Jump to content

50 ways to destroy a Mino-rush


Timenn

Recommended Posts

Like thats why I said "a multiple of projected strong units." The minotauruses will take quite some time to reload. Use this only when they're far away from your base, and also mix with some "real" one's. When they're close to your base, obviously use "real" units and the projections at the back as a backup.

Link to comment
Share on other sites

I use a lot of deployed kobra's. (6-8) especialy since they heal themselves. this works better when their elevated. (4-5)

I also mix in a few deviators and laser tanks. And if its charged, the chaos lightning.

Use the rush against itself!

How many palaces would i need to charge it once about every 2-3 minutes? anyone

Link to comment
Share on other sites

I'm usually content with 5 palaces if I can get that much space. Usually this means expanding to a secondary base - which means you need a lot more defence. Do you have the time and resources to make a fully defended base a second time in the Late Game? Also note that Chaos Lightning takes the longest out of the 3 Superweapons to charge up - 6220 game ticks. Death Hand is around 5100~5200 and Hawk Strike is in the 4000s (check in rules.txt).

NB Shouldn't this post be in the Ordos section?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...