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Posted

I saw the enemy capture a territory sometimes. But it doesn't happen much (50%) and they won't get far, because they always lose their territory in the next round again...

Posted

When you reach a certain level when it comes to yr opponent's turn to pick the territory to attack,they might also attack you or the other AI.

Not like in Tiberian Sun where most of the time its you alone VS 100% defenders :-

Posted

I really like the strategy system in EBFD. :)

It really gives You the feeling that the opponent is actually doing something.

Also - it's so warms my heart to see one side suffer the others' wrath... :)

- Matthew

Posted

Give the computer 5 minutes to build its forces. And then try to beat it. It is a bit thougher then, because the comp keeps flooding with units

Posted

Give the computer 5 minutes to build its forces. And then try to beat it. It is a bit thougher then, because the comp keeps flooding with units

Then the computer does not win with it's "skill", and the computer makes forces allready faster than you. 10 Minotauruses in about 3 minutes? ;)

  • 2 weeks later...
Posted

Well the computer gets reinforcements too. And you can build alot of units in a short time, and don't forget that the comp already starts with a base if you attack it.

And the comp doesn't build faster on hard, but everything is cheaper

Posted

good idea timen to let the computer have 5 mins to build before I attack. when the computer attacks on of my territories I attack its base at the beginning and then it is no problem.

I think that it is good that you get more reinforcements when you have more territories next to the one you attack.

Posted

look i checked and the comp begins each mission with about 5 times the resoures you do, and its buiding speed is about three times yours

Posted

// Difficulty settings (all percentages)

EasyBuildTime = 75

NormalBuildTime = 100

HardBuildTime = 125

EasyBuildCost = 50 //for the AI when the player selects HARD

NormalBuildCost = 100 //AI gets a price decrease so it gives a better fight

HardBuildCost = 125 //for the AI when the AI selects EASY

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