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Posted

Nope.

[iMSardaukar]

House = Imperial

StormDamage=138 // 2*64 + 10

PrimaryBuilding = IMBarracks

UnitGroup = FromIMBarracks

Terrain = Rock, Sand, NBRock, InfRock, Ramp

Size = 1

Speed = 6.0 //game coord per update

TurnRate = 0.2  //radians per update

TurretAttach = IMSardaukarGun //Same gun as ADV but less hit points

Armour = BPV, 50, InfRock

Health = 900

Infantry = true

//SoundSelected = Selected

//SoundOrdered = Ordered

//SoundID = 13

ViewRange = 12

AiFoot = TRUE

TechLevel = 3

ChaosEffect = SmallChaosFX

HawkEffect = SmallHawkFX

TastyToWorms = True

WormAttraction = 4

Crushable = TRUE

CanMoveAnyDirection = TRUE

CrateGift = TRUE

CanBeDeviated = FALSE

ExplosionType = CrushedInfantry

AIThreat = 70

CanBeRepaired = FALSE

[FRFremen]

House = Fremen

PrimaryBuilding = FRCamp

UnitGroup = FromFRCamp

Terrain = Rock, Sand, NBRock, InfRock, Ramp

Size = 1

Speed = 6.0 //game coord per update

TurnRate = 0.2  //radians per update

TurretAttach = FRFremenGun

Stealthed = TRUE

Armour = Earplugs, 50, InfRock

Health = 800

Infantry = true

//SoundSelected = Selected

//SoundOrdered = Ordered

//SoundID = 48

ViewRange = 12

AiFoot = TRUE

TechLevel = 3

ChaosEffect = SmallChaosFX

HawkEffect = SmallHawkFX

TastyToWorms = True

WormAttraction = 1

Crushable = TRUE

CanMoveAnyDirection = TRUE

CrateGift = TRUE

CanBeDeviated = FALSE

AIThreat = 70

CanBeRepaired = FALSE

Posted

If you'd bothered to read the other posts in this thread you'd have seen that we're talking about whether a single fremen could kill a group of regular sards. But I guess you didn't. ::)

Posted

why not just mix and match them its a wicked combination of infantry sard+frem.

both are good in any given circumstance but how often are you gonna be in a situation where its just sards vs just fremen. so the whole arguement is mute. ::)

Posted

fremen work well only on their own because of their damn fedykin...kills everything

sardaukar are support units and if you manage to get a moderate group inside an enemy base, they wreck havoc.

Posted

Sards of fremen?

Let's compare the both of them with the Guild NIAB tank.

It takes 5-6 shots for a NIAB to kill a fremen(both)

It takes 15 shots for a NIAB to kill a sard(both)

It takes 4-6 shots for fremen fred to kill a NIAB

It takes ? shots for fremen warrior to kill a NIAB

It takes 15 shots for a sard troop to kill a NIAB

It takes 14 shots for a sard elite to kill a NIAB

Pros of fremen:

The sard is 4 times as attractive than a fremen to worms.

The fremen are stealthed!

The fremen warrior has great range

Pros of sards:

The sards are immune to fremen freds.

The sards build faster than a fremen.

One of the sards can hit air.

Pros of EBFD:

You can choose two sub-house! Choose BOTH sards and fremen if you don't know what to choose! Hail to Dune!!!

Posted

"The sards are immune to fremen freds.

The sards build faster than a fremen."

Lol... In fact no, sorry.... BWAHAHAHAHAHAHAHAHAHAHAH. ::)

Have you even played this game? Lol...

"It takes 15 shots for a NIAB to kill a sard(both)"

LOL... have you ever tried to kill an elite with a NIAB? It takes years and it definitely isn't the same number of shots for both a regular and an elite...

Posted

I havn't tried killing sard eilte with NIAB... Anyway, if someone knows, pls post on here how many shots it takes a NIAB to kill a sard elite.

I never used to play any game with both sard and fremen, because I luv the Ix too much(precisely, the Ix bombs). But I feel that sards build faster...

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