Timenn Posted May 30, 2002 Share Posted May 30, 2002 Ok I'm gonna try to make a mod.I must wait until my schoolyear is over before I can really start with it but this is the idea:The Fremen will replace the Atreides.The Fremen subhouse will be replaced by the Survivors (of the old Fremen and Atreides)Here is the unit listing:Fremen, specialized in infantery, have the same advantage as Atreides. By upgrading the Barracks*The Fremen Scout - A normal scout*The Fremen Infantery - Light Infantery, but this one has stealth when still, and has some more armor*The Fremen Warrior - The old Fremen Warrior, but can see stealth*The Fremen commando - An Engineer, stealth when still, armed with a small gun*The Fremen Kindjal - The Kindjal, but also stealth when still*The Fremen Fedaykin - like the old Fedaykin*Fremen Biker - A light vehicle with a quick firing machine gun, very fast, stealth when still, and no armor*Fremen Quad - A bigger vehicle but though not well armoured. Has a double small rocket launcher what fires with a quick rate of fire. This one is also stealth when still*Fremen APC - Like the Atreides one, but faster and less armour*Fremen Launcher - Looks like the Harkonnen one, but this one fires small missiles, like from the trooper, and this one is somewhat stronger in armour, and it has the same range as the old mino. This one can fire in the air.*Fremen Sonic Tank - Like the Atreides one, but this one has not such huge firepower, but it can resist sonics!*Fremen Mongoose - A copy of the Atreides one, but this one has stealth when still! Perfect for ambushin Air Units*Fremen Ornithopter - Atreides one, but some little bit more armour*Fremen AirDrone - a copy of the Atreides one*Fremen Adv Carryall - another copy*Fremen Tent - The Barracks*Fremen Sand Turrets - Machine Gun Post what can be placed on the sand (copied :P)*Fremen Sonic Turrets - Fires Sonic devices, with the same power of the Fedaykin*Fremen Palace - A small secret stilltentThe Palace give the:*Kwisatz Haderach - A normal infantery, which takes very long to buil (like the Chaos Lightning), health like a Sardaukar, but it has incredible abilities:It has Stealth when stillIt can teleport (space folding)It can kill all infantery with 1 word (sniping)It can deviate vehicles (Deviator)It can ride wormsHarkonnen:Since they realized that the Fremen were good infantery warriors they upgraded some units:The Flame Infantery has now twice it's range, and can see stealthThe Flame Tank has now +50% rangeThe Light Infantery does +50% damageThe Flame Turrets has an increased range of +25%Ordos:Also they have some new thingsThe Chemical Trooper has twice it's range and can see StealthThe Laser Tank has now AA!The Gas Turret is now a real turret, firing the gas very quickBoth Houses gets the Assasin, a sniper... with stealth vision!Shai-Hulud is somewhat strongerAnd there can be 2 surface worms at one time!Any suggestions/complaints?Are things over/underpowered?Are things impossible? Quote Link to comment Share on other sites More sharing options...
Frodo Posted May 30, 2002 Share Posted May 30, 2002 i think I remember reading somewhere that the Fremen Biker lacked the coding to recieve orders and fire. You may have to use another model. Other than that your mod sounds cool. Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted May 30, 2002 Share Posted May 30, 2002 Yes, that was me, the Fremen biker can't move. Or shoot or anything.Do you think the fremen have an unfair advantage with that much stealth? Quote Link to comment Share on other sites More sharing options...
vidiware Posted May 31, 2002 Share Posted May 31, 2002 Cool Start at that mod Quote Link to comment Share on other sites More sharing options...
Anathema Posted May 31, 2002 Share Posted May 31, 2002 *Drools over computer, causing minor electrocution.*That sounds sweet :). Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted May 31, 2002 Share Posted May 31, 2002 Yes, Nema and me and about everyone on this site has done that at least once. Mine hurt, Quote Link to comment Share on other sites More sharing options...
Timenn Posted May 31, 2002 Author Share Posted May 31, 2002 I was afraid for that with the Fremen Biker. Cause it never shoots. But I will search the big libraries of rare and unused units...And for the stealth. Maybe I can take the stealth of some units away, like the kindjal. But the Fremen speciality should be stealth, like the Ordos one is speed, and you have more stealthviewers now.I forgot to introduce the subhouse:The Survivors:They are placed in, not for story reasons, but to balance the game a bit. Cause some units need to stay:*The Survivor Fedaykin - This sounds strange, but I needed to let all houses to ride worms. And the Fremen has not that big disadvantage, cause they can build then twice as fast.*The Repair Vehicle - Just like the old repair vehicle. Handy for Harkonnen :) (Fremen gets selfhealing with veteran 1And I don't know something for their building. Maybe the Atreides FActory...But then I must change the textures of the Fremen FactoryAnd for the Fremen Launcher I must try to change it's textures. To change the gray into brown...My idea about xbf-modelsall models are the same, except for these:Fremen Commando: The Harkonnen Engineer (for shooting)Fremen Quad: The Smuggler's QuadFremen Launcher: Changing colors?Fremen Tent: Fremen Tent (the barracks now)Fremen Sand Turret: Machine gun postFremen Sonic Turrets: Machine gun post, but changing colors?Fremen Palace: Fremen StilltentFremen Kwisatz Haderach: There are loads of generals, so is that a problem?Fremen Biker: ?? ??Questions:Can a unit have 2 weapons at the same time? (Kwisatz Haderach)Can the Kwisatz teleport really?How do you change textures of units?When I only change the labels of units, and not their real names. Can I play against Fremen etc. without problems?Thanks for all help :) Quote Link to comment Share on other sites More sharing options...
