neonext Posted July 20, 2002 Share Posted July 20, 2002 This post is to track the progress of my Dune 2 clone. It will be my master list of what has been done, what needs to be done, and what is being worked on at the time. This list will be constantly updated. It is seperated by categories but the lists themselves are in no particular order. If you see anything not mentioned, or you have a question about something that is listed here, please post and help out! :)------------------------------------------------DONE:- Flat sand and rock terrains.- Mutliple resolution support.- Options menu (gameplay, video, and audio setup)- Sidebar build buttons, based on selected structure. The higher your resolution, the more build buttons will be displayed on the screen for the user to use.- Radar display.- Single-click unit command interface with multiple animated cursors.- Alt-Tab support.- Structure drawing, including animated player-colored flags.- Small and big unit drawing, colored based on player color. Also rotating tank turrets.- A* pathfinding system.- Loading and saving of game options to ini file.- Ability to hide the sidebar and issue orders in the uncovered space.- Ability to select multiple units with a click-and-drag selection box. *- Ability to give search-and-attack commands against enemy units.*- Ability to give search-and-attack commands against enemy structures.*- Infantry movement animation.- Limitations on where you can build structures.*- Game speeds.- Machine guns, tank guns, regular guns.- Smoke plumes for damaged units and structures.- House-dependant interface (sidebar).- Harvesting animation.- Projectile movement and collision detection. Only hits enemy units and structures.- AI base defence for when structures are being attacked.- Deploying of MCV's for user and AI players.- AI base structure building.- AI unit building.- Unit retaliation, where units will return fire if attacked, unless they are already doing something else.- Animated explosions for unit/structure hits and for unit/structure destruction.- AI moving of units towards base perimeter for defense.- Power system. Windtraps at less than half of their total HP's will output less power. Radar will not work without enough power to the base. So far, that is the only power limiation.- Map editor terrain placement, start location placement, and saving of different sized maps.- Basic guard mode, where units will scan for enemy units in range and then attack them.- AI attack mode, where the AI players will luanch an attack on a random opponent when they have enough units- Skirmish menu options: set # of players, sides, teams, shroud toggle,- Alliances (teams).- Structure and Unit House dependencies- Map editor: user control of size of map.- Shroud.- On screen Sound FX, including House-dependent sounds, all prioritized. (only one sound can be played at a time until i rewrite the sound system)- Ability to instantly destroy and selected unit or structure with the delete key- Unit build queues.- Credit$ counting- Harvesting operation, for user and AI players.- Ability to hold/cancel construction.TO DO (short term):- Skirmish menu options: , pick map, player pos/color- Skirmish menu options: toggle each unit list **- Mountains and sand dunes terrain. **- Craters **- Debris. - Structure build animations.- Tank tracks. **- Game difficulty. **- Sonic guns, rocket tank guns, trooper rockets. **- Sand worms. **- Air units. **- Palace specials. **- Spaceport usage. **- Repair center usage. **- Gun turrets and rocket turrets. **- Walls. **- Ability to turn structures off.- Ability to sell structures. **- Ability to list kill stats. - Terrain speeds. **- End of game stats screen- Infantry death overlays **- Concrete. **- Ability to save and load a game. **- Structure animations (wind trap and radar outpost)**TO DO (long term):- Linear campaign mode.- Dynamic campaign mode.- Multiplayer mode.- Intro.- Credits.- Cut-scenes.- MusicNEXT/CURRENTLY WORKING ON: alpha testing--------------------------------------------Items with a * mean there is currently bugs or small missing features associated with it.Items with a ** mean that feature will most likely miss beta. Quote Link to comment Share on other sites More sharing options...
vidiware Posted July 20, 2002 Share Posted July 20, 2002 Looks really good!And if you need any help im a slave 4 dune2 Quote Link to comment Share on other sites More sharing options...
Frodo Posted July 20, 2002 Share Posted July 20, 2002 it sounds excellent. I cannot wait to play it. Quote Link to comment Share on other sites More sharing options...
neonext Posted July 22, 2002 Author Share Posted July 22, 2002 For the past day or two, I have been working a lot with the AI code, and a performance issue has risen. For one, big maps will not be playable until I optimize the code. Second, there is some lag, especially on low-end computers (of course...). This is with 4 players total and 30 units each. I have not tested games with less players and less units yet, but if it increases performance I will let the user adjust those. My main focus right now is in the pathfinding, which is the main source of the lag. I don't want to optimize the code for the entire game now, because I'll never make beta that way, but if I can optimize just the pathfinding, the game will be much much much better ;DHere's the specs of the test systems i have:Test SystemAMD K6 (unknown speed, probably 200-400 mhz)96 MB unknown RAMNot sure what video card, but it sucks.Development SystemAMD Athlon 1800+ (outperforms Pentiuam 4 2000mhz)512 MB DDR RAM64 MB Geforce 3What are the specs of the computers you will be using to run Redux? It will give me an idea of what I need to get done. Quote Link to comment Share on other sites More sharing options...
