Actually I'd like to make the UI very flexible first. Then I can simply use any resolution. Using higher res gfx could be implemented from specific resolutions. ie, when going > 1080p then use the current gfx times 2 or something. Or, perhaps even scale it with the ratio, though it might look ugly then.
#101
Posted 17 November 2010 - 11:55 AM
#102
Posted 20 November 2010 - 08:55 PM
I haven't followed the project closely as of late, but it overall looks very nice
The House-coloured infoboxes are pretty neat
#103
Posted 04 December 2010 - 12:06 PM
hey stefan, just stopped by to ask how D2TM is going...
bluehappybyte, has recently asked me for permision to use my maps in Dune Legacy, I have ofcourse said yes
Which kinda got me wondering just how far off a new release of D2TM is...
FYI... i prefer D2TM to Dune Legacy
bluehappybyte, has recently asked me for permision to use my maps in Dune Legacy, I have ofcourse said yes
Which kinda got me wondering just how far off a new release of D2TM is...
FYI... i prefer D2TM to Dune Legacy
<a href="http://www.msplinks.com/MDFodHRwOi8vd3d3LmJ1bmdpZS5uZXQvc3RhdHMvaGFsbzMvZGVmYXVsdC5hc3B4P3BsYXllcj1SSVBQU0JMQUNL"><img src="http://www.bungie.net/card/halo3/RIPPSBLACK.ashx" /></a>
#104
Posted 04 December 2010 - 05:58 PM
Well, the new official / stable release will probably releasded in Q1 2011. Until then, you can still play unstable versions.
I've decided to focus on the multiple resolution support, since i just feel like it: http://dune2themaker...amic.com/?p=141
I've decided to focus on the multiple resolution support, since i just feel like it: http://dune2themaker...amic.com/?p=141
#105
Posted 27 January 2011 - 12:58 AM
not sure if this is where I would post this, but I've found a repeatable glitch in which harvesters get stuck directly next to the refinery to the left. I'm playing with the D2TM-WIP-352 unstable release, I dont know if this is a known glitch, but it causes me to have to constantly build harvesters, despite light losses.
An unknown desert wanderer.
#106
Posted 27 January 2011 - 04:39 PM
lord vernius of ix, on 27 January 2011 - 12:58 AM, said:
not sure if this is where I would post this, but I've found a repeatable glitch in which harvesters get stuck directly next to the refinery to the left. I'm playing with the D2TM-WIP-352 unstable release, I dont know if this is a known glitch, but it causes me to have to constantly build harvesters, despite light losses.
you're probably right... this may not be the place to report it... however most peeps are pretty friendly and care not about such things...
but yes... I am having the same issue too
incidently... stefan... loving the new res support... tho it behaves odd when more than one monitor are in use
<a href="http://www.msplinks.com/MDFodHRwOi8vd3d3LmJ1bmdpZS5uZXQvc3RhdHMvaGFsbzMvZGVmYXVsdC5hc3B4P3BsYXllcj1SSVBQU0JMQUNL"><img src="http://www.bungie.net/card/halo3/RIPPSBLACK.ashx" /></a>
#107
Posted 07 February 2011 - 08:55 PM
Quote
but I've found a repeatable glitch in which harvesters get stuck directly next to the refinery to the left.
Quote
incidently... stefan... loving the new res support... tho it behaves odd when more than one monitor are in use
#108
Posted 08 February 2011 - 03:23 PM
Hey, nice going there
Please remind me: D2TM will support multiple resolutions, but now it's only 800x600 max, right? Or is my info already outdated?
#109
Posted 08 February 2011 - 04:41 PM
stefanhendriks, on 07 February 2011 - 08:55 PM, said:
Fixed! 
I have multiple monitors as well. However, perhaps you refer to the flickering at start? Its the 'resolution detection' progress. It works, but its infancy because it really allocates video mode and then releases it again. Now, it is possible to set resolution via an INI file, so you can specify whatever resolution you want
I have multiple monitors as well. However, perhaps you refer to the flickering at start? Its the 'resolution detection' progress. It works, but its infancy because it really allocates video mode and then releases it again. Now, it is possible to set resolution via an INI file, so you can specify whatever resolution you want
perhaps i should have been more clear... the resolution detects a wide-screen mode... which is not displayed on a single monitor, but instead, across both monitors in a windowed mode :S
@ Mr Fibble... Demo4 is pretty old now, but there are 'unstable' releases that are available from stefans D2TM site, those release have better resolution support ;-)
<a href="http://www.msplinks.com/MDFodHRwOi8vd3d3LmJ1bmdpZS5uZXQvc3RhdHMvaGFsbzMvZGVmYXVsdC5hc3B4P3BsYXllcj1SSVBQU0JMQUNL"><img src="http://www.bungie.net/card/halo3/RIPPSBLACK.ashx" /></a>
#110
Posted 08 February 2011 - 11:09 PM
Quote
perhaps i should have been more clear... the resolution detects a wide-screen mode... which is not displayed on a single monitor, but instead, across both monitors in a windowed mode :S
#111
Posted 15 February 2011 - 03:18 PM
stefanhendriks, on 08 February 2011 - 11:09 PM, said:
Ah, well it makes sense sort off. BUt it shouldnt happen. With the ini file you can now control your resolution though.
oh yes... obviously it makes sense
so do you understand why its happening ? or would you need more info to recreate this bug first?
<a href="http://www.msplinks.com/MDFodHRwOi8vd3d3LmJ1bmdpZS5uZXQvc3RhdHMvaGFsbzMvZGVmYXVsdC5hc3B4P3BsYXllcj1SSVBQU0JMQUNL"><img src="http://www.bungie.net/card/halo3/RIPPSBLACK.ashx" /></a>
#112
Posted 16 February 2011 - 09:59 PM
Rippsblack, on 15 February 2011 - 03:18 PM, said:
oh yes... obviously it makes sense
(to some)
so do you understand why its happening ? or would you need more info to recreate this bug first?
so do you understand why its happening ? or would you need more info to recreate this bug first?
#113
Posted 16 November 2011 - 04:20 PM
#114
Posted 19 December 2011 - 01:01 PM
hey, good work stefan..
will it be posible to play with AI players as allies? a 2v2 game for example
will it be posible to play with AI players as allies? a 2v2 game for example
New Atreides Campaign
Mercenary Mission
Practice/Multiplayer Allied Mod + 8 player patch
Sub-Houses original Ordos Missions
YouTube Channel
Hamachi 256 people channel:
Network ID: RetrOnline_Dune2000, pass: RetrOnline_Dune2000
Dune 2000 Online Forum - All Hamachi/GameRanger/Tunngle users join this! A Dune2000 board dedicated to online experience!
Mercenary Mission
Practice/Multiplayer Allied Mod + 8 player patch
Sub-Houses original Ordos Missions
YouTube Channel
Hamachi 256 people channel:
Network ID: RetrOnline_Dune2000, pass: RetrOnline_Dune2000
Dune 2000 Online Forum - All Hamachi/GameRanger/Tunngle users join this! A Dune2000 board dedicated to online experience!
#115
Posted 03 March 2012 - 04:44 PM
Now it is possible

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