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Leech larvae's (and more about some emperor guide)


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Posted

Its something apo (apollyon) came up with that give players a better way of seeing the radar. It makes the radar (minimap) fog show as grey, so it doesnt blend into the black around it and so you can click on it easier.

It also allows you to zoom in and out a lot more, which can be useful when commanding large armies and scouring the map. Lastly it allows you to start games with greater ranges of credits, 2k - 60k, I think.

Its very useful ad is available for download from this site somewhere. Try the front page.

Posted

Careful Apo, Loweezee is on  a one man crusade against one word posts  :D

2k, is enough for a wind trap, barracks and a ref and a FEW infantry. I tend to forget the FEW infantry and then cannot afford the blasted ref, which is funny.  ;D

(and no i dont care what anyone else thinks it is, even you apo !)

Posted

About the errors:  Manuals are sent off to be printed long before the game's release, hence all the errors.  For instance, have you seen the original version of the StarCraft manual?  It was full of errors, really big ones.  Like having to purchase upgrades for the Wraith's A-t-G laser and the Science Vessel's D-Matrix ability, Templars, Queens, and Defilers all being armed, having to research Archon Meld, etc.

Also, the MOH:AA:Breakthrough manual lists a weapon or two that aren't even in the game.  Old versions of the RA2 manual reference "Ore Silos."  The Elite Force manual claims the Phaser can be set to stun.  And most hilarious are the system requirements listed in some manuals:  Often they are way to high or too low, sometimes even being different that what is printed on the box.  I've even got one manual where the ESRB rating on it is different than what the game actually had!

Frankly a few statistical mistakes on the NIAB tank is fairly light. ;)

Posted

Wouldn't it be cool to have exactly enough money to build a wind trap+refinery? that'l keep you stuck to building up a very long time... would give a nice new type of building up, aye?

Btw, i think i'd clear it up now; i was talking about A SPECIFIC MANUAl, and thus NOT the emperor manual (if it even haves one). i only forgot the name, thats why i referred to it that way. you can find it on the site somewhere here...

Mozared

Posted

Wouldn't it be cool to have exactly enough money to build a wind trap+refinery? that'l keep you stuck to building up a very long time... would give a nice new type of building up, aye?

Mozared

make a 2k game....thats enough monex for a wind a ref and a bar without building and units (ok, u can make 2 scouts thats all) ....possible with apo`s minipatch

Posted

Hey, who deleted all the posts ?

And Kal. thats the mistake I always make, I forget its 2k, so used to playing 10k, I build 1 extra scout or maybe an extra scount and one inf. man too. then I am screwed ! Heheh  ::)

Posted

make a 2k game....thats enough monex for a wind a ref and a bar without building and units (ok, u can make 2 scouts thats all) ....possible with apo`s minipatch

Thats not the same. i really mean just enough to build 1 windtrap and a refinery. then you have to wait till you get money and start building up from the start.

Mozared

Posted

How much difference would one barracks make if you can build hardly any men with it ?

That is, at the moment, as close as we can get to what you are asking about. It does make a huge difference to the way people play (most people anyway).

  • 2 weeks later...
Posted

every map has some exits. and if u point the strike to some units, they will go straight to the exit, without firing, and go out of the game. its verry usefull for fast units like lazers planes or something like that. its also usefull with a minohorde. they r to slow to come to the exit (coz it do not hold on so long) but u can attack them in this time without getting hurt....

KALONY

Posted

I find it's the best superweapon. alas, vs pc that is for me. death hand doesn't really work well, unless combined with another superweapon, and chaos lightning plain sucks. the enemy always has enormous clusters of units, and when your chaos lightning's done with powerup they're always gone  :-.

