lowzeewee Posted April 4, 2003 Posted April 4, 2003 Private 2nd class Dunenewt[uN] Tech Level 1Points:/350Sergeant Flameweaver[uN] Tech Level 2Points:/500Sergeant ExSPlug[uN] Tech Level 2Points:/7402nd High Sergeant Slaphapy5[uN] Tech Level 3Points:/790Coporal Sardaukar Elite[steel Wolves] Tech Level 1Points:/490Sergeant AK47 001[steel Wolves] Tech Level 2Points:/780Sergeant Alexander Ordos[steel Wolves] Tech Level 2Points:/740Private 1st class Sandwraith[steel Wolves]Tech Level 1Points:/680OK.Some new rules and regulations added.After 3 days of about 2 hours in total of planning how to improve BFTU,I have come up with a few things.1.Turrets/Posts can now be bought and deployed on any of territories you own but they cannot be moved and will auto-rebuild after being destroyed depending on the number of 'reinforcement rounds' left and will vanish after they are destroyed [number of rein rounds] times.Once you buy them,you can't refund :PTurret/Post,costMachinegun post-90 pts180mm gun turret-180 ptsAA GUn-450 pts2.But you cannot deploy a turret/post on enemy territory3..Battles won/lost system now is revamped and now promotion[private,coporal,etc.] is based on the point value the enemy unit(s)you killed is worth-If you kill a rifleman,you get 3 points.4.In the next few missions,cyborgs will also be able to fire at air units with weak effect,while rocketmen have a better AA capability.OK.Here is the intro,the organization that funded Uday and his fedayeen forces on Ittihad 1 and 2,has plagued a planet,named Planet X for its magnificent strange colours that look like a computer animation,into darkness and now the organization has sent an army to defend the planet,eliminate the threat of the organization.But be warned,they can reinforce twice.The organization has been codenamed "The Enterprise".Note:I am not sure how many rounds of reinforcements you guys need,but I will start by giving everyone 8 round of reinforcements as this is a 'rather tough' campaign but I won't tell the value of each unit ;DOne more thing,please read earlier posts before you say anything,'cos I am sick of telling you the rules over and over again! >:(http://www.dune2k.com/forum/attachments/Info.jpg
ExSPlug Posted April 4, 2003 Posted April 4, 2003 ~Cost List~UN Units,Points/Cost,Tech LevelRifleman 3 1 Rocketman 7 1Sniper 15 2SEAL 35 3Jeep 20 1Tank 50 2Artillery 65 3MLRS 45 4APC 55 5Fighter 80 5Bomber 100 5Helicopter 60 4Fighter-Bomber 130 7CHinook 70 6Gunship 120 5Corvette 180 6Destroyer 300 7Cruiser 350 7Aircraft Carrier 600 8Aegis Cruiser 300 6Submarine 400 9Battleship 700 10STEALTH BOMBER 1000 * Steel WOlves Units,Points/Cost,Tech LevelBattle Armor 10 1Cyborg 20 1Hunter seeker 25 2 Phantom 35 3Scout jeep 15 1Assault Tank 50 2Flame tank 40 2MLRS 80 4Laser tank 70 4Adv Artillery 80 5APC 55 5Fighter 80 5Bomber 100 5Carpet bomber 150 6Anti Personnel 'Hawk' 65 5 Army Carrier 80 6Submarine 400 7Tesla launcher 180 6Machinegun ship 100 6Aegis Cruiser 500 7Suicidal ship 400 8Battleship 700 10SCUD 800 *1 SCUD Missile 200 **Buys 10 Tanks, 20 rocketmen, 5 snipers, 25pts left*
Mihail Posted April 4, 2003 Posted April 4, 2003 I've got a question.Are any of the units on tech level 1,2,or 3 anti-air?For SW only
Digital Guerrilla Posted April 4, 2003 Posted April 4, 2003 *buys 10 cyborgs; 4 scout jeeps; 20 battle armors* (220 pts)
slaphapy Posted April 4, 2003 Posted April 4, 2003 (assuming i'm on lvl 3... high sergeant is lvl 3 right?) I'll take 10 SEALs, 1 tank, 6 jeeps, 4 snipers, and 40 riflemen (700/790 points)
Seal89999 Posted April 5, 2003 Posted April 5, 2003 how is it that i am a higher rank than sandwraith and he has more credits than i?
