stefanhendriks Posted August 5, 2009 Author Share Posted August 5, 2009 Incidentally...Wow, how incidental could that be? ;) I can't download the font though?Exactly, my turrets didn't react when the enemy came within firing range. The same problem occured at the Ordos and Sardaukar base. They have rocket turrets in their base but they didn't fire on my trikes.Yeah you're right about that it is overall bugged. Their and my turrents and units don't react on eachother.Well , atleast that saves me some looking into AI files while it is not really AI related.I did change some code in the newer versions, where the 'default' mode of units is more aggresive. Although this will not solve the bug at all, it does give you a more challanging 'ai' (at the sime time, your own units are also more defensive). I still need to tweak this. But i can see this as a potential new mode where you can set the 'aggresivenes' of their guard mode.Stefanthis is an amazing remake!i love it, AI is challenging sometimes. t throws units at you.only problem is that Troopers are overly charged. Other than that, i didnt look for bugs. only thing that did bother is the unit seleciton.Both of what i said(troopers and Selections) have been tagged as bugs/changes that need to b made.Still overall this demo kicks a$$Congrats!Thanks! What did bother you about the unit selection? Is it perhaps the need to cover the entire unit? I have fixed this to only cover half of the unit at least, so a newer version should have this fixed. (Perhaps you mean something different, if so, please enlight me).The troopers have been moderated down. But if you dare ;)... you could also do that yourself. Go to the GAME.INI file, open it with NOTEPAD (you can find the GAME.INI file in your d2tm directory). Then find 'TROOPERS'. And set their firepower a bit lower... Quote Link to comment Share on other sites More sharing options...
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