IxianMace Posted September 11, 2002 Share Posted September 11, 2002 Anna lover, ken is simply posting a word to put this topic back to the top of the list. I mean, I'm effectively 'bumping' this topic right back up to the top with this post myself. But back to the topic, this isn't supposed to be an English lesson. What are some good strats for Harkonnen? :) Quote Link to comment Share on other sites More sharing options...
ken124578 Posted September 11, 2002 Author Share Posted September 11, 2002 an good harkonen combination cannot be cracked, if the player knows some micromanaging (newbies: you can't learn how to micromanage units, you have to learn it on your own)example: 4 missile tanks, 2 catapults, an bunch of saws and assault tanks is an very deadly combination. Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted September 12, 2002 Share Posted September 12, 2002 A group of army including a reasonal amount of devastators, flame tanks, missile tanks, inkvine, and you'll virtually be invincible if used correctly. Quote Link to comment Share on other sites More sharing options...
ken124578 Posted September 12, 2002 Author Share Posted September 12, 2002 except for 7 worms coming to get ya. Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted September 13, 2002 Share Posted September 13, 2002 If against 7 worms, i'll use one ADP to recieve free chervon instead of that army. Quote Link to comment Share on other sites More sharing options...
IxianMace Posted September 13, 2002 Share Posted September 13, 2002 The ADP won't get a chevron from killing a worm rider. It will also take ages to kill the wormrider if it's just 1 ADP. Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted September 13, 2002 Share Posted September 13, 2002 Maybe against 7 yes, but if its only one, it shouldn't take too long. Quote Link to comment Share on other sites More sharing options...
IxianMace Posted September 13, 2002 Share Posted September 13, 2002 Well by the time you get the wormrider to 75% health, the wormrider will probably have rode the worm away to some place outside the range of the ADP. You know how slow the ADP is... it won't catch the worm. ;D Quote Link to comment Share on other sites More sharing options...
ken124578 Posted September 13, 2002 Author Share Posted September 13, 2002 Ifanne lover, you got this nasty habit of "if" this "if" that happenes i will select another unit and it instantly appears on the battle field.dammit, its AN GROUND ARMY vs 7 WORMS >:( Quote Link to comment Share on other sites More sharing options...
Timenn Posted September 13, 2002 Share Posted September 13, 2002 He's right. You always say that you have a backup. With making so many backups you will get other problems (rushes) Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted September 14, 2002 Share Posted September 14, 2002 He's right. You always say that you have a backup. With making so many backups you will get other problems (rushes)Yes, i always have back up. In-actual fact, i never build APD because i consider them to be useless because of the price and armour. So if there really is 7 worms, all my plan would be ****ed up unless i have heaps of adv. carryall then.Why would i get problem with rush? If your talking about my rush, then forget about it because i don't do rush. If your talking about rushes from the enemy, i would of saw the group in the enemy's base, and i would of be ready for the rush bfore they're even coming. Quote Link to comment Share on other sites More sharing options...
ken124578 Posted September 14, 2002 Author Share Posted September 14, 2002 your scout have to get passed my light infantry first, which is possible but costs time, enough time to do the "walk the engineer" trick (see unit's weaknesses topic) Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted September 14, 2002 Share Posted September 14, 2002 Where are you refering to? Quote Link to comment Share on other sites More sharing options...
ken124578 Posted September 14, 2002 Author Share Posted September 14, 2002 the only way you can get to see my base early is by running an scout in my base. Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted September 14, 2002 Share Posted September 14, 2002 How hard is that? Unless you form a wall with units, i could just avoid your force and sneek in. Quote Link to comment Share on other sites More sharing options...
ken124578 Posted September 14, 2002 Author Share Posted September 14, 2002 which takes valuable time, enough time for me to use my "walk the engineer" trick. Quote Link to comment Share on other sites More sharing options...
IxianMace Posted September 14, 2002 Share Posted September 14, 2002 Also, when you're concentrating so much on micromanaging a scout into the enemy base, there are lots of things you aren't paying attention to, which could cost you dearly later on. Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted September 14, 2002 Share Posted September 14, 2002 I'll doubt it, there's nothing much to do when you could only manage to build a scout. During that time, you should be waiting for the war factory or refinery, if you wanna build units, you could just set the rally point and build it from the unit tab. Quote Link to comment Share on other sites More sharing options...
Timenn Posted September 14, 2002 Share Posted September 14, 2002 And indeed... I have a wall of infantery. And they have a (very small) decloaking range too... Quote Link to comment Share on other sites More sharing options...
ken124578 Posted September 14, 2002 Author Share Posted September 14, 2002 I'll doubt it, there's nothing much to do when you could only manage to build a scout. During that time, you should be waiting for the war factory or refinery, if you wanna build units, you could just set the rally point and build it from the unit tab.in the beginning of the game you must 1. send scouts.2. make anti scout defence.your "sneaking the scout in" take stoo much time because you have to find my base first (or else your wasting even more time) by sending not micromanaging the scouts to certain places, when they've found it they will be killed without your attention to stear them away in time.when its dead and you still want to have my base you must make an new scout/send another scout to the place and micromanage in.in that LONG period of time i could've made more then 1 buzsaw to clear away troops and 1 engineer to take over an building. Quote Link to comment Share on other sites More sharing options...
IxianMace Posted September 15, 2002 Share Posted September 15, 2002 your "sneaking the scout in" take stoo much time because you have to find my base first (or else your wasting even more time) by sending not micromanaging the scouts to certain places, when they've found it they will be killed without your attention to stear them away in time.when its dead and you still want to have my base you must make an new scout/send another scout to the place and micromanage in.in that LONG period of time i could've made more then 1 buzsaw to clear away troops and 1 engineer to take over an building.That's what I was referring to before, the time it takes you to micromanage the scout into the enemy base, your attention will be focused on doing just that, and you won't be paying attention to other aspects of the battlefield. Quote Link to comment Share on other sites More sharing options...
ethan Posted September 15, 2002 Share Posted September 15, 2002 just send multiple scouts NEAR their base, so they're safe. then que inf and a factory or refinery, then you could micro them. Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted September 15, 2002 Share Posted September 15, 2002 Exactly.You could send a multiple of scouts everywhere on the map and once you see it, use a scout near it and micromanage it in. Quote Link to comment Share on other sites More sharing options...
Timenn Posted September 16, 2002 Share Posted September 16, 2002 I send scouts to all edges of the map, so mostly I will know where your base IS. And when I see that, I use my other scouts to micromanage them in. Believe me, it won't take so much time. But an anti-scout defense is quickly made... Quote Link to comment Share on other sites More sharing options...
ken124578 Posted September 16, 2002 Author Share Posted September 16, 2002 just send multiple scouts NEAR their base, so they're safe. then que inf and a factory or refinery, then you could micro them.1. taking multiple scouts NEAR an enemy base takes too much time (multiplayer rush time) and 2. i love anne was saying having 1 scout and micromanaging it in, not multiple scouts to find the base. 3. in multiplayer rushers (like me) make building/units/tanks and do not have enough time to micromanage 1 scout/multiple scouts to an enemy base. Quote Link to comment Share on other sites More sharing options...
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