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Posted

when you have Sardaukar as a subhouse you can counter the enemys air attacks and did i mention that Sardaukar Rule!!!!!!!!!!!!!!!!

Posted

Ordos turrets are good depending on how u use them. use a mix of ordos turrets together in this formation:

G=gas turret

p=popup turret

GPG      GPG     GPG     GPG

they can never get past your base if u add these:

AA=AA Mine

AA         AA        AA       AA        AA

GPG     GPG     GPG     GPG     GPG

AA         AA        AA       AA        AA

1 AA mine behind and infront.

Posted

that is a idea but the ordos still dont have anti air turrets and the aa mine to me is not that good maybe you can counter enemy air force using aa tropers and the apc but that il not be enough for a air atack off medium scale remenber the cp dont use many air atacks but a human player does  ::) ::)

Posted
can work but

but a human player is diferent he can suprised you

i sometimes do things that i am not expecting :-[ :-[

i paralysed a player before he could even get his hangar out by using EITS rush on him. just dodge the missile turrets. usually no one scatters mongeese within his base - Too Costly.

I destroyed his construction yard and factory. ;)

Posted

Either way, EITS rushes: once the ETS is hit, it slows it down tremendously, so it's difficult to get into position afterwards. And I always have through-and-through AA defence, anyway.

  • 4 weeks later...
Posted

If you play against Elite players, You can Encounter Spread Anti air Units as well in the base, If i used the Rush. I would attacked them from all sides, The Units cant be in 10 places at a time :)

Japanese smile ^_^

Posted

Btw for the Ordos turrets. They are more resistant to fire, and the Popup turret is Very powerfull when they hit their target for some reason, When i  placed a Deva next to one the Deva almost losed half his health

Posted

I've checked the HP for each turrets.  Ordos gas turrets have as much HP as the MG and flame turret.  Pop-up turrets have as mugh as a gun turret.  The gun and pop-up turrets have only slightly more HP than the "low-end turret (gas, flame, MG).  Rocket turrets have way more than any.  Gas turrets are good only anti-infantry defense (because of their great range), but pop-ups have no range and no AA.  Their range is equivilant to the MG post and only slighly more than the flame turret, which doesn't say much.  Almost any vehical can outrange them, including the devastater.  They're also sitting ducks for gunships, and are way too expensive.  Sure, they're powerful if a vehical drives into their range, but that's the problem: their crappy range!  I've listed the turrets, in terms of range, shortest to greatest, below (I have tested this):

(shortest)Flame tower

               MG post/pop-up turret

               Gun turret

               Rocket turret

(longest)Gas turret

  • 2 weeks later...

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