Edric O Posted May 31, 2002 Share Posted May 31, 2002 Hmmm... Still too much stealth for the fremen. Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted May 31, 2002 Share Posted May 31, 2002 On a note.If you give the Fremen auto-repair at level one, this takes away a specialality of the Ordos.You can give some units two weapons, like the Sardaukar Elite. Make sure the gun goes first, then the knife though. Quote Link to comment Share on other sites More sharing options...
Ghosty_Square Posted May 31, 2002 Share Posted May 31, 2002 Notice however that if you select Sardaukar Elite for your Kwisatz Haderach, your unit may not be able to teleport. As far as i know, deploy functions can only be used with deployable units. Quote Link to comment Share on other sites More sharing options...
ken124578 Posted May 31, 2002 Share Posted May 31, 2002 *Fremen Palace - A small secret stilltentThe Palace give the:*Kwisatz Haderach - A normal infantery, which takes very long to buil (like the Chaos Lightning), health like a Sardaukar, but it has incredible abilities:It has Stealth when stillIt can teleport (space folding)It can kill all infantery with 1 word (sniping)It can deviate vehicles (Deviator)It can ride wormsa unit can only have 1 deploy ability, choose warp or riding worms. Quote Link to comment Share on other sites More sharing options...
Anathema Posted May 31, 2002 Share Posted May 31, 2002 I don't know if the KH is such a good idea. If he is killed you can build another one as if it's no trouble at all to make a superbeing :-/. Quote Link to comment Share on other sites More sharing options...
Timenn Posted May 31, 2002 Author Share Posted May 31, 2002 The Ordos have selfhealing without any experience needed...?And maybe I will take away the Stealth from the Fremen Biker and from the Fremen CommandoFor the Kwisatz Haderach, I choose wormriding. And maybe I will use the Mortar InfanteryAnd for only 1 superbeing... If someone know a better name to an all-powerful personThanks for all help Quote Link to comment Share on other sites More sharing options...
nemafakei Posted May 31, 2002 Share Posted May 31, 2002 Only the Niab can teleport. Besides, teleporting's only a good idea for guild stuff. Quote Link to comment Share on other sites More sharing options...
DjCiD Posted May 31, 2002 Share Posted May 31, 2002 I like the mod idea and may have some for it if interested.i remember someone posting in the KH suggestions about making the search lights buildable and have them see stealth units. maybe would work aginst the fremen.like the idea of chems and flamers seeing stealth. Quote Link to comment Share on other sites More sharing options...
Frodo Posted May 31, 2002 Share Posted May 31, 2002 you can make a unit teleport by putting NiabTank = TRUE. Quote Link to comment Share on other sites More sharing options...
nemafakei Posted May 31, 2002 Share Posted May 31, 2002 No. XBFs, I'm afraid - no teleport anim... Quote Link to comment Share on other sites More sharing options...
Frodo Posted May 31, 2002 Share Posted May 31, 2002 but i did that to the fremen fedaykin for my mod. Because you can build the Kwisatz Haderach in that too. And I made it teleport. Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted May 31, 2002 Share Posted May 31, 2002 Me too.hehe.Just doesn't look right.hey Timenn, if you need any help, or anything done, call on me. I love Modding. Look at my sig ::)By the way Frodo, are you almost ready to start? Quote Link to comment Share on other sites More sharing options...
Frodo Posted May 31, 2002 Share Posted May 31, 2002 almost, but i just installed windows xp pro, and now emperor won't run. Tried loading up my virtual cd version of it (partitioned hard drive to read a second cd rom [N:] and then changed the emperor resource file to N:) and xp erased the drive. Go to install the drive again, and it won't let me. So I have to find the darn install disk now to reinstall it. So can you wait another day or two? I'm really sorry about all this. Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted May 31, 2002 Share Posted May 31, 2002 NPXP acts weird with Emperor. I have XPPRO to. Quote Link to comment Share on other sites More sharing options...
Ghosty_Square Posted June 1, 2002 Share Posted June 1, 2002 I think you can only make deployable units teleport... Quote Link to comment Share on other sites More sharing options...
jacobdouds Posted June 1, 2002 Share Posted June 1, 2002 Yes, thats true. But you can give other units a deploy ability. Quote Link to comment Share on other sites More sharing options...
Timenn Posted June 1, 2002 Author Share Posted June 1, 2002 You mean only units can deploy if that is in the xbf? I will use the mortar xbf thenAnd that of the search lights is a nice idea, I will consider about that.Thanks for all help Quote Link to comment Share on other sites More sharing options...
Ghosty_Square Posted June 1, 2002 Share Posted June 1, 2002 I dun think you can give other units a deploy ability Jacob. I have only tried it with one deploy function and i think the same happens will all of 'em.By the way Tim, if you want a unit that call vertical worms i think (but not sure) i can make one. It's djcid's idea if i 'm not mistaken. Quote Link to comment Share on other sites More sharing options...
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