Barron Posted August 6, 2002 Share Posted August 6, 2002 I personally dislike they way carryalls are set up. Their job is to pick up the harvester when in any danger. Well that's great but they end up setting them right back down again. So when people put units in my spice fields I expect my harvester to return with what ever spice it has and go to another. But No, Carryalls pick it up and set it right nice to the bad guys.Say your enemy put infantry in the field, wouldn't you think to just run them over? I would and when I try, the Damn Carryall picks him up just to go 5 feet!This is an out rage! Barron Harkonnen Quote Link to comment Share on other sites More sharing options...
DarkElf49 Posted August 6, 2002 Share Posted August 6, 2002 Agreed, but I thought there was some key you could press to recall all harvesters ??? Quote Link to comment Share on other sites More sharing options...
Barron Posted August 6, 2002 Author Share Posted August 6, 2002 if so i don't know it Quote Link to comment Share on other sites More sharing options...
Marcel71 Posted August 6, 2002 Share Posted August 6, 2002 there is a key which retreits all forces to conyard. Although i forgot what it was because i never used it ;) Quote Link to comment Share on other sites More sharing options...
Navaros Posted August 6, 2002 Share Posted August 6, 2002 he is totally right, that's a HUGE bug.the WORST is when you need to RUN OVER Sards and Feds with your Harvies and the damn Carryalls picks them up when you are trying to do that! FFS! I *HATTEEEEEEEEEEEEEEEEE* that!!!! WW should really fix that bug. And if you recall them, they all *stop dead* so it takes a huge amount of micro to get them running again Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted August 7, 2002 Share Posted August 7, 2002 And when the god damn worm comes, the dumb carryall never does its job then!!!! Quote Link to comment Share on other sites More sharing options...
Timenn Posted August 7, 2002 Share Posted August 7, 2002 Navaros, on the first hand, you want them to picked up more, and then the Carryalls are not allowed. How ever must the computer know that? Unless there was a specefic key combination... And stop about 'WW should fix that'... They won't. And you know that Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted August 8, 2002 Share Posted August 8, 2002 How do you know? Maybe they realized that and would release out the emperor 1.1 Quote Link to comment Share on other sites More sharing options...
Timenn Posted August 8, 2002 Share Posted August 8, 2002 They don't work anymore at Emperor. Everything they could fix quickly was fixed in the latest patch. Anything that costs much time will not be fixed. WW works now on other projectshttp://www.dune2k.com/news/archive/2001/oct.shtml#1004581285http://www.dune2k.com/forum/index.php?board=7;action=display;threadid=1185;start=0 Quote Link to comment Share on other sites More sharing options...
Barron Posted August 9, 2002 Author Share Posted August 9, 2002 So there won't be another emperor? Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted August 9, 2002 Share Posted August 9, 2002 Of course not, but there won't be anymore update patches for Emperor: Battle for dune, but there might be Emperor: Battle for dune 2, or Dune 4 Quote Link to comment Share on other sites More sharing options...
IxianMace Posted September 15, 2002 Share Posted September 15, 2002 Agreed, but I thought there was some key you could press to recall all harvesters ???Press 'B'. You can change this under the keyboard command options.Also, I was wondering if there was any way to extend the range of the distance you could tell a harvester to move, before the carryall picks it up? Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted September 15, 2002 Share Posted September 15, 2002 I'll doubt there's anyway, unless you change the rule..... Quote Link to comment Share on other sites More sharing options...
RequiemXi Posted September 17, 2002 Share Posted September 17, 2002 I remember the first time I played Dune (Dune 2000) and bought a carryall.. I was rather upset that they didn't actually carryALL, just the harvesters ;Dit'd be nice if there were a "threat range" or something for the harvesters where if a hostile unit comes within said range the carryall would swoop in and pluck it up, and ideally take it to another spice field or something. Quote Link to comment Share on other sites More sharing options...
IxianMace Posted September 18, 2002 Share Posted September 18, 2002 Well it's funny how that always seems to work with the AI in Dune 2000, but if you want your own harvesters to do it, you'll have to redirect them yourself, which really sucks. ::) Quote Link to comment Share on other sites More sharing options...