Desert_Eagle25 Posted July 22, 2002 Share Posted July 22, 2002 AMD Athlon 800MhzRage Fury 128 Graphics card258Mb RAM Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted July 22, 2002 Share Posted July 22, 2002 Some of you people have odd numbered RAMAMD Duron 600mhz (upgrading soon!!, its the slowest part of my computer)Geforce2 MX400 64mb somthing a rather512 SD Ram (upgrading with new motherboard) Quote Link to comment Share on other sites More sharing options...
neonext Posted July 22, 2002 Author Share Posted July 22, 2002 ;D ;D i just LOST against the AI :). i have come close to losing before, with a building or two left and barely winnig, but this time i got worked. and the thing is, i was putting effort into winning the whole game (it was a short game)it was a 2 on 2, me playing as atreides with the ordos on my side against the empire and the harkonnen. i was trying to catch up in production and get an army going, when the harks and the empire launched a dual assault on my ally, completely destroying his base. i took advantage of this with a small manuever down to the harkonnen base with the little army i had. with some help of a few ordos trikes that had made it over. i managed to take out their construction yard. after the insuing battle, i managed to criple the harkonnen down to one wind trap. i started preparing another army and then the harkonnen and the empire launched another dual assault, this time on my not-so-well-guarded base. i pumped out units as fast as i could, but was no match for them. it was awesome Quote Link to comment Share on other sites More sharing options...
Desert_Eagle25 Posted July 22, 2002 Share Posted July 22, 2002 W H E N A R E Y O U G O I N G T O R E L E A S E I T ? ? ! ! !I want to play it so bad! Quote Link to comment Share on other sites More sharing options...
neonext Posted July 22, 2002 Author Share Posted July 22, 2002 i'm on track for the july 31st release date Quote Link to comment Share on other sites More sharing options...
vidiware Posted July 22, 2002 Share Posted July 22, 2002 This rules!We really need that game finishedcan i host it at www.vidiware.cjb.net? Quote Link to comment Share on other sites More sharing options...
Desert_Eagle25 Posted July 22, 2002 Share Posted July 22, 2002 cin i host it on www.kaoswurx.cjb.net ?? Quote Link to comment Share on other sites More sharing options...
vidiware Posted July 22, 2002 Share Posted July 22, 2002 My future Computer:1600Mhz 512/1024mb DDR-Ram 128 mb VideoThis is not in my house but i gonne buy it to christmas or something...I have801MHZ128MB SDRAM32MB Gforce256332MHZ256MB SDRAMUnknown graphic...can run up to 1024x768 at 32bit...166MHZ64MB SDRAM (Dual type Motherboard that way i can use EDO ram too)Unknown graphic...Ati Mach64 chipset from 1996 Quote Link to comment Share on other sites More sharing options...
nemafakei Posted July 23, 2002 Share Posted July 23, 2002 Ok, no need to give specs of all our pcs, just a max and a min...if anyone has a better PC or a worse one, post.Eg I have a mediocre system (better tham one of vidiware's, but not as good as most others). Regarding credits ticking over, don't do rolling wheels unless you know of an easy way to do them - C&C, TS and Emp work fine without them Quote Link to comment Share on other sites More sharing options...
neonext Posted July 23, 2002 Author Share Posted July 23, 2002 in other words i should concentrate on getting the game out, and not on things that make the game pretty, right? Quote Link to comment Share on other sites More sharing options...
Gobalopper Posted July 23, 2002 Share Posted July 23, 2002 For the beta release I would say so. Maybe once that is out you can refine it more. Quote Link to comment Share on other sites More sharing options...
neonext Posted July 23, 2002 Author Share Posted July 23, 2002 hey gob, when are we going to throw out the arrakis section and board and replace it with mine? ;D Quote Link to comment Share on other sites More sharing options...
Gobalopper Posted July 23, 2002 Share Posted July 23, 2002 Hehe, I would have to make a website for it then... ;) Quote Link to comment Share on other sites More sharing options...
neonext Posted July 23, 2002 Author Share Posted July 23, 2002 i can come up with something if you don't have enough time. not really necessary till ver 1.0 though, so we still have a lot of time (3 weeks). but if the beta is good enough (...lol), i can be hosted right? Quote Link to comment Share on other sites More sharing options...
neonext Posted July 24, 2002 Author Share Posted July 24, 2002 :D ONE WEEK TILL BETA EVERYONE :D Quote Link to comment Share on other sites More sharing options...
Frodo Posted July 24, 2002 Share Posted July 24, 2002 Yipee! ;D I can't wait ;D Quote Link to comment Share on other sites More sharing options...
DukeLeto Posted July 24, 2002 Share Posted July 24, 2002 Best so far:1.8 GhZ Athlon512 MB RAM64 MB Geforce 2And still a 56k modem. :P Quote Link to comment Share on other sites More sharing options...
Gobalopper Posted July 24, 2002 Share Posted July 24, 2002 Yep I will probably be closing up some of the hosted sites that are no longer active so I need something to replace them. :) Quote Link to comment Share on other sites More sharing options...
vidiware Posted July 24, 2002 Share Posted July 24, 2002 does the arrakis team exist?and that faq thing? and all the others?Can u give me vidiware.dune2k.com??? Quote Link to comment Share on other sites More sharing options...
neonext Posted July 24, 2002 Author Share Posted July 24, 2002 uh oh, look what i have started ;D Quote Link to comment Share on other sites More sharing options...
neonext Posted July 24, 2002 Author Share Posted July 24, 2002 just kidding vidi. ;) Quote Link to comment Share on other sites More sharing options...
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