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-2 PoorAbout Rene
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Rank
Sandwalker
- Birthday 07/02/1989
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Male
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Location
Netherlands
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Maybe you can increase the resolution of the sprites for higher screen resolutions using a pixel art scaling algorithm? http://en.wikipedia.org/wiki/Pixel_art_scaling_algorithms
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That looks good, and useful! Good to see you're still making progress.
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It seems the script removed the color tags. Wasn't it possible to translate them?
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Some posts in "Life, the Universe & Everything: Fenceposts at Dawn" show up blank, but not always the same. ATM this one for example: http://forum.dune2k.com/index.php?/topic/20871-life-the-universe-everything-fenceposts-at-dawn/page__st__120__p__356085#entry356085
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Post-Mortem: A Discussion on the Afterlife
Rene replied to Wolf's topic in Politics, Religion, & Philosophy
I meant tired in a metal way. I imagine that eventually, everything will become like some sort of routine. Maybe not exactly boring, but some kind of 'been there, done that' feeling. On the other hand, in this world I love to work on computer graphics. Every time something new works I think back of the vast amount of math, software design and nights of coding involved in that image, and seeing the result simply feels great. As long as I can continue learning and developing, I don't think I will ever get bored. This would require an afterlife where some form of technology exists. But that brin -
Post-Mortem: A Discussion on the Afterlife
Rene replied to Wolf's topic in Politics, Religion, & Philosophy
Sure, a never ending journey sound good. But when facing eternity... wouldn't you grow tired and weary eventually? It's not like were talking about a few million years here :) -
Post-Mortem: A Discussion on the Afterlife
Rene replied to Wolf's topic in Politics, Religion, & Philosophy
I don't think there is such a thing as afterlife, but if there is it would be better if we didn't experience it. Infinite existence would drive me nuts ;) -
I like that idea, but I don't think it's a good idea to limit the number of starports a player can build. More than three starports should have no effect on the available units, but they can still be used as alternative drop points.
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Oops, my bad. You're probably right about this being the new 2021 though. That is, if the story spreads around. Let's just hope it doesn't.
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What hardware are you going to buy in 2010?
Rene replied to veK's topic in Technical Issues, News, & Reviews
Very sharp :) That was the TransformEvent class for the multi-touch table software I'm working on: http://www.xyzw.nl/BlobDetection.png -
What hardware are you going to buy in 2010?
Rene replied to veK's topic in Technical Issues, News, & Reviews
Yeah that's right. There also was a mouse included with the laptop but I haven't tried it yet. -
What hardware are you going to buy in 2010?
Rene replied to veK's topic in Technical Issues, News, & Reviews
I recently got myself a new laptop: http://www.xyzw.nl/Laptop.jpg Don't mind the awful image quality, I don't have a Pentax :P -
Wow Stefan, that's really impressive! Congrats! I don't wish to start a language war here, but please don't rely on tests like that to measure performance. In 'real' programs java and c++ perform about the same. Java startup times are longer because the JVM meeds to be loaded, but for the rest... Some time ago I made a 3D game in Java. There were about one million polygons on screen, and it runs fine (+/- 60 fps) on an Intel graphics card. On beefy hardware it runs at about 1500 frames per second. Performance really isn't an issue. Btw Stefan, if you chose to continue in Java, my original off
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A few years ago I read an article in some tech magazine about organic computers. I'll see if I can find an online resource... Bottom line was that they should be much faster for parallel computations than 'normal' computers. That is, when they get it working on large scales ;) [EDIT] Not what I was looking for, but this should do for now: http://en.wikipedia.org/wiki/Wetware_computer Yeah, Wikipedia. I know.