Hunoa Posted February 7, 2010 Share Posted February 7, 2010 What does your request have to do with the hidden stuff in the game? Do you mean that those features you propose were supposed to be in the game, but got scrapped before the release? ???Sorry,i will make new topic for this. Quote Link to comment Share on other sites More sharing options...
CCHyper Posted February 17, 2010 Share Posted February 17, 2010 There is actualy residential microphone code in D2k, but its only a few checks for it if its enabled, dunno what it does... Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted February 17, 2010 Share Posted February 17, 2010 i opened text.uib and copied some content here and look again ask technical operator ResumeMission Resume Mission RestateMission Briefing Quit Quit Repeat Repeat Proceed Proceed TitleSkirmish SKIRMISH YourName YOUR NAME YourSide YOUR SIDE YourColour YOUR COLOR MapAndName Map : %s Maps Maps Map MAP UnitCount Unit Count TechLevel Tech Level AIPlayers AI Players Crates Crates Worms Worms Accept Accept TitleTeamPlay TEAM PLAY Players Players Team Team Side Side Reject Reject NameAndSide %s Playing %s Games Games PlayersInGame Players In Game Choose Choose Type Type Join Join Host Host New New TitleHeadToHead HEAD TO HEAD TitleCoOp CO-OP Delete Delete KeylistTitle Key1 B ESC - Toggle InGame Menu for Key List, Load/Save, Restart & Abort Key2 P - Frame Rate Key3 O - Toggle Shroud on/off Key4 Q - Show Tile Info & Grid Key5 M - Toggle Fast & Slow shroud Key6 7 L - Show Range of Selected Unit (NB - This slows game) Key7 ) K - Toggle Stealth Mode on selected Unit Help Help & Key List TitleHelp Help & Key List ReturnToMainMenu Returning to game menu SetGridOff Grid Off SetGridOn Grid On AutoRotateOff Rotate Off AutoRotateOn Rotate On SoundSettings Sound Settings GameSettings Game Settings Done Done TitleGameSettings GAME SETTINGS GameSpeed Game Speed ScrollSpeed Scroll Rate TitleSoundSettings MUSIC SELECTION MusicVolume Music Volume SFXVolume SFX Volume PlayTrack Play StopTrack Stop RepeatTrack Repeat Maximum Maximum Minimum Minimum Fastest Fastest Slowest Slowest Quote Link to comment Share on other sites More sharing options...
CCHyper Posted February 17, 2010 Share Posted February 17, 2010 Debug keys it looks like... Quote Link to comment Share on other sites More sharing options...
Nyerguds Posted February 24, 2010 Share Posted February 24, 2010 yep... C&C1 has the shroud one too... and you'll notice all official screenshots have shroud disabled. Quote Link to comment Share on other sites More sharing options...
mvi Posted February 25, 2010 Share Posted February 25, 2010 Text.UIB is a string table... Siberian Gremlin released a string table editor many years ago which will display this file properly. I've also written a simple tool for viewing this file if anyone wants a copy.A string table is a list of keys and values, in code and throughout various settings the key will be referenced. The program will then take this key, lookup the value and display that value. This means that if you want to change a string (text field) in the game (which may be referenced all over the place), you only need to make one change. It also means all game text is centralised and easy to keep track of and perhaps most importantly allows easy localisation (supporting multiple languages.) Since the keys should remain the same, all you need to do is send off the string table to a localisation company who will then translate the values and simply by switching what file is referenced the entire game's text is in a different language. Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted February 25, 2010 Share Posted February 25, 2010 so what are these strings in text uib file. so thias game is holding some more functions? riht? Quote Link to comment Share on other sites More sharing options...
MrFlibble Posted February 25, 2010 Share Posted February 25, 2010 so what are these strings in text uib file.Most probably, these are names for debug mode commands. They are not some game options intended for the players to use. Quote Link to comment Share on other sites More sharing options...
mvi Posted February 25, 2010 Share Posted February 25, 2010 so what are these strings in text uib file.It holds every string in the entire game (except for the briefing text I believe from memory) Quote Link to comment Share on other sites More sharing options...
