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D2TM Progress


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#101
stefanhendriks

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Actually I'd like to make the UI very flexible first. Then I can simply use any resolution. Using higher res gfx could be implemented from specific resolutions. ie, when going > 1080p then use the current gfx times 2 or something. Or, perhaps even scale it with the ratio, though it might look ugly then.

#102
MrFlibble

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I haven't followed the project closely as of late, but it overall looks very nice :) The House-coloured infoboxes are pretty neat :laugh:

#103
Rippsblack

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hey stefan, just stopped by to ask how D2TM is going...

bluehappybyte, has recently asked me for permision to use my maps in Dune Legacy, I have ofcourse said yes :)

Which kinda got me wondering just how far off a new release of D2TM is...

FYI... i prefer D2TM to Dune Legacy ;) ;)
<a href="http://www.msplinks.com/MDFodHRwOi8vd3d3LmJ1bmdpZS5uZXQvc3RhdHMvaGFsbzMvZGVmYXVsdC5hc3B4P3BsYXllcj1SSVBQU0JMQUNL"><img src="http://www.bungie.net/card/halo3/RIPPSBLACK.ashx" /></a>

#104
stefanhendriks

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Well, the new official / stable release will probably releasded in Q1 2011. Until then, you can still play unstable versions.

I've decided to focus on the multiple resolution support, since i just feel like it: http://dune2themaker...amic.com/?p=141

#105
lord vernius of ix

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not sure if this is where I would post this, but I've found a repeatable glitch in which harvesters get stuck directly next to the refinery to the left. I'm playing with the D2TM-WIP-352 unstable release, I dont know if this is a known glitch, but it causes me to have to constantly build harvesters, despite light losses.
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#106
Rippsblack

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View Postlord vernius of ix, on 27 January 2011 - 12:58 AM, said:

not sure if this is where I would post this, but I've found a repeatable glitch in which harvesters get stuck directly next to the refinery to the left. I'm playing with the D2TM-WIP-352 unstable release, I dont know if this is a known glitch, but it causes me to have to constantly build harvesters, despite light losses.

you're probably right... this may not be the place to report it... however most peeps are pretty friendly and care not about such things...
but yes... I am having the same issue too

incidently... stefan... loving the new res support... tho it behaves odd when more than one monitor are in use
<a href="http://www.msplinks.com/MDFodHRwOi8vd3d3LmJ1bmdpZS5uZXQvc3RhdHMvaGFsbzMvZGVmYXVsdC5hc3B4P3BsYXllcj1SSVBQU0JMQUNL"><img src="http://www.bungie.net/card/halo3/RIPPSBLACK.ashx" /></a>

#107
stefanhendriks

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Quote

but I've found a repeatable glitch in which harvesters get stuck directly next to the refinery to the left.
Fixed! :)

Quote

incidently... stefan... loving the new res support... tho it behaves odd when more than one monitor are in use
I have multiple monitors as well. However, perhaps you refer to the flickering at start? Its the 'resolution detection' progress. It works, but its infancy because it really allocates video mode and then releases it again. Now, it is possible to set resolution via an INI file, so you can specify whatever resolution you want :)

#108
MrFlibble

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Hey, nice going there :) Please remind me: D2TM will support multiple resolutions, but now it's only 800x600 max, right? Or is my info already outdated? :laugh:

#109
Rippsblack

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View Poststefanhendriks, on 07 February 2011 - 08:55 PM, said:

Fixed! :)


I have multiple monitors as well. However, perhaps you refer to the flickering at start? Its the 'resolution detection' progress. It works, but its infancy because it really allocates video mode and then releases it again. Now, it is possible to set resolution via an INI file, so you can specify whatever resolution you want :)

perhaps i should have been more clear... the resolution detects a wide-screen mode... which is not displayed on a single monitor, but instead, across both monitors in a windowed mode :S

@ Mr Fibble... Demo4 is pretty old now, but there are 'unstable' releases that are available from stefans D2TM site, those release have better resolution support ;-)
<a href="http://www.msplinks.com/MDFodHRwOi8vd3d3LmJ1bmdpZS5uZXQvc3RhdHMvaGFsbzMvZGVmYXVsdC5hc3B4P3BsYXllcj1SSVBQU0JMQUNL"><img src="http://www.bungie.net/card/halo3/RIPPSBLACK.ashx" /></a>

#110
stefanhendriks

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Quote

perhaps i should have been more clear... the resolution detects a wide-screen mode... which is not displayed on a single monitor, but instead, across both monitors in a windowed mode :S
Ah, well it makes sense sort off. BUt it shouldnt happen. With the ini file you can now control your resolution though.

#111
Rippsblack

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View Poststefanhendriks, on 08 February 2011 - 11:09 PM, said:

Ah, well it makes sense sort off. BUt it shouldnt happen. With the ini file you can now control your resolution though.

oh yes... obviously it makes sense :P (to some)

so do you understand why its happening ? or would you need more info to recreate this bug first?
<a href="http://www.msplinks.com/MDFodHRwOi8vd3d3LmJ1bmdpZS5uZXQvc3RhdHMvaGFsbzMvZGVmYXVsdC5hc3B4P3BsYXllcj1SSVBQU0JMQUNL"><img src="http://www.bungie.net/card/halo3/RIPPSBLACK.ashx" /></a>

#112
stefanhendriks

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View PostRippsblack, on 15 February 2011 - 03:18 PM, said:

oh yes... obviously it makes sense :P (to some)

so do you understand why its happening ? or would you need more info to recreate this bug first?
I understand what is happening at your machine. And I do have a theory about why it goes into windowed mode and such. However, since the screen-detection code has been optimized, perhaps this issue is no longer valid. Could you please let me know if the next unstable release has this same problem?

#113
lord vernius of ix

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I would love to play this on my Droid tablet :D

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#114
aKaFedaYkin

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hey, good work stefan.. :)

will it be posible to play with AI players as allies? a 2v2 game for example
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#115
hawker

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Now it is possible :D