ken124578 Posted September 21, 2002 Share Posted September 21, 2002 anne lover, you have annoyed me with almost every post you've made, you say that the repair pad is only giving dis advantages THEN WHY PUT IT IN THE GAME ANYWAY????kids... Quote Link to comment Share on other sites More sharing options...
RequiemXi Posted September 21, 2002 Share Posted September 21, 2002 And Carryalls? ::)Yes, Carryalls should be repairable as well ;D Actually, they should be a bit tougher in general. It takes a little firepower to destroy a harvester, but carryalls drop like flies. Quote Link to comment Share on other sites More sharing options...
Timenn Posted September 21, 2002 Share Posted September 21, 2002 Yes, maybe somewhat tougher, but not too much... Quote Link to comment Share on other sites More sharing options...
IxianMace Posted September 21, 2002 Share Posted September 21, 2002 Perhaps Carryalls should also be able to defend themselves against minor threats? ;D (Sorry, it's just an idea for my new mod. I thought about giving the carryall a turret of some sort). Quote Link to comment Share on other sites More sharing options...
ken124578 Posted September 22, 2002 Share Posted September 22, 2002 something like... the power of an hark light infantry? Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted September 22, 2002 Share Posted September 22, 2002 anne lover, you have annoyed me with almost every post you've made, you say that the repair pad is only giving dis advantages THEN WHY PUT IT IN THE GAME ANYWAY????kids...What??? I don't understand the second last sentence. Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted September 22, 2002 Share Posted September 22, 2002 something like... the power of an hark light infantry?No point, extra speed would be more efficient than powerless retaliations. Quote Link to comment Share on other sites More sharing options...
Timenn Posted September 22, 2002 Share Posted September 22, 2002 Hmmm, no, carryalls are part of your weak precious economy units Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted September 23, 2002 Share Posted September 23, 2002 Exactly smart @$$ !! You think a carryall will survive long when it has a weak defensive gun-turret on it, or when it has great speed allowing it to escape from in-coming locked-on missiles.EDIT: Or maybe its even better allowing you to warn your carryalls or even let you order them to evacuate the harvesters by pressing only one button when you see possible danger. Quote Link to comment Share on other sites More sharing options...
Timenn Posted September 23, 2002 Share Posted September 23, 2002 Are we getting agressive again?! Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted September 23, 2002 Share Posted September 23, 2002 Well no, but just tell me your thoughts. Speak....... truth !! Quote Link to comment Share on other sites More sharing options...
ken124578 Posted September 23, 2002 Share Posted September 23, 2002 Exactly smart @$$ !! You think a carryall will survive long when it has a weak defensive gun-turret on it, or when it has great speed allowing it to escape from in-coming locked-on missiles.EDIT: Or maybe its even better allowing you to warn your carryalls or even let you order them to evacuate the harvesters by pressing only one button when you see possible danger.normall carryalls are the fastest units in the game.the button to retreat harvesters = b Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted September 24, 2002 Share Posted September 24, 2002 They are the fastest unit, but could they dodge all the AA fire regardless of anything? And, haha....., once you press that button, would the carryall evacuate themself and the harvester immediately back to the base? Quote Link to comment Share on other sites More sharing options...
firefly Posted September 24, 2002 Share Posted September 24, 2002 Granted, the carryall AI does need a bit of work. The Harkonnen repair pad isn't that bad an idea, either; and as for repairing carryalls and other aerial units... I think an Atreides repair vehicle can fix ornis/gunships that are landed 'in the field' (as opposed to being on a pad), but generally I can see the hangar doubling as a repair bay for aerial units (much like the naval yards in RA2/YR).There're a bunch of things I'd change in Emperor... I'll put them up sometime soon over in the general E:BfD thread for peer review. Quote Link to comment Share on other sites More sharing options...
guusr5644 Posted September 24, 2002 Share Posted September 24, 2002 yo carryall job is just to take the harvester to the point he want to go so obviesly its the harvies fault Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted September 24, 2002 Share Posted September 24, 2002 Your actually somewhat right, the carryall ferries the harvesters where it wants to go, its the harvester's choice, not the carryall's. So someone should change the subject into "Are harvesters doing their job?" Quote Link to comment Share on other sites More sharing options...
ken124578 Posted September 24, 2002 Share Posted September 24, 2002 They are the fastest unit, but could they dodge all the AA fire regardless of anything? And, haha....., once you press that button, would the carryall evacuate themself and the harvester immediately back to the base?i said they were the fastest units in the ame, not an singleairplane regardless how fast it is could EVER dodge the aa fire of an sard elite. Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted September 24, 2002 Share Posted September 24, 2002 Well yes of course, you could only dodge missiles, not laser or high caliber weapons.Are you sure it(carryall) could dodge ALL missiles regardless of any matter? Quote Link to comment Share on other sites More sharing options...
ken124578 Posted September 24, 2002 Share Posted September 24, 2002 lets see... missile tanks.... yes when the carryall is moving.trooper.. yes.airdrone... yesaa trooper... yesi think the only aa fire it can't out run is instant hit weapons and the aa fire of the rocket turret. Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted September 25, 2002 Share Posted September 25, 2002 No matter when and where the missile was fired and the postion of the carryall? Quote Link to comment Share on other sites More sharing options...
ken124578 Posted September 25, 2002 Share Posted September 25, 2002 No matter when and where the missile was fired and the postion of the carryall?as long as the carryall is flying in an straight line to its base without interuptions. Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted September 25, 2002 Share Posted September 25, 2002 You mean even when the missile was fired when the carryall was stright above it? If you think it could still get away, think again. Quote Link to comment Share on other sites More sharing options...
Baronvonflames Posted September 28, 2002 Share Posted September 28, 2002 i dont think that carryalls can dodge mongoose aa fire if the carryall flies directly over a group of 4 or 5 mongooses Quote Link to comment Share on other sites More sharing options...
ken124578 Posted September 28, 2002 Share Posted September 28, 2002 it has to lock on it first. Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted September 28, 2002 Share Posted September 28, 2002 i dont think that carryalls can dodge mongoose aa fire if the carryall flies directly over a group of 4 or 5 mongoosesNumber doesn't matter, we're counting if the missile hits it or not.it has to lock on it first.I'm sure it would automatically if the guard order is on. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.