stefanhendriks Posted August 2, 2009 Author Share Posted August 2, 2009 D2TSHA indeed has this placing system like you mention. I have tried it, but with a slight difference. When you place a slab, you see a timer and after that you can place another slab. So actually it is not that much different from D2TM, but you do not have to re-select the concrete again.I do not think this 'segment' building is 'fair'. I think the construction of a wall should represent the lenght you specify of that segment. So in that perspective, pre-placing walls and then seeing them being constructed is more logical to me.Anyhow, I am not really busy with this stuff in code. I am now refactoring the GUI parts (sidebar and its icons) so it is easily maintainable.I also made short-keys (but they are not 100% bug-free yet, because of this crappy legacy code I am now refactoring ;)) to the 'build lists'. Ie, F1 is const yard, F2 is Infantry/Troopers list. Saves some clicks, and I know some players (like me) like to use-short key's.I am not sure if it is in DEMO 4 already, but there is also the possibility to get the structure you have selected in screen with the C key.So, select an (enemy) structure. and then press C and you immediately jump there. Quote Link to comment Share on other sites More sharing options...
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