CCHyper Posted February 25, 2010 Share Posted February 25, 2010 Most probably, these are names for debug mode commands. They are not some game options intended for the players to use.As i have seen other debug stuff in the game, working too, i would gather these are in there... Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted February 26, 2010 Share Posted February 26, 2010 so what does they do. Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted February 26, 2010 Share Posted February 26, 2010 so what does they do. just a guess based on names, but sounds probable.ResumeMission Resume Mission RestateMission Briefing Quit Quit Repeat Repeat Proceed Proceed TitleSkirmish SKIRMISH :Skirmish settings YourName YOUR NAME YourSide :Show name of player and house name YOUR SIDE YourColour :YOUR COLOR MapAndName Map : %s Maps Maps Map MAP :Show the map name UnitCount Unit Count :Unit count on map ReturnToMainMenu:Returns To main menu Returning to game menu:Return to the game menu SetGridOff: disable grid? Grid Off: same? SetGridOn Grid On AutoRotateOff Rotate Off :Cursor rotation? AutoRotateOn Rotate On SoundSettings Sound Settings:opens sound settings GameSettings Game Settings Done Done TitleGameSettings: opens title screen GAME SETTINGS GameSpeed Game Speed ScrollSpeed Scroll Rate TitleSoundSettings MUSIC SELECTION MusicVolume :These all look like settings from the options menu Music Volume SFXVolume SFX Volume PlayTrack Play StopTrack Stop RepeatTrack Repeat Maximum Maximum Minimum Minimum Fastest Fastest Slowest Slowest :More optionsAlot of these are menus. Very few look like debug strings. Quote Link to comment Share on other sites More sharing options...
Nyerguds Posted February 27, 2010 Share Posted February 27, 2010 Menus that have since been removed from the game, most probably. Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted February 27, 2010 Share Posted February 27, 2010 they also do not appear in stock game version 1.02 ever on 1.03 patch also in 1.03 you can hear the music but not able to change it. in 1.06 you can change music . throught looking in both game versions we would find hidden features. also look at folder data_ui_gfx please browse all images there are several images that does not appear in game :D Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted February 27, 2010 Share Posted February 27, 2010 they also do not appear in stock game version 1.02 ever on 1.03 patch also in 1.03 you can hear the music but not able to change it. in 1.06 you can change music . throught looking in both game versions we would find hidden features. also look at folder data_ui_gfx please browse all images there are several images that does not appear in game :Dalot of projectiles got scrapped, like the secondary missile for the missile tank. Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted February 27, 2010 Share Posted February 27, 2010 and you said that this game has no secret features and you confirm that they were. also you can enable secondary missile for missile tank using tibed. also in tibed thaere is few weapons that dont appear in gamean barrelhit i used it for raider and something weird raider was shooting like an black cloud or something soon after game crashed also if you make other bulding to upgrade it will appear in upgrade meny but upgrade wont end . also emperor palace bulding is wrong, it has color scheme of ordos house an yellow/gold bulding design . also note that game is more strange. play for few hours on 1.02 game then 1.03 and see differencei know how to force ai to scatter his units around map. its not secret feature but it works only for 1.03 patch and its hard to get it. sometimes ai build units and dont send to battle . it happened me two hours at third hour mass of units attacked my base and i died there but he did not attack secondary base that was attacked in another hour. now secondary question.. is there any way possible to make own units and insert them to game?as i know unit textures are in r8 and r16 files but how did they add stealth raider sardaukar grenadier into game at 1.06 ?also there was more types of infantry as i know. but mostly were scrapped. fremens was separate house in plans i think but they messed it up. Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted February 27, 2010 Share Posted February 27, 2010 Menus that have since been removed from the game, most probably.sorry for the double post, just want to add that those menus are all in the game. Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted February 28, 2010 Share Posted February 28, 2010 so why we do not see them Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted February 28, 2010 Share Posted February 28, 2010 so why we do not see themYou do, go to the options menu in the game.The secondary missile that can be enabled in tibed is utterly useless, it takes thousands to eliminate a target, and it doesnt follow air units, other cut projectiles crash the game, or are different versions of regular weapons with very small differences. Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted February 28, 2010 Share Posted February 28, 2010 secondary missile is agaist infantry look how fast they die Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted February 28, 2010 Share Posted February 28, 2010 secondary missile is agaist infantry look how fast they dieIt still does very little damage, your better of using a trike. Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted February 28, 2010 Share Posted February 28, 2010 i do love capture ai ordos light factory to build raiders . i know how to use them to kill strong ai in 20 minutes using only rraiders :D Quote Link to comment Share on other sites More sharing options...
MrFlibble Posted February 28, 2010 Share Posted February 28, 2010 and you said that this game has no secret features and you confirm that they were.I think it wasn't about the secret features, but about the fact that the developers included everything they planned to in the game. This doesn't mean there were no features or things that turned out to be useless and thus scrapped, since picturing the future game is one thing, actual balancing is another. Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted February 28, 2010 Share Posted February 28, 2010 oh oaha... so why developper did not remove them? Quote Link to comment Share on other sites More sharing options...
MrFlibble Posted February 28, 2010 Share Posted February 28, 2010 Either because that would be messy/needless work, or they just plain forgot about it. In fact, lots of games have traces of unused, scrapped features as well as testing/debugging modes, that are not available to the player, and not part of the actual playing process anymore. Quote Link to comment Share on other sites More sharing options...
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