Mozared

Posted

well, actually chaos lightning is a very strong superweapon... there are often a lot of units gathered in skirmish games against the cpu. and chaos lightning also effects the enemy turrets and they start firing at their own units. I usually don't use the chaos lightning as a weapon to destroy a lot of enemies, but is very useful as deflection too... so why the enemy units shoot at each other I send in EITS and/or Infiltrators or a fast APC with some Engineers... there are many ways to use the superweapon(s) wisely. In my opinion the power of the superweapons are equal - every superweapon is as strong as the other ones if you know how to use them right (the CPU doesn't do this, especially with the death hand...)

  • 2 weeks later...
Posted

chaos lightning is very good for lethal units like sards lasers devs, kindjal with any big units close to them.  and i think hawk strike works best on a large group of harvs. with 3 palaces u can get rid of enemy's harvs pretty quick and the best part is it take carryalls with em to but like other said it's works fine for any fast units and to kill unprotected hoards

Posted

Thats what i said and also my problem. usually the cpu has clusters of units around, but as soon as Chaos lightning seems finished all those clusters seem to be gone. nuff said.

Mozared

Posted

i've started to use medical vehicles today, i worked out a owning singleplayer tactic for atreides:

just do normal buildup, but without extremely much defense (as i use to), but get a factory asap and a hangar even faster. normally the enemy got a normal base by then anyway, so it's not considered a rush i guess. then i get 6 adv carryals which i number 4,5,6,7,8, and 9. then i build 4 mongooses and 2 mino's (usually have some of those troops by then already), and i pick them all up with the adv carryals. then i remember which number i gave the order to pick up what unit, and i drop them all on a lone corner of the enemy's plateau (believe me, pc's got those). i place the mongooses in front and the mino's in the back, in the meantime i train 4 more mino's and 2 more mongooses and i do the same with them. then i start wreaking havoc; no tank or soldier get's near that fleet, and the only good counter (from cpu's) i've seen so far is a deviator to make my troops kill eachother one by one. and now comes the trick (remember when years ago :P i talked about medical vehicles), i build like 3 med vehicles and place em between the mino's and mongooses. et voila, whatever the enemy tries he can't beat this. the only nasty thing is that the med vehicles screw up my formation. usually i have a group of fremen (i had so much when i first used this tactic, that when i gave a move order FAR away the game started to lag because of to much green lines appearing) behind to assault the enemy from the other side, or defend if needed, but i haven't really needed them so far.

I use that tactic regularly in single player, except for my base's defence. Stand the minos at the top of the slopes between the build/no-build ground and the mongeese halfway down. Build enough so the entire "entrance" to your base is covered, and have the repair vehicles about halfway so they'll repair both types. The AI will never be able to break through.

Problem is, I tried it on my first online game, confident in the superiority of my tactics, and was totally unprepared when the single mino I'd been able to build was slaughtered by ~30 laser tanks and a similar number of dust scouts.

As for superweapons, I find the Hawk strike to be quite weak, unless used tactically. E.g. You're launching a large ornithopter strike and massed enemy AA troopers are going to take you down before you do the damage. Use the strike and they're gone.

The Chaos lightning is very useful, as to amass an army that's what you have to do: amass it. Chaos lightning on an almost-complete uberarmy and the enemy's fighting force is reduced to wounded units and scrap.

I haven't used Harkkonens in ages, but from what I remember I think I thought theirs was the best. Admittedly that was when I considered raw destructive power was the best.

Posted

Co-incidence  ;D, i know it wouldn't work on multiplayer for a long time, when i read like 3 posts on this forum i knew what multiplayer was about. I will never be a pro multiplayer; 1) it's going to much like warcraft and all the other stuff, it's all about massing overpowered units and sending them in. 2) i don't have the will and time to play it that much.

Anyway, i've found a way for me to use hawk strike in the campaign; usually i've got a group of 5-10 fedaykin in his base early, as soon as he has a unit that'l slaughter the fedaykin if it sees them (think hark AA platform) i just hawk-strike it, even if it's a single unit, so my fedaykin can move on. that usually works.

Mozared

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