Anderwin Posted May 27, 2008 Share Posted May 27, 2008 Is it more hidden stuff in this game? Quote Link to comment Share on other sites More sharing options...
D2k Sardaukar Posted May 27, 2008 Author Share Posted May 27, 2008 Is it more hidden stuff in this game?I wish I knew... Hm, perhaps I have one more little hidden thing. In the Dune 2000 menu there can be a button to join the LAN room, but you need to be in a LAN (duh) to get the option or use Hamachi (program to create virtual LAN network on internet). Quote Link to comment Share on other sites More sharing options...
Nyerguds Posted December 24, 2008 Share Posted December 24, 2008 Another strange thing is that there are ruins located on sand and all of them of Harkonnen. How is it possible to build on sand? And why only Harkonnen?old topic, I know, but anyway... if you remember the original Dune story, Arrakis has been exploited by the Harkonnen for ages before the Atreides came. This may be the same here. Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted December 24, 2008 Share Posted December 24, 2008 now that i think about it, there is test.map included on the disc. Quote Link to comment Share on other sites More sharing options...
D2k Sardaukar Posted August 22, 2009 Author Share Posted August 22, 2009 When you change resource.cfg file, you get this message.Which shows some old icons and no buildings on blocks. Quote Link to comment Share on other sites More sharing options...
mvi Posted August 22, 2009 Share Posted August 22, 2009 Change how? Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted August 22, 2009 Share Posted August 22, 2009 i am looking for these stuff. i mean old icons . also i saw there screenshot with waypoints buttons (of course if it was not made by photoshop) Quote Link to comment Share on other sites More sharing options...
D2k Sardaukar Posted August 23, 2009 Author Share Posted August 23, 2009 I changed all the paths to the westwood folder on PC and copied those files from CD that were not there. it was actually a bad no-cd attempt. lolYou cannot play, it just shows that screen. Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted August 23, 2009 Share Posted August 23, 2009 but maybe crack can help .. Quote Link to comment Share on other sites More sharing options...
MrFlibble Posted August 23, 2009 Share Posted August 23, 2009 Yeah, crack usually helps :D Quote Link to comment Share on other sites More sharing options...
mvi Posted August 23, 2009 Share Posted August 23, 2009 I changed all the paths to the westwood folder on PC and copied those files from CD that were not there. it was actually a bad no-cd attempt. lolYou cannot play, it just shows that screen.Interesting, I'll have to look into that. I've got my copy of D2k's cd here now :) Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted August 23, 2009 Share Posted August 23, 2009 did you got anything? Quote Link to comment Share on other sites More sharing options...
DaxxXyrax Posted August 23, 2009 Share Posted August 23, 2009 does anyone know why there are more crate colors?? in data.r8 and data.r16 Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted August 23, 2009 Share Posted August 23, 2009 my friend had this mentioned too. each crate contained many powerups so random colors were implemented. ...if you look close to crate you may notice same schema of c&c ra scheme. its small green box, in dune box is blue. many people will counterstrike this what i saycolors of crate was meaning their behaviorone color was good crate (free infantry/tank , free money, full map, stealth ability)another one bad crate (explosion, shroud mapi was observing crates in r8 and r16 files lon ago so cant remember if there was 5 or 6 crate color.because game was too easy with crates. westwood made only one crate system..howewer you can restore orginal crates. *note that you cannot have carryal via crate.. orginally you could have evry unitalso for unpatched game version if you find crate, you may get a sardaukar. and not cloaked fremen.. note this too that in unpatched game for skirmish you cant build sardaukar or uncloaked fremen Quote Link to comment Share on other sites More sharing options...
MrFlibble Posted August 25, 2009 Share Posted August 25, 2009 In Command & Conquer, the first game to implement powerup crates, two different-looking crates ("wood crate" and "silver crate") were used in single player: wood crates contain a money bonus (+2000 credits), silver crates are used for mission-specific targets (in missions where you need to pick up a crate with something related to the particular scenario) and do not actually have any powerup that affects game play. In Red Alert, it is possible to customize the silver crate for each mission, but usually it contains a "heal everything" powerup; wood crates contain money.In Command & Conquer: Sole Survivor crates of different colors were used to indicate different powerups (e.g. a green crate will heal the player). Perhaps WW planned on a Sole Survivor type mode for Dune2000, as using different crate colors in a regular MP game kinda ruins the surprise element, since you can get either a bonus or some damage when picking a crate. Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted August 25, 2009 Share Posted August 25, 2009 according to the technical director, all features supposed to be in the game made it. this sounds like it was thought about but not implemented by choice rather then time constrains or technical issues. Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted August 25, 2009 Share Posted August 25, 2009 so just we need special control panel to take them back Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted August 25, 2009 Share Posted August 25, 2009 so just we need special control panel to take them backthey have no game data only artwork. Quote Link to comment Share on other sites More sharing options...
mvi Posted August 25, 2009 Share Posted August 25, 2009 so just we need special control panel to take them backWhat? If they're not implemented, how will a UI add that functionality? I can add a button saying "Play with flying sandworms" with two file edits, doesn't mean the game now has flying sandworms. Pity that, flying sandworms could be awesome Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted August 25, 2009 Share Posted August 25, 2009 What? If they're not implemented, how will a UI add that functionality? I can add a button saying "Play with flying sandworms" with two file edits, doesn't mean the game now has flying sandworms. Pity that, flying sandworms could be awesomesandworms are an air unit,so technically you could ;D Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted August 26, 2009 Share Posted August 26, 2009 game data is existing.. they are around chunks of data..... sandworms , sandworms... if we could control them in game.. o wait did you can produce sandworm via high tech factory? if is flying unit, you coukld.. but possible thys may crash because worm does not move on rocks.. but maybe building on white sand could help (i can build buldings on white sand. once i was wormed on heavy factory. i just made tanka nnd bring thumper. he eated tankbut note that when worm is moving around and when it attacks unit sometimes it disappear... Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted August 26, 2009 Share Posted August 26, 2009 game data is existing.. they are around chunks of data..... sandworms , sandworms... if we could control them in game.. o wait  did you can produce sandworm via high tech factory? if is flying unit, you coukld.. but possible thys may crash because worm does not move on rocks.. but maybe building on white sand could help (i can build buldings on white sand. once i was wormed on heavy factory. i just made tanka nnd bring thumper. he eated tankbut note that when worm is moving around and when it attacks unit sometimes it disappear... no, air units cannot be controled Quote Link to comment Share on other sites More sharing options...
AMIgaBot Posted August 26, 2009 Share Posted August 26, 2009 lets work this out.. we need control them...alson i have found other stuff on skirmishwhen ai has only wall in base and few harvesters with carryal. he take carryal and driv harvester back to wall. what the...... is i possible to drive harvester by carryal near walls of base? Quote Link to comment Share on other sites More sharing options...
Hunoa Posted August 26, 2009 Share Posted August 26, 2009 If he had full harvester then carryal returns it to refinery place and (either full or not) carryal flyes with harvester to spice(even if this harvester is full)that you must click only on spice and have carryal to deliver there harvester with carryal. Quote Link to comment Share on other sites More sharing options...
Gruntlord6 Posted August 26, 2009 Share Posted August 26, 2009 lets work this out.. we need control them...alson i have found other stuff on skirmishwhen ai has only wall in base and few harvesters with carryal. he take carryal and driv harvester back to wall. what the...... is i possible to drive harvester by carryal near walls of base?he uses a retreat function built into the .mis the ai cannot control carryall neither can you. you need to reverse engineer the game to do that. Quote Link to comment Share on other sites More sharing options...
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