ken124578 Posted August 13, 2002 Share Posted August 13, 2002 I started this thread because there are a lot of newcomers that don't know how to play and win games in multiplayer.1. build up your base first, always start with contruction yard >> windtrap >> baracks >> factory >> refinery except if its an low money setting (-15k) then use this bo: contruction yard >> windtrap >> baracks >> refinery >> factory2. after you got your baracks build, build 1 scout for each buildable corner the map has (that only counts for most of the maps) send them to those corners 1 by 1 by clicking on the corners of the map in your radar.3. after that you've scouted the map build 1 sniper for each entrance your base has (if you have an large entrance you should build enough snipers to secure the entrance against opponent's scouts)4. after doing steps 2 and 3 your factory should be ready to be deployed by now, deploy it.5. go to the tanks tab and build 5 sandbikes as an early defence against possible rushes6. while the sandbikes are being produced you could look at the land your scouts have uncovered, if some were killed you should see the entrance of your opponent's base, try to scout the base by sending another one there and let it stealth walk (let the scout move in small steps) 7. after you've uncovered your opponent's base your refinery should be ready or almost ready, when it is ready deploy it, go to the upgrade tab and upgrade the refinery twice NOTE: you will have insufficient power after you deployed the refinery, inmediatly build an windtrap else everything will be slowed down!8. after you got the 5 sandbikes upgrade your factory and produce minotaurs (the amount you build depends on the money setting, if its an high money setting you should build lots of minotaurs, if its low you should only build 1/2 untill you've got enough money for more without slowing down the building/infantry production.9. now its time to protect your tanks against fast units like the lasertank, or an strong units like the missile tank, upgrade your baracks and build 5 kindjals per group deploy them close to your minotaurs to protect them.10. if your playing on an low money setting you should build another refinery and upgrade it twice for more money.11. your opponent will rush you now and you need to protect your self against him, order your minotaurs to the direction your oppont is attacking, protect your minotaurs by placing a group of kindjals close to the minotaurs (the amount of minotaurs/kindjal groups depend on the amount of units your opponent if attacking!)12. after you've killed his rush its time for you to attack him, you should have a few minotaurs rolling off your factory and some kindjals coming out of your baracks, take them with your and let them walk in formation to your enemy base (let them move in formation by selecting them and holding the j button while you click on their destination)13. if your opponent tries to kill your assault stop them by selecting them and pres the s button to stop them, then press the d button to deploy all the kindjalls at once.14. after this has happened an fresh group of minotaurs/kindjals should be ready, let your old group gather in front of his base and order the new group to join them, make some repair vehicles to repair the damaged minotaurs.15. attack his base, simple eh?----------------------------things you should do: ALWAYS try to counter his units example: if he buys A LOT of buzsaws you should build lots of minotaurs, minotaurs own every light vehicle.try to cripple his econemy by making airdrones (from the hangar) and attack his carry al's (only do this if he does not have any aa protecting them)subhouses offer you very handy units (except the tleilaxu :-[ ) use those units wisely!*crawls in an dark corner ashamed of his crappy guide :-[ * Quote Link to comment Share on other sites More sharing options...
ken124578 Posted August 13, 2002 Author Share Posted August 13, 2002 btw. this only works against other newcomers and house ordos :-[ ;) Quote Link to comment Share on other sites More sharing options...
Nyarlathotep Posted August 13, 2002 Share Posted August 13, 2002 *crawls in an dark corner ashamed of his crappy guide :-[ *Why ? Any attampt to help new people is honerable.. Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted August 13, 2002 Share Posted August 13, 2002 1. build up your base first, always start with contruction yard >> windtrap >> baracks >> factory >> refinery I disagree with that, you do it only when you start with 10k or more. If any less, its should be contruction yard >> windtrap >> baracks >> refinery >> warfactory...... Quote Link to comment Share on other sites More sharing options...
ken124578 Posted August 13, 2002 Author Share Posted August 13, 2002 ok, i edited my first post and this post :) Quote Link to comment Share on other sites More sharing options...
ethan Posted August 13, 2002 Share Posted August 13, 2002 thats a good strategy for the most part ;D good job Quote Link to comment Share on other sites More sharing options...
IxianMace Posted August 15, 2002 Share Posted August 15, 2002 Yep, I agree with that. However I would be pouring out slightly more Kindjal from the start, especially if one of the enemy subhouses was the Guild. Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted August 15, 2002 Share Posted August 15, 2002 Is not that easy to build NIAB in the first 5 min of the game. Quote Link to comment Share on other sites More sharing options...
IxianMace Posted August 15, 2002 Share Posted August 15, 2002 Ok then, get a scenario with 30k, large map, and a pre-built base. Then we'll see how long it takes for a good player to get Guild tanks. ::) Quote Link to comment Share on other sites More sharing options...
