comment Share on other sites More sharing options...
IxianMace Posted September 7, 2002 Author Share Posted September 7, 2002 True professinals in Emperor value their kill count, and take pride in maximizing their own kill count while mininmizing the kill count of the enemy.I don't normally kill my own units 'cause that's stupid. But say for example that I have mad Inf all over the map then he comes at me with millions of Inkvines. Better for me to kill my own Inf and get the kills than give them to him (killing my units would not be my first course of action obviously, but when there is no way to prevent their death, might as well) Ahh yes, I understand now. I do take pride in maximizing my kill count and minimizing the enemy kill count, and you do have a point about the Inkvines and the infantry. However, as I_love_Anna said in the post above, why waste the infantry when they can be used to at least damage the enemy or be used as a decoy? If you have lots of 'mad infantry' running all over the map and the enemy comes at you with lots of Inkvine Catapults, wouldn't you like to rush his Inkvines with your infantry? I doubt that the enemy player would stand there with his Inkvine Catapult and keep lobbing Inkvine fluid, he would probably retreat or try to overrun your infantry. That would be painful for the Inkvine Catapult, being fired on by lots of infantry while it rolls straight into the fray.Navaros, what would be more 'worth it' in the following scenario:1. Killing 2 Minotauruses2. Killing 20 Light Infantry units There is a scenario where I consider killing my own units to be very important. That is when my base is under attack and I cannot defend myself. The buildings are being destroyed anyway, so I sell them to get some money back. Then I order the infantry units that appear to kill each other. This is how I try to prevent the enemy from getting more kills, and I add more kills to my total. However the main point here, is preventing the enemy from getting chevrons out of my infantry, especially Minotauruses, because one they get 1 or 2 chevrons, they become significantly tougher. Quote Link to comment Share on other sites More sharing options...
Moose212 Posted September 7, 2002 Share Posted September 7, 2002 Can you attack a worm that you have called with a Fedaykon for promotion or does it work the same as attacking your own units? Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted September 7, 2002 Share Posted September 7, 2002 Good point, never tried attacking my own worm...... Quote Link to comment Share on other sites More sharing options...
Apollyon Posted September 7, 2002 Share Posted September 7, 2002 im pretty certain it will not earn XP and it will act like attacking ur own unit as the feydakin actually "morphs" into the worm (see rules.txt) and thus it is just like attacking the feydakin (vaguely) Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted September 7, 2002 Share Posted September 7, 2002 I get the point, ur Fredaykin will take the damage and could be seen when the worm-ride ends. Quote Link to comment Share on other sites More sharing options...
Apollyon Posted September 7, 2002 Share Posted September 7, 2002 well its not thatits just u will not get XP cos its your unit that u r attacking thats all =P Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted September 7, 2002 Share Posted September 7, 2002 Yeah, get da point.Have anyone realised that after the worm-ride, the Fredaykin's health would be recovered and all veterans will be lost. Quote Link to comment Share on other sites More sharing options...
Apollyon Posted September 7, 2002 Share Posted September 7, 2002 well yes of course as they are 2 seperate unitsthe FRADVFremen and the WormRider Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted September 7, 2002 Share Posted September 7, 2002 i mean your Fredaykin used to worm-ride will lose any veteran he had before and would recover their health after the worm-ride is finished. Quote Link to comment Share on other sites More sharing options...
ken124578 Posted September 7, 2002 Share Posted September 7, 2002 when he calls an worm emp will make it pop up as an wormrider, when the time has expired/the worm is dead an fedaykin pops up with or without health ;) Quote Link to comment Share on other sites More sharing options...
Apollyon Posted September 7, 2002 Share Posted September 7, 2002 yes I knowand my statemen holds when a feydakin is not riding he is a FRADVFremen when he is deployed he will ride a worm and become the WormRiderthese are 2 seperate UNIT entries in the rules.txt Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted September 7, 2002 Share Posted September 7, 2002 yea..... Quote Link to comment Share on other sites More sharing options...
IxianMace Posted September 8, 2002 Author Share Posted September 8, 2002 Have anyone realised that after the worm-ride, the Fredaykin's health would be recovered and all veterans will be lost. That depends on how much damage the wormrider takes during the wormride. If the wormrider takes 50% damage, then the Fedaykin that gets off (if he survives that long) will only have 50% health. If you have a seriously injured Fedaykin unit that is visible, you might want to order it to call a worm anyway, not only to boost it's health straight back up, but to look for units to destroy. I mean, once the Fedaykin loses its stealth capability, it gets significantly easier to kill, and a lot less useful. Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted September 8, 2002 Share Posted September 8, 2002 I get the point, ur Fredaykin will take the damage and could be seen when the worm-ride ends.Thats what i said...... Quote Link to comment Share on other sites More sharing options...
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