lowzeewee Posted April 6, 2003 Author Posted April 6, 2003 I've got a question.Are any of the units on tech level 1,2,or 3 anti-air?For SW only@AK47:4.In the next few missions,cyborgs will also be able to fire at air units with weak effect,while rocketmen have a better AA capability.Pls see the word:Cyborgs.........pls........One more thing,please read earlier posts before you say anything,'cos I am sick of telling you the rules over and over again[No offense] @Slaphapy:Yup :)@Sard Elite:In the very first planet battle,I gave out some 'victory points' to SW members who had PARTICIPATED in that particular battle,not just buy an army.Sard Elite and AK47,pls buy yr armies.Flameweaver has left,I shall take his place ATM until someone joins :P. I buy 10 tanks
Digital Guerrilla Posted April 7, 2003 Posted April 7, 2003 I move my units to Sector E to attack the elite troops stationed in that sector. "Let's take this sector!!!"
lowzeewee Posted April 7, 2003 Author Posted April 7, 2003 Thank You Thank You THank You for starting the battle,Sandwraith,Thank God,THank God!*The republican guards camping at the starting point detect some movement energy on their solar-powered energy detector and start to move closer to their intended target*"Its only a copper dreadfly,fuhrer!""Oh damn!""Another energy source has been detected!""It must be those scumbags again,make sure they are 6 feet under!"*THe 60 elite republican guards take out their grenade launcher equipped rifles and aim steadily towards the charging UN units*"Fire!"*Both sides exchange fire and in the end,only 16 elite troops were killed while the whole army of sandwraith was torn apart*
Digital Guerrilla Posted April 7, 2003 Posted April 7, 2003 "These elite troops are stronger than what we thought send a msg over the SW communications network that we won't be able to hold our position in Sector E." Sandwraith waits for reenforcements.
lowzeewee Posted April 7, 2003 Author Posted April 7, 2003 *Lowzeewee,currently replacing sergeant flameweaver who was dismissed by the high general for being TOO STRICT with the army when commanding BOOT CAMP.Lowzeewee has sent his 10 tanks over to fight the forces of evil*The 10 tanks charge towards the RPG-armed elite troops but only managed to kill 13 of them while losing the entire armored division.THe next batch of tanks await their supreme commander's call and will be ready to assist sandwraith's army anytime.
Digital Guerrilla Posted April 7, 2003 Posted April 7, 2003 @Low with my reenforcements let me purchase a machinegun post (-90) (130 pts)
lowzeewee Posted April 7, 2003 Author Posted April 7, 2003 @Low with my reenforcements let me purchase a machinegun post (-90) (130 pts) since u have 220 pts left,which is a MASSIVE amount,you can buy a machinegun post :)COnstruction complete.Since there is only 1 territory,u deploy it there.All people interested in Runescape,Soccer or BFTU,please sign up at- http://kanupenalty.proboards13.com/index.cgi
lowzeewee Posted April 8, 2003 Author Posted April 8, 2003 I'll take 39 Cyborgs and 1 BA780+10=790/780 :O I cancelled 1 BA
Mihail Posted April 8, 2003 Posted April 8, 2003 Oops.I guess I miscounted.But I've got a question--If the Cyborgs can't fire on air units yet,then how are we going to be able to destroy those heli's???
lowzeewee Posted April 8, 2003 Author Posted April 8, 2003 4.In the next few missions,cyborgs will also be able to fire at air units with weak effect,while rocketmen have a better AA capability.
Mihail Posted April 8, 2003 Posted April 8, 2003 Yes,I know this,but does it include THIS mission?Because you didn't say anything about this one. ???
lowzeewee Posted April 8, 2003 Author Posted April 8, 2003 Obviously includes this one!!!*In the next few missions*GO attack the forces attacking you!
Mihail Posted April 8, 2003 Posted April 8, 2003 Okay,now I'll go attack those Elite troops in Sect. E.
lowzeewee Posted April 8, 2003 Author Posted April 8, 2003 23 cyborgs were clinging on to their life after killing off 11 elite troops with the help of a machinegun post alongside them :)
Digital Guerrilla Posted April 8, 2003 Posted April 8, 2003 We have taken out the enemy forces Sector E is secured. What is the ETA on reenforcements?
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