Navaros Posted September 18, 2002 Share Posted September 18, 2002 Dune 2 had the ideal system and they should have KEPT IT.Every house made repair pads. Your ADV Carryalls picked up your harvies AND any vehicle JUST BEFORE IT WAS ABOUT TO DIE. The ADV Carryalls then automatically put the vehicles that was just about to die on the repair pad, and then automatically put it back in the battle once it was repaired (if i remember correctly)I *DO* remember that the Carryall system in Dune 2 and repairing system in Dune 2 were both vastly superior to the ones in later Dune games. These systems were not broke, so they should *not* have been fixed. They *are* broke now since the developers had to mess with them for no good reason and cause us eternal frustration in the process. Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted September 18, 2002 Share Posted September 18, 2002 Your right, the adv. carryall was much more useful then than now, besides the Harvester and carryall, everything else is manual now.But there's a problem in Dune2, you need to control the harvester yourself....... Quote Link to comment Share on other sites More sharing options...
Timenn Posted September 19, 2002 Share Posted September 19, 2002 Not if you had carryalls.But about Emperor:I think this is a result of a bad programming style of westwood, since they MEANT to let the carryalls pick up harvesters in danger. They do SOMEtimes, really. The problem is that they are often late, or they put the harvester in a more dangerous spot. Quote Link to comment Share on other sites More sharing options...
RequiemXi Posted September 19, 2002 Share Posted September 19, 2002 They pick them up alright, and proceed to plop them right back down about 5 feet away LOL ;DThe repair system in Emperor is good, except for the Harkonen. Atredies have their mobile repair vehicle, Ordos self-regenerates, Harkonen should have a repair bay. It would be a definite plus and would fit well with the "Industrialized" image of the Harkonen. The Atredies Mobile Repair is perfect since their units are slower, so being able to bring the repair to them works perfect. Quote Link to comment Share on other sites More sharing options...
ken124578 Posted September 19, 2002 Share Posted September 19, 2002 i think they removed that "repair harkonen vehicles" option because of balance issieus.think about the balance before posting. Quote Link to comment Share on other sites More sharing options...
RequiemXi Posted September 19, 2002 Share Posted September 19, 2002 How would that be a balance problem? Repair bays are stationary, and require money to repair units. Both Ordos and Atredies can repair on the go and for free. Quote Link to comment Share on other sites More sharing options...
ken124578 Posted September 19, 2002 Share Posted September 19, 2002 repairs for harkonen are not balanced because:harkonen already have great armour and strength, their units with chevrons are even more powerfull and if they can be repaired this wouldn't be balanced.besides, they do selfrepair when at level 2 ;) Quote Link to comment Share on other sites More sharing options...
RequiemXi Posted September 20, 2002 Share Posted September 20, 2002 Eh, I think as far as general unit balance Emperor is about as close as perfect as you can get with having 3 totally unique sets of units. If you were to give them mobile repair vehicles or self-healing THAT would probably be a bit unfair. If you think about it, given Emperor's pathfinding problems, a repair pad would likely end up being more trouble than its worth ;D Quote Link to comment Share on other sites More sharing options...
Devastator_Mech Posted September 21, 2002 Share Posted September 21, 2002 repairs for harkonen are not balanced because:harkonen already have great armour and strength, their units with chevrons are even more powerfull and if they can be repaired this wouldn't be balanced.besides, they do selfrepair when at level 2 ;)No its not the case, there great armour is only slightly tough than their counter-parts, its so little that you probably won't even notice when fight in groups, its a huge misadvantage for the harks to not be able to repair unit they reach 2 cheervons, which is a task thats almost impossible. Even if there's a repair bay, they still a misadvantage, because they units must get there to get repaired, and it also costs money and extra power to operate the building. Quote Link to comment Share on other sites More sharing options...
Timenn Posted September 21, 2002 Share Posted September 21, 2002 And Carryalls? ::) Quote Link to comment Share on other sites More sharing options...
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