Timenn Posted August 15, 2002 Share Posted August 15, 2002 Well, you have to go for it. And skip other (important) buildings. Ok, you can get it. But it can do a great damage to you, if you won't succeed with the early NIAB's you get. You get trouble from it later in the game. But with too late in the game, it isn't a big problem anymore Quote Link to comment Share on other sites More sharing options...
IxianMace Posted August 15, 2002 Share Posted August 15, 2002 That's why it's important not to lose a SINGLE Naib tank. Otherwise, they can be used to harass harvesters, and cause the enemy to divert more units/resources to economy defence. Sometimes, they take units from their base defence, and move them to the fields. That's when you can take the opportunity to wreck their base with Naib tanks. Of course, you'll have to have scouted their base reasonably well in order to pull this off successfully. Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted August 16, 2002 Share Posted August 16, 2002 You right, i once sent all my defence units to counter an assault rush, once my units is out of the base......here comes the air-drop.......and don't talking my base afterward :'( :'( Quote Link to comment Share on other sites More sharing options...
IxianMace Posted August 16, 2002 Share Posted August 16, 2002 Just remember, once your defense is solid, move out. If you are being rushed, and your defence is not reasonably good, you are thin on units, and you don't have much money, THEN you'll be in trouble. Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted August 16, 2002 Share Posted August 16, 2002 Well the happend to me many time at first, but i could still usually stop the rush with a couple of building destroyed. Quote Link to comment Share on other sites More sharing options...
IxianMace Posted August 16, 2002 Share Posted August 16, 2002 If the other player knows what he is doing, he'll try to keep you off balance. If he sees that you are weak, then chances are he'll have another rush behind his first rush coming. Your defences will probably be close to non-existant if you exhausted yourself stopping the first rush, which means that the second rush might obliterate you completely. :P Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted August 16, 2002 Share Posted August 16, 2002 Well preparing another rush will take some time, and a few minutes should be enough for me to prepare some for a rush. Quote Link to comment Share on other sites More sharing options...
IxianMace Posted August 16, 2002 Share Posted August 16, 2002 He'll be building his second rush while his first rush is attacking. When his first rush is gone, his second rush should already be knocking on your door. If not, then he's not putting pressure on you effectively enough. In practice, you will only have at best 1 min to 2 minutes to get some stuff to defend. It usually won't be enough time. Practice and you'll see. Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted August 16, 2002 Share Posted August 16, 2002 Well thats far from right, 2 minutes should be enough to prepare for a buzzsaw rush that includes about 10 buzzsaws or about 15 Dustscouts. Quote Link to comment Share on other sites More sharing options...
Timenn Posted August 16, 2002 Share Posted August 16, 2002 Yes, he's right. You can build it very quickly such a rush. And also some other defense. What about a few turrets. Turrets are perfect against Dusties and Buzzsaws (And trikes) Quote Link to comment Share on other sites More sharing options...
ken124578 Posted August 16, 2002 Author Share Posted August 16, 2002 the best infantry unit against light vehicles is the morter infantry :) Quote Link to comment Share on other sites More sharing options...
Timenn Posted August 16, 2002 Share Posted August 16, 2002 Hmm, I disagree. Mortars are very ineffective vs. Quick moving units. And mostly light vehicle are that. Mortars are better vs. buildings. And as Atreides you don't have Mortars, btw :) Quote Link to comment Share on other sites More sharing options...
ken124578 Posted August 16, 2002 Author Share Posted August 16, 2002 1. morters are devastating if they are escorted by other units (dustscouts etc) to draw fire on.2. i didn't sayd that morters were for atreides.3. tok tok tok tok tok toooooooooooook ;D Quote Link to comment Share on other sites More sharing options...
IxianMace Posted August 16, 2002 Share Posted August 16, 2002 I think by now the person that is rushing you would rush with more advanced units, don't you think? I mean, if they keep rushing with Buzzsaws/Dust Scouts, then pretty soon you won't have trouble fending them off. They'll probably bring things like Assault Tanks, Missile Tanks, Laser Tanks, Kobras, etc, etc. Turrets can be outranged and destroyed quickly by Laser Tanks, Kobras, and Missile Tanks, and even though they are effective against Buzzsaws and Dust Scouts, the Buzzsaws and Dust Scouts will swarm the turret and overwhelm it through sheer numbers. Quote Link to comment Share on other sites More sharing options...
ken124578 Posted August 17, 2002 Author Share Posted August 17, 2002 well, counter his counter ;Djust make fedaykin AND masses of saws ;D Quote Link to comment Share on other sites More sharing options...
IxianMace Posted August 17, 2002 Share Posted August 17, 2002 Unless you have 3 fremen camps, mass producing Fedaykin would be time consuming. Masses of Buzzsaws might work, but you'll probably take much more casualties than he does. However as a last ditch defence, I don't see many problems here (except if the enemy comes with aircraft). :O Quote Link to comment Share on other sites More sharing options...
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