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Plays as Imperial side?


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There is no Imperial Sarduakar barracks. What the yellow pyramid is, is the Emperor's Palace. To train Sarduakar, you need the Emperor's Palace, and any barracks. Unfortunately, capturing the Emperor's construction yard will not allow you to build his palace, even though it works with all the other houses. You always have to capture it.

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Mebbe coz they might need some escorts for their Devas(tators). I know ur thinking I'm presently the biggest ass who ever mailed any crap on this site, but what if the AI wanted the Devas to be able to attack in tip top shape, huh? I mean, If they send 5 devas, a couple of missile tanks will prove quite a nuisance, if they get attacked on the way. Sure, the Devas will win, but at the cost of probably half their armour. And since regenerating takes time, they'll probably reach half dead to the enemy base, where they'll be blown up by more Missile tanks. (Thats why I always keep squads of missile and seige tanx halfway between their base and mine).

BTW, since this topic is about the emperor and his sardaukar, I wanted to know- why do sardaukar damage tanx when they are run over. In mass sard attax, I Sometimes lose a combat tank or two this way.

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I dont know, mebbe I thought you'd think that coz, well, u seem to be quite good at Dune and I thought , probably, u'd be thinking what I mentioned on top. I mean, nowadays, If u ask people something silly, U'd get ur ass licked. Not that there's any danger of that happening, we're on the net, and I don't think ur that sort of guy anyway, ( I read all those three pages of "OMG, U are all such Newbies"-DRFSimmsy), but it always pays to be cautious. Anyway, I like Sards. I've never worked with a patch, but when I do produce sards, they seem quite OK. Oh, btw, its said that sards choose the right weapon when told to attack. Well, why do they use guns against buildings? I mean, rockets are more effective.

Cheerio

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