Jump to content

Rene

Fedaykin
  • Posts

    87
  • Joined

  • Last visited

Reputation

-2 Poor

Profile Information

  • Location
    Netherlands
  1. Maybe you can increase the resolution of the sprites for higher screen resolutions using a pixel art scaling algorithm? http://en.wikipedia.org/wiki/Pixel_art_scaling_algorithms
  2. That looks good, and useful! Good to see you're still making progress.
  3. Rene

    Site Updates

    It seems the script removed the color tags. Wasn't it possible to translate them?
  4. Rene

    Site Updates

    Some posts in "Life, the Universe & Everything: Fenceposts at Dawn" show up blank, but not always the same. ATM this one for example: http://forum.dune2k.com/index.php?/topic/20871-life-the-universe-everything-fenceposts-at-dawn/page__st__120__p__356085#entry356085
  5. I meant tired in a metal way. I imagine that eventually, everything will become like some sort of routine. Maybe not exactly boring, but some kind of 'been there, done that' feeling. On the other hand, in this world I love to work on computer graphics. Every time something new works I think back of the vast amount of math, software design and nights of coding involved in that image, and seeing the result simply feels great. As long as I can continue learning and developing, I don't think I will ever get bored. This would require an afterlife where some form of technology exists. But that brings us back to the question if I am still I if I change a lot. Maybe not a perfect analogy, but when someone dies, and his body is put in the ground, his body will become earth. Would this earth still be that body?
  6. Sure, a never ending journey sound good. But when facing eternity... wouldn't you grow tired and weary eventually? It's not like were talking about a few million years here :)
  7. I don't think there is such a thing as afterlife, but if there is it would be better if we didn't experience it. Infinite existence would drive me nuts ;)
  8. I like that idea, but I don't think it's a good idea to limit the number of starports a player can build. More than three starports should have no effect on the available units, but they can still be used as alternative drop points.
  9. Rene

    Gulf Oil Spill

    Oops, my bad. You're probably right about this being the new 2021 though. That is, if the story spreads around. Let's just hope it doesn't.
  10. Very sharp :) That was the TransformEvent class for the multi-touch table software I'm working on: http://www.xyzw.nl/BlobDetection.png
  11. Yeah that's right. There also was a mouse included with the laptop but I haven't tried it yet.
  12. I recently got myself a new laptop: http://www.xyzw.nl/Laptop.jpg Don't mind the awful image quality, I don't have a Pentax :P
  13. Rene

    Good news

    Wow Stefan, that's really impressive! Congrats! I don't wish to start a language war here, but please don't rely on tests like that to measure performance. In 'real' programs java and c++ perform about the same. Java startup times are longer because the JVM meeds to be loaded, but for the rest... Some time ago I made a 3D game in Java. There were about one million polygons on screen, and it runs fine (+/- 60 fps) on an Intel graphics card. On beefy hardware it runs at about 1500 frames per second. Performance really isn't an issue. Btw Stefan, if you chose to continue in Java, my original offer is still open. If you're interested ;)
  14. A few years ago I read an article in some tech magazine about organic computers. I'll see if I can find an online resource... Bottom line was that they should be much faster for parallel computations than 'normal' computers. That is, when they get it working on large scales ;) [EDIT] Not what I was looking for, but this should do for now: http://en.wikipedia.org/wiki/Wetware_computer Yeah, Wikipedia. I know.
×
×
  • Create New...